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[Various] NVIDIA showed off Dual-GPU graphics card at “Secret Meeting" with the Press (Updated) - Page 33

post #321 of 395
Quote:
Originally Posted by chrisnyc75 View Post

Could be. But I think the ever-growing monitor resolution will keep us from getting to that point quite that fast. As powerful as we expect Pascal & Volta to be, I don't see either one pushing 4k @ 120hz without breaking a sweat, much less 8K (which we're starting to hear is on the horizon). But your point is still well taken. Yes, I *DO* remember the days when RAM speed was a bottleneck...and HDD speed, etc. Perhaps we are coming up on the point where there are no more bottlenecks for gaming at a "reasonable" resolution, if not maybe at 4K.


Not to mention upcoming OLED display that could potentially have many folds higher PPI than current LED display, and refresh rate that goes way above 120Hz.


http://www.techradar.com/sg/news/television/this-could-be-the-big-oled-breakthrough-we-ve-been-waiting-for-1296371


Recently there is a breakthrough in OLED resolution to be able pack 640 PPI and even goes to 1K ppi plan, that would mean a Iphone 6+ size phone could effectively have a 8K display.



You probably need a few titan GPUs to be able to play DX12 games on that 5.5" phone with that kinda PPI.



All this means the progression of display tech is going at a rate which GPU advancement is never sufficient to catch up. Not with current stage of silicon limit
Edited by guttheslayer - 10/17/15 at 9:51am
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post #322 of 395
Quote:
Originally Posted by guttheslayer View Post

Not to mention upcoming OLED display that could potentially have many folds higher PPI than current LED display, and refresh rate that goes way above 120Hz.


http://www.techradar.com/sg/news/television/this-could-be-the-big-oled-breakthrough-we-ve-been-waiting-for-1296371


Recently there is a breakthrough in OLED resolution to be able pack 640 PPI and even goes to 1K ppi plan, that would mean a Iphone 6+ size phone could effectively have a 8K display.



You probably need a few titan GPUs to be able to play DX12 games on that 5.5" phone with that kinda PPI.



All this means the progression of display tech is going at a rate which GPU advancement is never sufficient to catch up. Not with current stage of silicon limit

I went to Best Buy today to look at TVs, thinking about picking up a 70" 4K because they're coming down in price so much right now, (~$1800!)

Saw an OLED in person though. Mother of god. Those are the end-game of displays. The black levels are ridiculous (obviously). It made me put my entire purchase on hold until I can sort out how to get one of those.

More importantly though, it made me want a 4K OLED monitor. So many games that we play don't get a justifiable rendering because of insufficient black levels.
post #323 of 395
Quote:
Originally Posted by vanbt7 View Post

I went to Best Buy today to look at TVs, thinking about picking up a 70" 4K because they're coming down in price so much right now, (~$1800!)

Saw an OLED in person though. Mother of god. Those are the end-game of displays. The black levels are ridiculous (obviously). It made me put my entire purchase on hold until I can sort out how to get one of those.

More importantly though, it made me want a 4K OLED monitor. So many games that we play don't get a justifiable rendering because of insufficient black levels.


There are still a good 5-10 years become they can finally replace LED.
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post #324 of 395
Quote:
Originally Posted by guttheslayer View Post

There are still a good 5-10 years become they can finally replace LED.

You mean until LEDs are no longer available, and it's only OLED, or just until OLED becomes a mainstream solution?

I mean, if it weren't for a lack of g-sync and a 40" option, I would consider an OLED TV as monitor. Input lag and burn-in might still be an issue though.
post #325 of 395
Quote:
Originally Posted by vanbt7 View Post

You mean until LEDs are no longer available, and it's only OLED, or just until OLED becomes a mainstream solution?

I mean, if it weren't for a lack of g-sync and a 40" option, I would consider an OLED TV as monitor. Input lag and burn-in might still be an issue though.

OLED still suffers from deadly burn in when viewing very contrasting images or keeping a static element on the display for longer than a few hours (think a speedometer or ammo counter). Until they solve the issues with burn in, OLED isn't going anywhere for the gamers who want brilliant whites and deep blacks. For anything other than gaming, it's fantastic.
post #326 of 395
Interesting... thumb.gif
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post #327 of 395
Quote:
Originally Posted by Desolutional View Post

OLED still suffers from deadly burn in when viewing very contrasting images or keeping a static element on the display for longer than a few hours (think a speedometer or ammo counter). Until they solve the issues with burn in, OLED isn't going anywhere for the gamers who want brilliant whites and deep blacks. For anything other than gaming, it's fantastic.

Ahh makes sense. Bummer.
post #328 of 395
I hope that it is at least 980ti x2 because if it isn't it will get smacked around by the Fury X2. Amd's xfire scaling is looking very good this generation.
post #329 of 395
Quote:
Originally Posted by vanbt7 View Post

Ahh makes sense. Bummer.

I wouldn't be greatly concerned for the future. OLED will take at least 5 years to break into common market (i.e. the HD revolution of 2005 which spanned all the way up to 2010). There are a few ways to combat burn in, currently one being deployed in a wide OLED user base is the use of "pixel shifting" whereby, every minute or so, the image gets shifted one pixel in a random direction so that the previous pixels are subjected to a voltage change. Of course, this only really works if the static image has a pixel width of ~2-3 pixels, e.g. the width of the font of this forum post you're reading right now. As for static components in a video game, they usually use a bigger and wider scheme. So an ammo counter may span 10~20 pixels wide on a 4K OLED TV, for ease of viewing. That's when pixel shifting doesn't work unfortunately.
post #330 of 395
Quote:
Originally Posted by Desolutional View Post

I wouldn't be greatly concerned for the future. OLED will take at least 5 years to break into common market (i.e. the HD revolution of 2005 which spanned all the way up to 2010). There are a few ways to combat burn in, currently one being deployed in a wide OLED user base is the use of "pixel shifting" whereby, every minute or so, the image gets shifted one pixel in a random direction so that the previous pixels are subjected to a voltage change. Of course, this only really works if the static image has a pixel width of ~2-3 pixels, e.g. the width of the font of this forum post you're reading right now. As for static components in a video game, they usually use a bigger and wider scheme. So an ammo counter may span 10~20 pixels wide on a 4K OLED TV, for ease of viewing. That's when pixel shifting doesn't work unfortunately.

I forsee a 10 year instead but will use quantum dot technology as a stop gap
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