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[Guru3D] Star Wars: Battlefront needs at least 8GB RAM - Page 10

post #91 of 222
I firmly believe you people who claim to need 16GB of ram just don't know how to close programs and crap in the background. How on earth can you ever use that much? (Outside of rendering) I mean if you're playing a game you're full screen,so close everything before you start. I've never even reached 7GB. THe only time I can remember passing 6GB is when I was 7zipping something while I had 40 tabs open and was doing something else all at once.

Nobody needs 16GB unless they waste what they've got.

*to the bunker*
post #92 of 222
Just found out you need a 980 Ti to max it out and run smooth @1080p. Pathetic. rolleyes.gif 4GB cards be damned!
post #93 of 222
Quote:
Originally Posted by FattysGoneWild View Post

Just found out you need a 980 Ti to max it out and run smooth @1080p. Pathetic. rolleyes.gif 4GB cards be damned!

I doubt that. 290x kicking it:

http://wccftech.com/star-wars-battlefront-pc-beta-frame-rate-test-showcases-impressive-performance-1080p-max-settings-gets-an-average-80fps-on-a-4790r9-290x/

Frostbite is making sweet, sweet love to GCN. Frame rates and times all look fantastic to me.
Edited by infranoia - 10/6/15 at 11:13pm
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post #94 of 222
Quote:
Originally Posted by cookieboyeli View Post

I firmly believe you people who claim to need 16GB of ram just don't know how to close programs and crap in the background. How on earth can you ever use that much? (Outside of rendering) I mean if you're playing a game you're full screen,so close everything before you start. I've never even reached 7GB. THe only time I can remember passing 6GB is when I was 7zipping something while I had 40 tabs open and was doing something else all at once.

Nobody needs 16GB unless they waste what they've got.

*to the bunker*


..another 'if I can't do it' nobody can. I think there is a club someplace on OCN, you just made cheerleader thumb.gif. Also the eternal 'measuring RAM' in Tabs *rofl*.
 
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post #95 of 222
Quote:
Originally Posted by Kinaesthetic View Post

Yeah. You have game engines that used to take up maximum of about 15,000 lines of code. Now you have ones that run into millions (Cryengine = ~1mil, Unreal = ~3 mil) because of the sheer amount of stuff they are trying to achieve to mimic real life. Instead of games that used to reuse a vast majority of assets created, you have people that make non-generic assets that are quite possibly used only once in the game. Hence you get significantly more detailed and unique environments. Oh, then you used to have 20 people on a dev team, but now you have teams of 100's (some studios 1000's) of people, all who deserve and demand to be paid a salary worth living on. Oh, but you cannot charge more for your game to match inflation rates and the sheer amount of people that have to be paid, because consumers have it stuck in their head that game development is somehow cheap (keywords: it isn't, and costs have been driven to astronomical amounts). And to cap it all off, you have release dates that make the sheer amount of work even that much more steep to climb. This is in part due to higher ups, and also in part due to the consumers themselves constantly demanding something new from the franchises they love.


Dude, there is a ton that goes into game development these days that wasn't there even 5 years ago. The sheer scale is astoundingly much larger than it used to be. And if you want things that are newer and nicer, and more like real life, then don't complain when something has to give. Because part of the reason this happens is due to consumers themselves.

All of which has no bearing on a game recommending double over any other to date on system memory. All these assets you mention, not nearly enough of them need to be loaded in to system memory. This is normally canned effects, temporary - particle systems or similar. This game is constrained to a small number of maps, I'd love to know why exactly this game needs this much memory.
Edited by Silent Scone - 10/6/15 at 11:28pm
post #96 of 222
Quote:
Originally Posted by Silent Scone View Post



All of which has no bearing on a game recommending double over any other to date on system memory. All these assets you mention, not nearly enough of them need to be loaded in to system memory. This is normally canned effects, temporary - particle systems or similar. This game is constrained to a small number of maps, I'd love to know why exactly this game needs this much memory.

Do you really have to ask? Crap programming is offset by fast hardware and sufficient memory. Simple as that. Should I remind you how TITAN X was the only card able to give an okay-ish experience at 1080 in Batman?
 
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post #97 of 222
I guess its because the game uses a lot of photogrammetry techniques for its texturing, that would explain ram usage. hope bf5 will also use this tech as it makes everything so movie like ;]
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post #98 of 222
And here I am on Windows 10 using close to 9gb RAM smile.gif

So, all things combined, I can believe 8gb+
post #99 of 222
Quote:
Originally Posted by Wishmaker View Post

Quote:
Originally Posted by Silent Scone View Post



All of which has no bearing on a game recommending double over any other to date on system memory. All these assets you mention, not nearly enough of them need to be loaded in to system memory. This is normally canned effects, temporary - particle systems or similar. This game is constrained to a small number of maps, I'd love to know why exactly this game needs this much memory.

Do you really have to ask? Crap programming is offset by fast hardware and sufficient memory. Simple as that. Should I remind you how TITAN X was the only card able to give an okay-ish experience at 1080 in Batman?
Except comparing the sorry state Batman launched in to FB3.0 implemented by the team that created it is silly. BF4 runs very well on old-ish hardware, even though it's a beautiful game.
    
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post #100 of 222
Quote:
Originally Posted by ToTheSun! View Post

Except comparing the sorry state Batman launched in to FB3.0 implemented by the team that created it is silly. BF4 runs very well on old-ish hardware, even though it's a beautiful game.
Quote:
Originally Posted by Wishmaker View Post

Do you really have to ask? Crap programming is offset by fast hardware and sufficient memory. Simple as that. Should I remind you how TITAN X was the only card able to give an okay-ish experience at 1080 in Batman?

As already said, you're comparing a rushed port. BAK clearly has various problems with streaming and VRAM allocation, basically - very poor middle-ware management. Unless you're saying this is also the case.
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