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[Guru3d] Starwars battlefront beta benchmark - Page 36

post #351 of 476
Quote:
Originally Posted by Cyro999 View Post

FPS hit can be huge when cutting that setting to nearly minimum while the impact is relatively small to leave it up a tiny bit (just talking for render ahead limits or other names for that setting in general)

The input is definately wonky and easily visible at higher framerates. I can work with it since it's consistent - but it feels notably weird and messed up; i came to that conclusion within 2 seconds of my first mouse movement before even setting my sensitivity or reading anything bad about the mouse movement. I just did one swipe and felt "woah high default sens" and "ahh kinda laggy"

offline surival mode, right after opening scene

RenderDevice.RenderAheadLimit 1 = 85fps

no RenderDevice.RenderAheadLimit 1 inside user.cfg = 120fps
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post #352 of 476
Played a bunch of rounds using 358.50 driver, look at that....99% constant GPU usage and 60-80% CPU. Playing at 1080p @ mix of high/ultra settings.



Excellent optimization and no stuttering or crashes at all. Lets just hope the released version is like this.

Can't say the same about the netcode and gameplay. Projectiles are STUPIDLY slow compared to fast player movement which makes no sense. BF4 has this problem as well.
Edited by Tippy - 10/9/15 at 3:08pm
post #353 of 476
Quote:
Originally Posted by ku4eto View Post

Allow me and the console community to laugh at this. You need 30 FPS for good experience. 60 FPS is for smooth gameplay.

In a single player game, maybe. Playing a multiplayer shooter at 30fps is a good experience the same way that gouging your own eyes out is a pleasant feeling. rolleyes.gif
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post #354 of 476
Quote:
Originally Posted by BigMack70 View Post

In a single player game, maybe. Playing a multiplayer shooter at 30fps is a good experience the same way that gouging your own eyes out is a pleasant feeling. rolleyes.gif

Ditto.

My frames drop do 37-40 at the minimum and I definitely feel it, and I don't like it. The game thankfully averages much better though. Honestly for MP games anything below 60 for an extended period of time for me is unplayable, dips I can tolerate though, but slight ones.
    
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post #355 of 476
Quote:
Originally Posted by Dudewitbow View Post

Its better to think of aa relative to pixel density rather than resolution. On average, aa isnt really needed for 4k due it having higher pixel density on average. But on large 4k devices, you'd still want aa

Yeah, that's pretty much what I meant. For a LARGE 4K TV I can see it being needed, a low form. Maybe 55" 4K is large enough. IDK.

Does anyone run this on a 21:9 monitor?
Edited by umeng2002 - 10/9/15 at 8:06pm
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post #356 of 476
Quote:
Originally Posted by ku4eto View Post

Allow me and the console community to laugh at this. You need 30 FPS for good experience. 60 FPS is for smooth gameplay.
No offense, but you and the console community must be as blind as a bat.
30fps is "playable" but in no way a good experience. Especially not in a first person shooter.
post #357 of 476
Quote:
Originally Posted by Assirra View Post

No offense, but you and the console community must be as blind as a bat.
30fps is "playable" but in no way a good experience. Especially not in a first person shooter.

I don't know about that. It's all about frame pacing.

When I played Crysis 1 again last year on my old GTX 260 Core 216. I capped the frame-rate in the game engine to 30 fps. It felt great. It can be done and, actually, a subtle amount of motion blur helps the effect; but a good dev can make 30 fps feel good.

Now with this beta, unlocked, my fps was around 80, but it felt a little jerky. So I turned on vsync (60 fps) and felt a lot smoother.
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post #358 of 476
Quote:
Originally Posted by ku4eto View Post
 
Quote:
Originally Posted by Themisseble View Post

You need over 60 FPS for good experience.... So hitting 80-100 FPS on AVG and minimum 60-70 FPS.
Allow me and the console community to laugh at this. You need 30 FPS for good experience. 60 FPS is for smooth gameplay.

I guess that you never seen a proper 144hz setup in action. fact that im going to switch to 1440p from 4k mainly because of how amazing high refresh rate is. Im sure that you wouldnt understand because the console community has never seen 1440p or 4k :lachen:

    
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post #359 of 476
Here's my quick run:

https://youtu.be/1FbefV7OuEQ
post #360 of 476
Quote:
Originally Posted by manolith View Post

I guess that you never seen a proper 144hz setup in action. fact that im going to switch to 1440p from 4k mainly because of how amazing high refresh rate is. Im sure that you wouldnt understand because the console community has never seen 1440p or 4k lachen.gif
The amount of gamers that game on higher than 60 Hz or 1080p is.... less than 5% i think.
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