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[YouTube] Fallout 4’s Character System - Page 4

post #31 of 36
Quote:
Originally Posted by moustang View Post

The points he made are valid, but he really should have played an Elder Scrolls game that was PC exclusive before claiming that they hadn't been significantly dumbed down for the console crowd.

It's a shame to see how most developers treat pc gamers. Before a new game would be released, what I got was something working great out of the box (for the most part) with no DLC, Season pass, micro transactions or game breaking bugs lasting for months after release (looking at you BF4). Not to mention, stories used to be better. Now they have dumbed that down to so it's more family friendly and simple controls for controllers instead of proper KB + M with lots of options. Then they also take away the graphics, and just let it stay at low console style in order not to make them look bad. Sigh... I could rant on about this forever, gaming has taken a bad turn in later years.
There is some hope around here and there, and games like Star Citizen looks very promising to me.

However, I am looking forward to Fallout 4. Always enjoyed Bethesda games, even with their flaws. This character system looks pretty cool, but simple at the same time. Wonder how the wastelands will look, and hope that it is filled up with even more details, exciting quests and storyline overall than previous games.
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post #32 of 36
Except that micro transactions came from PC gaming.
post #33 of 36
Found a in depth video that tries to explain what each perk is and how perk ranks work.

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post #34 of 36
Quote:
Originally Posted by moustang View Post

And as for the world of Daggerfall, it was 161,000 sq km, about half the size of the UK. There were over 15,000 locations (towns, dungeons, graveyards, covens, etc...) to visit. Skyrim.... just 37sq km, barely the size of a large city.

I agree with your other points, except this one.

I'll go ahead and preface with the fact that I have never played Daggerfall. However, just looking at that sheer size, does that really add any value that is lost in the current map sizes for the newer games? At a certain point, doesn't the size of the Daggerfall game world just lend itself to being generic and bland compared to a more highly detailed but smaller game world we get now (won't call it not still generic, just more detailed)?

Anyway, like other Bethesda titles, I will assume this game will get better with mods, and is probably not the best played vanilla.
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post #35 of 36
Looks great !
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post #36 of 36
Quote:
Originally Posted by moustang View Post

-snip-
(sorry for the late response, life got in the way XD) Oh I agree with you absolutely, while I've only scratched the surface with Daggerfall and won't really go in-depth of how I feel about it for fear of making a fool of myself, I still agree with your points. Some of the things I loved the further back you went into TES games was more weapons, more spells, more options and ways to customize your character and overcome specific problems in a unique way.

The only one I can't really agree with is the sheer size, and even Arena was this way as well. It is simply too massive of a game to try and release for the path TES games have chosen to take. They haven't necessarily chose to take a bad path per say, but they chose not to go into the randomly generated, same texture floorbooard etc. route, and instead went with a handcrafted landscape. That's not to say a TES game released nowadays couldn't follow the daggerfall/arena format with how they build the world, while having better graphics, just that it's a design choice, and there's different developers working on the game now, much like what was addressed with the video. You also run into the problem of adding so many locations, you can't add a story or something that makes the dungeon feel entirely unique from the others.

Morrowind and Oblivion both ran into this problem. There's a good 20-30 or so dungeons in Morrowind that have enough easter eggs, diversity, and general interest to make them worth going into, all the random egg mines that don't break into a dwarven stronghold with dwemer design plans (though it can easily be argued that egg mines' primary purpose weren't to explore, they were there in the lore to provide food), all the bandit caves wearing the same clothing, nothing new about them. There's a few good smuggler caves, but again the rest are just like the bandit caves. You'd get some decent variety anytime there was daedra involved, but otherwise you'd run into more bland dungeons than not. All the hidden things you could find in certain dungeons kept the excitement factor way up to make up for the lack of diversity in each individual dungeon, which is something I feel Skyrim lacks: each dungeon is fairly unique and worth exploring, but none truly reach the attention of detail Morrowind had in a few of theirs, except for maybe blackreach. Also this happened with Oblivion... dear god every cave looks exactly the same texture wise, same green glow, with only 3 or 4 variations as far as the dungeon layout goes.

But yes, Skyrim isn't short of it's shortcomings, lack of unique weapons, lack of weapon types, enchantments, spells, skills, attributes etc. They've slowly been merging the skills rather than keeping the skills and making the world work with it, though they also have quite a few more perks for those individual skills to compensate. Instead of having the usual you get one perk per apprentice/journeyman/expert/master level you get in a skill, you get the same or near the same with the perk system at those same levels, and also can go into more specific focuses, like necromancy, up-close/sniper focuses for bows etc. So it's a trade-off, and it's again also a change in the design in part because the team making the game changed, and want to do different things. I prefer the older system better.. but I don't hate Skyrim's system either, both accomplished what they needed to for me, that I'd keep wanting to start new games to explore the different options I could have for character building.

Sorry for not talking about daggerfall as much again, don't have as much experience as I'd like to, and if anything I want to go back and play arena and daggerfall to experience their worlds, much like other TES games, and get engrossed in them, but time and life is an issue, and of course Fallout 4 is going to take priority when it comes out ^_^.
Edited by ArchieGriffs - 10/4/15 at 8:47am
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