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[Various] NVIDIA showed off Dual-GPU graphics card at “Secret Meeting" with the Press (Updated) - Page 18

post #171 of 395
Quote:
Originally Posted by 47 Knucklehead View Post

For which, NOW or Netflix? devil.gif

Streaming 60fps gameplay over the internet tongue.gif

They can optimize but not deal with the laws of physics, @60fps most current games have around 30ms of mouse to screen input lag. If you have 50 ping to the nearest server and a 1 frame buffer you have basically 100ms of input lag right there.

Even if it's 50 in total (which would be an awesome step forward), it's highly disruptive and nobody would be playing competitive fps/rts and other stuff on it - i feel like a lot of the market for a service like this is the console market where people care less about performance and visuals and just want to pay a dollar and play for half an hour
Edited by Cyro999 - 9/30/15 at 9:20am
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post #172 of 395
Quote:
Originally Posted by Cyro999 View Post

Streaming 60fps gameplay over the internet tongue.gif

They can optimize but not deal with the laws of physics, @60fps most current games have around 30ms of mouse to screen input lag. If you have 50 ping to the nearest server and a 1 frame buffer you have basically 100ms of input lag right there.

Even if it's 50 in total (which would be an awesome step forward), it's highly disruptive and nobody would be playing competitive fps/rts and other stuff on it - i feel like a lot of the market for a service like this is the console market where people care less about performance and visuals and just want to pay a dollar and play for half an hour

Well if it's Shield only like they say, then it is for the console market.
post #173 of 395
Quote:
Originally Posted by Cyro999 View Post

Streaming 60fps gameplay over the internet tongue.gif

They can optimize but not deal with the laws of physics, @60fps most current games have around 30ms of mouse to screen input lag. If you have 50 ping to the nearest server and a 1 frame buffer you have basically 100ms of input lag right there.

Even if it's 50 in total (which would be an awesome step forward), it's highly disruptive and nobody would be playing competitive fps/rts and other stuff on it - i feel like a lot of the market for a service like this is the console market where people care less about performance and visuals and just want to pay a dollar and play for half an hour

I know, I was joking.

But yeah, I'm an old school gamer. I play Mechwarrior 2 via Kali (an IPX to TCP/IP converter) and I'm all well aware of lag and latency. Back in the day, when we have 100 people on a team doing 2v2 drops in mechs, we use to do "Lag Training" and taught and learned how to "Lag Shoot", because nothing was where your crosshairs ARE, but rather where they were, when dealing with lag across the net. You also learned how to deal with LPB's (Low Ping B's).

It'll be just like old times. biggrin.gif
post #174 of 395
Quote:
Originally Posted by 47 Knucklehead View Post

I know, I was joking.

But yeah, I'm an old school gamer. I play Mechwarrior 2 via Kali (an IPX to TCP/IP converter) and I'm all well aware of lag and latency. Back in the day, when we have 100 people on a team doing 2v2 drops in mechs, we use to do "Lag Training" and taught and learned how to "Lag Shoot", because nothing was where your crosshairs ARE, but rather where they were, when dealing with lag across the net. You also learned how to deal with LPB's (Low Ping B's).

It'll be just like old times. biggrin.gif

Input lag on your video (before showing camera turning, crosshair moving etc at all) is worse than normal net internet lag while interacting with a game - and even worse, you'll have to deal with both forms at the same time as the nvidia gameplay server will then have a ping to the game server eek.gif
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post #175 of 395
Quote:
Originally Posted by Cyro999 View Post

Input lag on your video (before showing camera turning, crosshair moving etc at all) is worse than normal net internet lag while interacting with a game - and even worse, you'll have to deal with both forms at the same time as the nvidia gameplay server will then have a ping to the game server eek.gif


Like the Marines say ... You Improvise, Adapt and Overcome.

Warning: Spoiler! (Click to show)
See: the old "Heartbreak Ridge" video of the same motto. wink.gif

Edited by 47 Knucklehead - 9/30/15 at 10:56am
post #176 of 395
Quote:
Originally Posted by Cyro999 View Post

Input lag on your video (before showing camera turning, crosshair moving etc at all) is worse than normal net internet lag while interacting with a game - and even worse, you'll have to deal with both forms at the same time as the nvidia gameplay server will then have a ping to the game server eek.gif

Yep. And MP3s are much lower quality than PCM CD audio. *AND YET* iTunes owns the music industry.

You do the math.
post #177 of 395
Quote:
Originally Posted by chrisnyc75 View Post

Yep. And MP3s are much lower quality than PCM CD audio. *AND YET* iTunes owns the music industry.

You do the math.

You can't tell the difference unless you have high end gear but latency you don't need anything to feel and see the difference.
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post #178 of 395
Quote:
Originally Posted by ZealotKi11er View Post

You can't tell the difference unless you have high end gear but latency you don't need anything to feel and see the difference.

Sure you do. You're able to feel and see the difference because you're the kind of person who frequents overclock.com. I assure you, the average gamer (much less the average person in general) couldn't care less. I submit Candy Crush as exhibit A.

Expensive hardware-based gaming is slowly but surely on its way out, has been for years. Streaming cloud gaming is the future. The only question is who's going to build the right model/platform.
post #179 of 395
Quote:
Originally Posted by Wishmaker View Post

Remember the days when graphics cards had decent prices? I remember. I don't know if I should be laughing or be sad reading this thread. People willing to spend over 1500 euros on a product like it is 200 euros. Simply shocking at how well NVIDIA and other manufacturers have duped people to pay enormous sums on a graphics card that should be maximum half the price.
+1
post #180 of 395
Meh, people always complain about prices.

I remember the day when 1 MEGABYE (not Gig, MEG) was $400 ($939 in today's dollars) and that doesn't even include the $120 ($282) for a AST Six Pack card to hold all the chips. Not to mention the $150 ($386) for the 8087 math co-processor ... just to get about 1.5 MEGS of memory to run AutoCAD.


Edited by 47 Knucklehead - 9/30/15 at 2:06pm
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Overclock.net › Forums › Industry News › Rumors and Unconfirmed Articles › [Various] NVIDIA showed off Dual-GPU graphics card at “Secret Meeting" with the Press (Updated)