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[Guru3D] Star Wars: Battlefront needs at least 8GB RAM - Page 2

post #11 of 222
It will never use all that. This is marketing.
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post #12 of 222
Quote:
Originally Posted by p4inkill3r View Post

Hmm..I wonder what 'reasons' there could be for that?

Huge IP that can bring in new players? Check.
Market game as next-gen and hardware intensive? Check.

rolleyes.gif

Cut costs on port optimization.
Ignore memory leaks and say game needs more ram.
Don't bother coding less texture loading of what you can't see in distance.
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post #13 of 222
I highly doubt this game needs 8 GB RAM.

I think what they did was test it with systems that had 8 GB because that's the low end of what almost every gaming PC has. The vast majority have 8 or 16 GB RAM. So it's pointless for them to test it with 4 GB systems.

I bet that's why they say 8 GB of RAM because while it probably doesn't use that much, it's only been tested and can only be guaranteed to work on systems with that much. I'm not too familiar with how they test games but I can't be too far off here. Right? I might be wrong though. Who knows.

And since the consoles use 8 GB of RAM (even though not all their RAM is able to be used by the game) I have a feeling we're going to see 8 GB be the future requirement.

But seriously if you have a gaming PC you probably have at least 8 GB so I'm thinking some of the complaining might just be anti EA rhetoric.
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post #14 of 222
I wonder why though ? Not many games needs that much at all
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post #15 of 222
I've had a few games use nearly 8GB of RAM. With some of the terribly optimized PC ports and with how cheap RAM is it seems silly to have less than 8GB now. One of the major issues I had years ago was with 6GB on BF4 due to memory leaks, so it seems natural to up it since then.
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post #16 of 222
I totally forgot that battlefield games run horribly when initially released but I find it hilarious that a skylake processor is recommended.
post #17 of 222
Quote:
Originally Posted by Ponycar View Post

I totally forgot that battlefield games run horribly when initially released but I find it hilarious that a skylake processor is recommended.

Why wouldn't it be recommended?

Even the regular power Skylake i3's are 3.7 - 3.9ghz so ~12-18% faster than the min reccomended CPU

They're saying that you should have something WEAKER THAN A CURRENT GEN REGULAR POWER I3 or roughly equivelant, such as a 2-4 year old quad core for example. If you don't have that, i don't see where the surprise is coming from. An fx-83xx/9xxx or i5/i7 2xxx/3xxx/4xxx is probably fine!

If you're referring to the optimal hardware recommendation, it's no secret that Skylake faster than Piledriver, even in Frostbite. Piledriver was a fair choice undercutting Ivy bridge but its time is up.
Edited by Cyro999 - 10/6/15 at 8:52am
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post #18 of 222
It always amazes me how they pull it off nowadays. rolleyes.gif

They have 10x the budget, 20x the sales, 50x the technology and resources. Engines built specifically for that game to make development easy.

And all the hard work they put in results in a game without singleplayer campagin, no space battles, less than half of the maps we used to have
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post #19 of 222
Quote:
Originally Posted by zealord View Post

It always amazes me how they pull it off nowadays. rolleyes.gif

They have 10x the budget, 20x the sales, 50x the technology and resources. Engines built specifically for that game to make development easy.

And all the hard work they put in results in a game without singleplayer campagin, no space battles, less than half of the maps we used to have

Yeah man it sucks.

Thinking back to WoW, back in burning crusade they basically designed an area and then reused a bunch of art assets to make 4 dungeons out of it.

Now in current expansion, they do all the fancy art, much higher poly, higher res textures, bigger areas.. And then they use it for 1 dungeon and never touch it again. As a result, there's less content then ever before even though it cost more and took a bigger team of artists a longer amount of time.

I did quite a lot of console gaming in the ps1/ps2 era and Battlefront to me always meant campaign and split-screen multiplayer
Edited by Cyro999 - 10/6/15 at 9:13am
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post #20 of 222
Quote:
Originally Posted by Cyro999 View Post

Why wouldn't it be recommended?

Even the regular power Skylake i3's are 3.7 - 3.9ghz so ~12-18% faster than the min reccomended CPU

They're saying that you should have something WEAKER THAN A CURRENT GEN REGULAR POWER I3 or roughly equivelant, such as a 2-4 year old quad core for example. If you don't have that, i don't see where the surprise is coming from. An fx-83xx/9xxx or i5/i7 2xxx/3xxx/4xxx is probably fine!

If you're referring to the optimal hardware recommendation, it's no secret that Skylake faster than Piledriver, even in Frostbite. Piledriver was a fair choice undercutting Ivy bridge but its time is up.
I think the issue is that the recommended CPU is something that came out less than 2 months ago. How is that even possible for a game they worked on for years unless it looks either like a cg movie or it is horrible unoptimized?
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