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Fingertip grip mouse with a lot of programmable buttons - Page 3

post #21 of 28
Pulling Rate: The frequency at which your mouse cursor is pulled across the screen.
post #22 of 28
Thread Starter 
what do u think about the Corsairs Vengeance M95 and the Corsairs scimitar?
post #23 of 28
Quote:
Originally Posted by sobrano View Post

what do u think about the Corsairs Vengeance M95 and the Corsairs scimitar?

Never seen any corsair mouse in person too say but they look promising. My next mouse will most likely be something like the G.Skill MX780. I like that the palm rest is adjusting, and has the side wings (I really need the thumb wing for my grip) and im also a g.skill fanboy haha.
post #24 of 28
Thread Starter 
ok ty vm, i have the last question:
i used the acceleration fix register modification and i set my pointer speed to 6/11

what about the in-game sensitivity? I should to shift the slider in the central position in-game too?
after I should reduce step by step the DPI up to find a good point for my style?

I mean the in game sensitivity is a fixed parameter (about 51%-54%) as the 6/11? and so I should to focus my regulation on dpi...
post #25 of 28
Quote:
Originally Posted by sobrano View Post

ok ty vm, i have the last question:
i used the acceleration fix register modification and i set my pointer speed to 6/11

what about the in-game sensitivity? I should to shift the slider in the central position in-game too?
after I should reduce step by step the DPI up to find a good point for my style?

I mean the in game sensitivity is a fixed parameter (about 51%-54%) as the 6/11? and so I should to focus my regulation on dpi...

The most common practice that I find is setting the mouse at your desired DPI. Usually 400, 800 or 1600 is what I see most. Setting the windows sens to 6/11, and then adjusting in-game sensitivity to finely adjust it to your liking within that game. For CSGO, I use a higher sensitivity for out of zoom, and a slower sensitivity while zoomed in, at that point its pretty much preference. Test different things and see what fits best for your game style and how you move your mouse.
post #26 of 28
Thread Starter 
i understand that the tipycal dpi values are 400 800 or 1600, can i use intermediate values as 1200 for example?
post #27 of 28
In terms of precision, the best CPI value to have your mouse at is native CPI. Any value other than native is interpolated, which typically causes higher CPI values to discard counts, resulting in a jittering effect, and lower values to duplicate counts resulting in an angle snapping effect.
Quote:
Originally Posted by drazah View Post

That information from the guide is incorrect honestly. With the increase of DPI, you also raise the risk for calculation errors and Negative Acceleration, as stated before.

Remember, DPI has no bearing on increase of accuracy or precision. DPI is the relationship between the physical amount of space your mouse moves compared to the amount of space your cursor moves on screen. Higher DPI will just increase the amount of calculation per inch. In the realm of DPI, 800 may seem low, but its actually all that you need as compared to something thats 2500+. A mouse @ 2500DPI will have FAR MORE calculations to perform than an 800 DPI mouse, thus GREATLY increasing your calculation errors and Negative Acceleration. This is the main reason you see most pro gamers use a low DPI setting and raise their in-game sensitivity rather than use a high DPI and lower ingame sensitivity.

But at the end of the day, its mainly preference and something you should check out yourself. Personally, Ive tried all the different types of settings and came to the conclusion that the 800-1600 DPI is perfect and the absolute max I will ever need. Anything higher just causes a ton of mouse flicker/shake and youll find yourself just lowering the sensitivity anyway.
DPI is incorrectly applied to mice (it's just the term manufacturers throw around so that people don't get confused) and CPI stands for "counts per inch". You'll find "calculation per inch" doesn't exist. And what exactly performs the "calculations" you're referring to? Raising CPI doesn't increase data processing if that's what you mean, at least not in any meaningful way. You must be confusing CPI with polling rate.
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Crysis Slayer
(16 items)
 
Gaming Mice
(9 items)
 
CPUMotherboardGraphicsRAM
Intel Core i5-4670K ASUS MAXIMUS VI GENE EVGA GeForce GTX 770 SC w/ ACX Cooling G.SKILL Ripjaws Z Series 16GB (2 x 8GB) 
Hard DriveHard DriveCoolingOS
Samsung 840 PRO 256GB SSD HSGT 7K1000 3x Corsair Air Series SP120 PWM Quiet Edition Microsoft Windows 7 Ultimate x64 
MonitorKeyboardPowerCase
ASUS VG248QE Max Keyboard Blackbird Tenkeyless G1B-UK SeaSonic X Series X650 Gold Corsair Obsidian 350D 
MouseMouse PadAudioAudio
Cooler Master MasterMouse MM520 Turtle Beach Drift XL Beyerdynamic MMX 300 Focal XS Book Wireless 2.0 
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post #28 of 28
Quote:
Originally Posted by Artifact View Post

In terms of precision, the best CPI value to have your mouse at is native CPI. Any value other than native is interpolated, which typically causes higher CPI values to discard counts, resulting in a jittering effect, and lower values to duplicate counts resulting in an angle snapping effect.
Sorry, but that's a load of bogus. DPI is incorrectly applied to mice (it's just the term manufacturers throw around so that people don't get confused) and CPI stands for "counts per inch". You'll find "calculation per inch" doesn't exist. And what exactly performs the "calculations" you're referring to? Raising CPI doesn't increase data processing if that's what you mean, at least not perceptibly. You must be confusing CPI with polling rate.

https://www.youtube.com/watch?v=cAEb9a-dltk
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