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Did the Gsync and FreeSync thing cause a war? - Page 3

post #21 of 22
I'm still very 50/50 on VRR. On one hand I'm not sure I'd want to be without it. On the other hand it isn't always the deal I hoped it would be. I think it goes back to the fact that before getting a Gsync monitor I was using a 144Hz monitor and adaptive Vsync. The monitor did not suffer from bad screen tear and adaptive Vsync would shut off Vsync if fps dropped under 60 fps. I didn't get Vsync stutter or regular screen tearing. The frame pacing can feel great, however, I find because of how smooth it can get I'm much more susceptible to anything that throws it off.

One thing I have done is set my monitor back to 60Hz. Even when using Gsync I can't stand fps jumping around too much. Unless it's a game that I can hold 110 fps + in. Seems like once I get over 110 fps I don't notice fps swings.

So yea, I don't want to go without it, but, I still try to keep fps as tight as possible.
     
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post #22 of 22
Quote:
Originally Posted by Peter Nixeus View Post

Wow - you got some skills! Pretty good recording and playing at the same time. I agree - even with high end graphics cards and powerful rig, frames some time can drop in some gaming scenarios - which is where FreeSync and G-Sync really makes the gaming smooth in the 30fps to 60fps range where tearing and studdering mostly occurs.

What you don't see in that video however, is the G-Sync module inserting frames and doubling the refresh rate to make everything match/sync up making it appear smooth at 35fps and lower. That FPS counter is only showing what the GPU is doing in regards to frame rate and not what the G-Sync module/monitor is doing. The moment your game was hitting 28fps, your G-Sync monitor is actually showing 56fps with 56Hz refresh rate. I think the cut off point for that to happen is around ~30Hz/37Hz before the frame insertion/Hz doubling comes into play. PCPer showed it at around ~35Hz/37Hz for one of their G-Sync monitors.

So for right now FreeSync does not have that feature - but our monitor does go all the way down to 30Hz. Also our monitor's OSD shows the Hz at the moment you press the "menu button" (not real time but at the instant you bring up the OSD) so once I receive the beta drivers I will actually be able to see if the fps/Hz doubling is working.

Thank you.

Yeah, that is what I love about VRR, it makes things buttery smooth when you are in the range. No noticeable lag (I'm not FPS professional, I'm just an amature when I play), and it looks beautiful ... BOTH FreeSync and G-Sync.

The only difference (right now if everything you say is true and actually works well) is that G-Sync has the advantage when outside the VRR. Initially, AMD had an advantage when you went ABOVE the VRR, but nVidia changed their driver to give the user the same option to enable or disable VSync when outside the VRR on the upper side. Now G-Sync has the advantage when you go below the VRR on the low side ... which is where I think most people will run into issues, especially on monitors that don't have a 30Hz low end (most are 40Hz, some are 48Hz). When you do the frame doubling (either from the G-Sync hardware, or hopefully with the AMD driver), you'll stay into monitors range a lot lower. To me, that is KEY, since I run into the lower end of VRR about 1000 times more than I run into the upper end of VRR. Even at 27FPS in the game, it is still buttery smooth.

But yeah, when you are in the VRR window on BOTH FreeSync and G-Sync (as well as above it now), there is absolutely ZERO difference between the two technologies.
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