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How do those of you with 21:9 monitors (preferably curved) like them? - Page 2

post #11 of 58
Quote:
Originally Posted by Tegiri Nenashi View Post

21:9 dictates ugly framing for most of the real world objects, this is why photographers never use it. Therefore it is the sides, where GPU rendering power is wasted. 16:9 is wider than it is actually warranted, and 21:9 is not "ultra wide". It is ridiculously short.

Have you actually first-hand playing experience on a 21:9 monitor or are you only trying to defend your own choice of monitor format (which is fine, but not what the OP wanted to know)?
post #12 of 58
I've got an X34, same vertical height as my previous monitor but wider. Large 21:9 screen is incredible , and the really subtle curve (3800R I belive, don't quote me on that) is perfect. I was concerned it wouldn't be noticeable at this screen size, but I can tell you if the curve was tighter it'd not look good. I can't see myself going back to a narrower format, ever. Also note you will NOT lose vertical detail if the game is programmed right (which nowadays are the majority of them), you'll keep the same vertical information but also gain peripheral vision. I recommend the format without any kind of hesitation to anybody without any very specific incompatible need.
Edited by Zanchito - 10/20/15 at 3:09am
post #13 of 58
People who trash 21:9 have no experience with it. 2560x1080 is a big maybe but 3340x1140@60hz is amazing. The 100hz gsync model blows my mind and it feels like the best aspect ratio for scenery gamers. 100hz and gsync bridges the gap and it feels almost like a 144hz screen if you can maintain 100fps constantly.

I've gone through 144hz asus vg248qe 5760x1080, 144hz xb270hu 2560x1440, Qnix 2710 2560x1440 110hz, lg34um95p 3340x1440 60hz, and now the acer predator x34 100hz. The x34 no doubt is the best.

Not to mention Asus and acer are still using those junk AUO panels for all 16:9 lol. They don't plan on stopping either. 21:9 is all lg baby.
Edited by funfordcobra - 10/20/15 at 1:18am
post #14 of 58
Quote:
Originally Posted by NeoTiger View Post

Have you actually first-hand playing experience on a 21:9 monitor...

No I didn't. This suggestion is akin to audiophile "you have to listen my (ridiculously expensive) setup -- you don't know what you are missing". The problem with such kind of argument is that it ignores ubiquitous objective metrics and surrenders to subjective opinion. The problem with later is that our mind is highly unreliable for that kind of tasks, and enjoys playing tricks on user who is blinded by affection.

I can easily emulate 34" ultrawide as windowboxed on 40" UHD, but never bothered (other people on this forum did). Human field of view is well known to be close to 4:3, so even 16:9 is wider than it is actually warranted. This argument is the end of discussion for me, but I can add even more. Do you know that VR googles use two 1:1 (square) images per each eye? So even if you put these side by side, you can get 2:1 aspect ratio at best. Wider than that (scope) just doesn't make any sense.

To put it the other way, have you experienced playing on jumbo UHD monitor? It is not only taller than 34" ultrawide, it is also wider!
Edited by Tegiri Nenashi - 10/20/15 at 1:38pm
post #15 of 58
So you're basically trying to objectively measure "immersion"? That's a funny concept.
post #16 of 58
I've had the LG 34UC97 for a long while and I am in love with it. I'm not a hardcore analyzer like some of these guys, so the light bleed on corners doesn't bother me at all, nor does the 60hz. The immersion is amazing. I honestly don't think I'll ever be able to go back to something that's not a curved ultrawide. It's nice now to see more people getting into them with the Acer and Asus launches; hopefully that will end up pushing more dev's to support the resolution natively.

Edit: The guy's asking people who have 21:9's how they like them. Why are people posting anything but their own experiences?
Edited by 7akata - 10/20/15 at 1:48pm
post #17 of 58
Hehe immersion is subjective, like art. smile.gif

Either you feel the immersion or you don't based on personal experience. If you don't feel like 21:9 is immersive enough for you then that's great. Don't tell people how its not immersive from your perspective because I'm willing to bet no one cares. smile.gif
post #18 of 58
Quote:
Originally Posted by NeoTiger View Post

So you're basically trying to objectively measure "immersion"? That's a funny concept.

Sure it isn't. If you have postage stamp monitor, then it is less immersive. Perfectly executed 3D (hologram) is more immersive than flat image. 3D on tall screen (16:9) is more immersive than on ultrawide(scope). This is why Cameron shoot Avatar 16:9, and clueless followers are puzzled why their letterboxed 3D on postage stamp TVs look pathetic.

Curved screen adds to immersion. Among UHD screen offerings samsung TVs is the only choice, so this is the only only part of the whole thread that makes sense. This is where I can't really suggest any objective metric: some viewers may be affected by the curved screen feature, while for others it doesn't matter much.
post #19 of 58
Quote:
Originally Posted by Tegiri Nenashi View Post

Human field of view is well known to be close to 4:3
Source? Because my eyes tell me different.
post #20 of 58
Quote:
Originally Posted by NeoTiger View Post

Well ... you could say that a 34" 21:9 monitor is basically lika a 40" 16:9 display - without the uninteresting top and bottom parts of the view.

you are wrong.

21:9 ratio makes gaming completely different than 16:9. you have to experience it to understand, there is just more to see, like in shadows of mordor when i played it on 21:9, i could see so many more enemies than on 16:9.
    
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