Originally Posted by Mahigan
Memory usage, Rise of the Tomb Raider is poorly optimized for VRAM usage. 4GB GPUs end up eating 10.5GB of system memory. Heck even the GTX 980 Ti's 6GB framebuffer isn't enough.
Square Enix will need to work on memory optimizations.
Isnt this the clever guy who prophesied asynchronous compute being a bad deal for Maxwell while all the confusion was spreading as a rumor from 1 benchmark and a few comments by the devs? Speaking to you directly, you have the same profile picture and its the same forum so I will assume this is the case. Obviously pascals preemption is a serial method designed to maintain performance in DX11. Any thoughts on what it will be like in games like, 11 days time, mankind divided? Timespy for example, it has been said is not using the asynchronous compute properly for radeons on purpose, and naming it such for pascal is false advertising isn't it..... that said, going tback to topic. The DX11 drivers I have noticed in crisis 3 for example with my older haswell i7 at 4.8ghz was CPU bound at 3k with R9 390X CF OCed heavily on the emmory (Hynix). With skylake and cache OC matching core even though its 200mhz slower, the single threaded performance with the ram I have on top of it is 7% greater, and I can notice it as it directly relieves the bottleneck. Same thing in high resolution witcher 3. This concept crank the resolution and your GPU bound is ignorant, if the GPU(s) you have are incredibly powerful even not being used to their full potential. Obviously this changes with the new APIs.