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[CNET] Robots crawl through walls in Microsoft's terrifying HoloLens demo - Page 5

post #41 of 54
Quote:
Originally Posted by Slylen View Post

The spatial awareness shown in the demo gives me hope for full warehouse sized VR arcades yet. Combat sims as intense as a round of paintball or better? Yes please! thumb.gif

ehhh, more like revolutionize haunted houses on theme parks.
post #42 of 54
Acid is cheaper. But this does look pretty cool. It'll be interesting to see how VR works out.
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post #43 of 54
So i can finally play out the .hack ps2 games with this augmented reality mumbo jumbo? tongue.gif

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post #44 of 54
Quote:
Originally Posted by Mopar63 View Post

This makes stuff like Oculus look like a toy in comparison.

I was thinking occulus looks pretty lame in comparison to this.
Quote:
Originally Posted by somerandombloke View Post

Imagine a park ride with this, dark corridors and something similar to Alien Isolation.

I think they call that heat attack mode
Quote:
Originally Posted by Frankzro View Post

What a Time to be Fat in thumb.gif

If this goes mainstream and gets a lot of good games, the number of fat geeks will dwindle fairly dramatically lol. You'll know the fat ones don't own one yet
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post #45 of 54
Quote:
Originally Posted by PhotonFanatic View Post

I was thinking occulus looks pretty lame in comparison to this.
I think they call that heat attack mode
If this goes mainstream and gets a lot of good games, the number of fat geeks will dwindle fairly dramatically lol. You'll know the fat ones don't own one yet
Well, Wii came and went, geeks are still fat wink.gif
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post #46 of 54
Quote:
Originally Posted by The Robot View Post

Well, Wii came and went, geeks are still fat wink.gif

Hey now, we tried our best with Wii... tennis was just too strenuous and when tennis elbow effects 'happy' arm... its gotta go man. thumb.gif
Edited by Valor958 - 10/8/15 at 4:29pm
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post #47 of 54
You guys think we'll ever actually see the occulus? And how is he adapting it to compete with these other things that are coming out, that are doing some things slightly better than he is? As I'm sure you're aware, there are a few others coming to market, some with features that I'd definitely want over the occulus.
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post #48 of 54
Yes, Occulus Rift will release. It'll sell a bunch of units initially and then probably slowly die off for the mainstream consumer crowd.

Quote:
Originally Posted by GingerJohn View Post

Quote:
Originally Posted by xenophobe View Post

AR will be widely adopted by.... everyone, for every reason you can think of and all those you can't. VR will always be a niche product.

Depends on the content - VR has the possibility to be huge too, and AR could flop if the content isn't there to support the technology.

I disagree. VR is very limited due to the fact, you have to dedicate your full attention when you're using it. Glass had the right idea but it looks like Microsoft is gonna actually make it useable.

AR will help teach kids how to read and assist in teaching languages, it'll have commercial and industrial uses... with sensor and scanning equipment, it'll be used to display weakness and structural damages on bridges, buildings, aircraft... it'll be used to show people how to do certain tasks without need for additional training... how to build a motor from a stack of parts, or it'll help you keep track of your friends at a concert, it'll be used by the military to coordinate movement, highlight targets and overlay heat maps and objectives... play FPS and RPGs in real life in real environments... There are so many potential applications for AR that in 20 years most people will probably be wearing AR on a daily basis like how people are always stoop necked in tappa tappa rectangle box mode.

VR is a niche product... it gives many people motion sickness. You're unaware of your surroundings and generally have to sit in one space or area. It does have good use in R&D and gaming, but I see that as limited industrial use and a lot of recreational use.
Edited by xenophobe - 10/20/15 at 3:16pm
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post #49 of 54
Quote:
Originally Posted by PhotonFanatic View Post

You guys think we'll ever actually see the occulus?

Well, I saw a working Oculus Rift this morning, and I'll see it tonight when I go home - it's sitting on my desk...

As for the CV1, of course we'll see it. What makes you doubt that?

Quote:
Originally Posted by PhotonFanatic View Post

And how is he adapting it to compete with these other things that are coming out, that are doing some things slightly better than he is? As I'm sure you're aware, there are a few others coming to market, some with features that I'd definitely want over the occulus.

From what little we know the HTC Vive, currently the main competitor to the Rift, has a very similar feature set to the CV1 Rift.

http://www.digitaltrends.com/computing/oculus-rift-vs-htc-vive/


Initially the thing to look for will be game compatibility, where the Vive has the potential edge as it is partnered with Valve.



Edit:
Quote:
Originally Posted by xenophobe View Post

AR will help teach kids how to read and assist in teaching languages, it'll have commercial and industrial uses... with sensor and scanning equipment, it'll be used to display weakness and structural damages on bridges, buildings, aircraft... it'll be used to show people how to do certain tasks without need for additional training... how to build a motor from a stack of parts, or it'll help you keep track of your friends at a concert, it'll be used by the military to coordinate movement, highlight targets and overlay heat maps and objectives... play FPS and RPGs in real life in real environments... There are so many potential applications for AR that in 20 years most people will probably be wearing AR on a daily basis like how people are always stoop necked in tappa tappa rectangle box mode.

So long as that content is made and supported, which was my point - both platforms will depend on content to be adopted.

If that content isn't made then it will flop like Google Glass and 3D TVs.

Quote:
Originally Posted by xenophobe View Post

VR is a niche product... it gives many people motion sickness. You're unaware of your surroundings and generally have to sit in one space or area. It does have good use in R&D and gaming, but I see that as limited industrial use and a lot of recreational use.

Motion sickness is less of a problem now that a lot of issues have been ironed out. AR also has the potential to give motion sickness, although to a lesser extent. If it shows half of your environment moving, and your visual sense of orientation fixes on that, then you will have the exact same thing as VR sickness.

The whole point of VR is to transport you to a different space, so you could argue that being unaware of your surroundings is pretty much the point, but yes it does confine you to one area, like your living room. The Vive is intended as a slightly mobile experience, and will solve the whole 'tripping over the coffee table and landing on the dog' issue by having a grid display in the headset when you get near physical objects in the room.

VR also has the potential use for virtual offices, design spaces... Imagine walking round a building or industrial plant whilst designing it in VR, all from the comfort of your office or, even better, home office. It can be used for training military personnel, and indeed is already used for training astronauts (and has been for years) . It can be used to view sporting events as if you were there.

You are right that VR will primarily be an entertainment device, however it does have many other potential applications. Again though, it depends on the content being available.
Edited by GingerJohn - 10/20/15 at 3:32pm
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post #50 of 54
Until the hardware is perfected and software is created, neither of them will be of any real use. I don't disagree with what you've said, I just think the ceiling for AR adoption is magnitudes beyond VR, just from the practical application aspect.
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