Quote:the core scaling is up to the developer not really the engine itself.there are games using the same engine, and have different cpu scaling
Quote:it was an example.instead a singlethread you can say2 core, 4 core, 6 core, the result is the same it wont make it scale better than 2,4 or 6 cores because it is using Directx 12.simply it will allow the APi use more cores.
Why would you write an engine for DX12 that's single threaded when DX11.3 or whatever it was, would be a lot easier to write an engine for, if you want to keep it single threaded?
Quote:any modern game,Ex. if the game engine use more than 2 cores an i3 will be better regardless of frequency
I've never seen a single person claim this, but then again, I am no professional on this topic. Feel free to link me up to your sources! = D
Quote:2 cores without HT in 2015 for games? thats ridiculous, even fi oced since many developers are using more than 2 cores
but I wouldn't go out of my way to discredit the performance of overclocked dualcores in the process. (at least dualcores that are close to equal in core design to said i3s)
Quote:his clients can do more than office job, which already can be multitasking
Anyway, if you ask me, it's always better to address the points as they are presented, instead of contextualizing in some way that might not be needed. It's a really simple and rather questionable point to begin with ('i3s are for office working'), and I dont like leaving it stand like that, while moving on to a different topic. (i3s vs dualcores)
Edited by PontiacGTX - 10/1/15 at 3:05pm