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How do those of you with 21:9 monitors (preferably curved) like them? - Page 3

post #21 of 58
I absolutely love my dell 34" ultrawide. I've been replaying a ton of games--the immersion level is pretty intense. Everyone at my firm has dual monitors as the default setup, and i have to say it's nice not to mess with bezels.

I agree with those that said 21:9 should be the new gaming standard.
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post #22 of 58
Quote:
Originally Posted by caenlen View Post

you are wrong.

21:9 ratio makes gaming completely different than 16:9. you have to experience it to understand, there is just more to see, like in shadows of mordor when i played it on 21:9, i could see so many more enemies than on 16:9.

You didn't realize I was arguing PRO 21:9 ?
post #23 of 58
Quote:
Originally Posted by caenlen View Post

21:9 ratio makes gaming completely different than 16:9. you have to experience it to understand, there is just more to see, like in shadows of mordor when i played it on 21:9, i could see so many more enemies than on 16:9.

This is due simply to many games using aspect ratio to adjust FoV. In games with user-adjustable FoV (not enough of them out there) you can see the same amount horizontally in 16:9 (and more vertically at the same FoV.)

Both 40" 4K 16:9 and 34" 1440p 21:9 are massive upgrades from 16:9 1440p, you'd really need to hear from the handful of people who have used both if you were trying to decide between the two.
post #24 of 58
Quote:
Originally Posted by Zanchito View Post

Source? Because my eyes tell me different.

https://en.wikipedia.org/wiki/Human_eye#Field_of_view

The approximate field of view of an individual human eye is 95° away from the nose, 75° downward, 60° toward the nose, and 60° upward, allowing humans to have an almost 180-degree forward-facing horizontal field of view.

180/(60+75) = 1.33
post #25 of 58
Quote:
Originally Posted by Tegiri Nenashi View Post

https://en.wikipedia.org/wiki/Human_eye#Field_of_view

The approximate field of view of an individual human eye is 95° away from the nose, 75° downward, 60° toward the nose, and 60° upward, allowing humans to have an almost 180-degree forward-facing horizontal field of view.

180/(60+75) = 1.33

Nice that you stopped before "With eyeball rotation of about 90° (head rotation excluded, peripheral vision included), horizontal field of view is as high as 270°."

Anyway,quoting Wikipedia is probably the worst "scientific" reference you can do.
post #26 of 58
Quote:
Originally Posted by Merranza View Post

Nice that you stopped before "With eyeball rotation of about 90° (head rotation excluded, peripheral vision included), horizontal field of view is as high as 270°."

Well, the next sentence reads:
" It has been reported on home theater scope philia forums that their members had developed full 360 degree horizontal vision."

This sentence is not that much more ridiculous, than the one you have quoted. And don't forget, eyeballs can rotate up and down as well.

P.S. Here is more reliable source
https://www.google.com/search?q=human+field+of+view+angle&es_sm=93&tbm=isch&tbo=u&source=univ&sa=X&ved=0CD8QsARqFQoTCKim8_mR1MgCFUTqYwodU7MKcw&biw=1075&bih=883#imgrc=-wougBjkz1oDNM%3A

"This diagram shows the normal field of view of a pair of human eyes. The central white portion represents the region seen by both eyes. The gray portions, right and left, represent the regions seen by the right and left eyes, respectively. The cut-off by the brows, cheeks, and nose is shown by the black area. Head and eyes are motionless in this case.
Source: Ruch and Fulton, eds. [25]."

Note that this diagram has been featured at avs scope enthusiast forum discussion
http://www.avsforum.com/forum/117-2-35-1-constant-image-height-chat/1940145-jurassic-world-aspect-ratio.html
Nobody among scope fans had any counterarguments.
Edited by Tegiri Nenashi - 10/21/15 at 11:01am
post #27 of 58
Quote:
Originally Posted by Tegiri Nenashi View Post

Well, the next sentence reads:
" It has been reported on home theater scope philia forums that their members had developed full 360 degree horizontal vision."

This sentence is not that much more ridiculous, than the one you have quoted. And don't forget, eyeballs can rotate up and down as well.

P.S. Here is more reliable source
https://www.google.com/search?q=human+field+of+view+angle&es_sm=93&tbm=isch&tbo=u&source=univ&sa=X&ved=0CD8QsARqFQoTCKim8_mR1MgCFUTqYwodU7MKcw&biw=1075&bih=883#imgrc=-wougBjkz1oDNM%3A

"This diagram shows the normal field of view of a pair of human eyes. The central white portion represents the region seen by both eyes. The gray portions, right and left, represent the regions seen by the right and left eyes, respectively. The cut-off by the brows, cheeks, and nose is shown by the black area. Head and eyes are motionless in this case.
Source: Ruch and Fulton, eds. [25]."

Note that this diagram has been featured at avs scope enthusiast forum discussion
http://www.avsforum.com/forum/117-2-35-1-constant-image-height-chat/1940145-jurassic-world-aspect-ratio.html
Nobody among scope fans had any counterarguments.

Look man, I usually let the kids on these boards battle it out until bedtime...but the other poster is right.

You literally come into every 21:9 monitor thread or any 21:9 format discussion thread and attempt to prove to people with scientific eveidence why they do not like their own display or why they will not like the display they plan on purchasing.

Nobody is asking for wikapedia articles, or a recap of some lecture you recieved in junior college. The OP is asking people that have a 21:9 for THEIR experiences and thoughts on said purchase.

Please start a new thread explaining why 21:9 is unhealthy and a gimmick for the human race so people have the opportunity to derail your subject into scientific research regarding eyesight. Just calm down, have a glass of warm milk and forget about it.
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post #28 of 58
I love mine. Its not curved, I got it a while ago, dont remember the exact model but its an LG 29".

For gaming its AWESOME. i can never go back. every time im at a friends house and use a standard 1080p or even a 1440P i feel like there's just not enough "stuff" in front of me. For this alone i will never go back, just upgrade to a bigger, curvier, 1440 version. The game immersion is really really worth it to me. Having said that, not every game will run nicely at 21:9. Most notably call of duty. I had to return the newest one because IT WOULD NOT RUN at this resolution. But its okay, 99% of what i play runs just fine (albeit sometimes after minor tweaking). I run a single R9 290X and it handles everything at this resolution with ease, though with your cards milage may vary.

Now for the movies and cinematic content. honestly... meh. Dont notice a huge difference and having the full screen filled up by a tv show. Also ive found relatively few movies/shows that will actually gill it up, most of the time i just have black vertical bars.

Now the real deal, putting 21:9 in portrait to write code is a godsend.

quick edit. my only gripe with mine is a stuck pixel that wont unstick. i tried everything.
Edited by Archer S - 10/21/15 at 6:36pm
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post #29 of 58
Quote:
Originally Posted by Archer S View Post

Now the real deal, putting 21:9 in portrait to write code is a godsend.

You mean it looks like this?
post #30 of 58
For me, curved monitors are largely a gimmick. As an ex-U3415W owner and current X34 owner, i dont notice the curves at all when USING it.. yes it's good to look at when unboxing or admiring it from afar but as far as game play goes, it does nothing to enhance your gaming experience. If any it''s extremely subtle.
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