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Use of sub-1000Hz mice

post #1 of 11
Thread Starter 
I have tried one game that glitched heavily when moving my mouse. I noticed that it didn't occur with my Microsoft mouse, so I investigated and learned that the polling rate alone caused the problem. Polling rates higher than 125 proportionally affected the physics speed of the game. What are some other instances where you should not use a mouse set to 1ms polling rate?
post #2 of 11
well that's really the game's fault
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post #3 of 11
that's hilarious

Seriously though running at 1000hz basically eats up my CPU because of programs that update in response to mouse movement with no throttling
post #4 of 11
actually i've heard that 125hz doesn't airstrafe as well in csgo or something tongue.gif
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post #5 of 11
that's actually true, especially at 128tick

you have 3 frames each second with no mouse input while the remaining 125 frames each second are all maxed out with how far you can turn in that given frame

so you can only turn ~97.6% as fast

it's one of the reasons modern quake games go with 125tick input physics simulation
Edited by wareya - 10/4/15 at 7:50pm
post #6 of 11
OSX.

EDIT: To be specific, not sure if this is still the case:

http://forums.logitech.com/t5/Mice-With-Mac-READ-ONLY-ARCHIVE/Mac-Gaming-Mouse-Support/m-p/217203
Edited by daniel0731ex - 10/5/15 at 1:06pm
post #7 of 11
Thread Starter 
Quote:
Originally Posted by daniel0731ex View Post

OSX.
How well does Apple treat gaming mice?
post #8 of 11
I just checked a Zowie FK1 set to 1000Hz on OSX 10.10 on a 2013 retina MBP with MouseRate and it averaged 1000Hz. I'm not sure if theres any tools with more detailed logging available. Also, not sure if its relevant but I also have SmoothMouse installed.
post #9 of 11
Quote:
Originally Posted by silikone View Post

How well does Apple treat gaming mice?

Badly, AFAIK.
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post #10 of 11
Not badly, but definitely could be a lot better. SmoothMouse is an app you have to use unfortunately.
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