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[DX12 & FPS unlocked] Unreal Engine 4 Infiltrator DX11/DX12 Benchmark - Page 14

post #131 of 168
type in stat fps in console and you will see fps/frametime in dx12 mode, or for logging use fraps
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post #132 of 168
Quote:
Originally Posted by incog View Post

Wait a second, what do you use to record fps?

RTSS to look at, and limit fps.
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post #133 of 168
Quote:
Originally Posted by Lantian View Post

type in stat fps in console and you will see fps/frametime in dx12 mode, or for logging use fraps

cool

how do you open console? i'm using an azerty keyboard ):

(ps; press f5 for something cool)
Edited by incog - 9/27/15 at 5:58am
post #134 of 168
press ` to open console, then type stat fps
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post #135 of 168
you could also use the console to log fps by typing in StartFPSChart at the start, then StopFPSChart at the end it will dump a a file to demo directory
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post #136 of 168
Is there an ETA for Crossfire/SLI for Unreal 4?
post #137 of 168
none yet, I think it won't happen until the first triple A DX12 ue4 game launches
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post #138 of 168
Quote:
Originally Posted by Lantian View Post

none yet, I think it won't happen until the first triple A DX12 ue4 game launches

Thanks. thumb.gif

Last time I checked up on that engine that was the case. I guess I'll go back to ignoring it until it supports it.
post #139 of 168
Quote:
Originally Posted by Gualichu04 View Post

Thanks it just kept redirecting me to some malicious download.

uninstall ESET forever


try that , i did 2 years ago
post #140 of 168
Quote:
Originally Posted by 47 Knucklehead View Post

Thanks. thumb.gif

Last time I checked up on that engine that was the case. I guess I'll go back to ignoring it until it supports it.

Yup, it's sad when one of, if not, the biggest upcoming engine doesn't support dual gpu's... As if it's some new technology. This is precisely why I haven't bothered with SLI or Crossfire yet.. The games that actually need the power rarely support it properly or at all, let alone on day one.
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