Originally Posted by Charcharo
Well tell me of such games.
I am left with the impression that mid-tier (like 4A Games and CDProjektRed) and indie developers are honestly simply flat out better than most AAA devs at both game design and programming. Same goes for modders.
I dont know of indie games that can be that demanding.
Well as I said before, they are rather unoptimized than something we would call truly demanding, as for examples
1. Weirdly many isometric games made using unity engine suffers from this, recent crpgs like shadowrun series, wasteland 2 and divinity original sin (including the enhanced versions for these 3 series) are surprisingly heavy considering the graphical quality they have; you can also add satellite reign to that list too considering it was made with unity and being isometric
2. Even game like the freshly launched xcom 2 runs horrible and yes xcom 2 can indeed fall into indie category
3. Then you have cpu heavy games like cities skylines, beamng drive, wreckfest which can demonstrate amd weakness with cpu overhead, you can include my original post on this subject that showed dcs world performance in which amd cards suffer heavily with cpu overhead
4. Elite dangerous with the horizon update is quite a beastly animal to tame, which as I've also heard run poorer on amd hardware due to cpu overhead
I'm quite sure there are other titles, would be nice if they do benchmarks on such titles, instead of only console centric games.