Originally Posted by dmasteR
When you're used to playing at high frames, and you try and play at anything even at the 60fps range you'll understand very well how large of a difference it is. If your experience is only playing at ~60fps, you have nothing to compare it to those who are consistently playing at 90+, or even 120+ fps.
FPS is tied to a lot of other things, input lag, game engine mechanics, etc. It's not simply just a number.
It's all a matter of experience and perspective.
I've been around the gaming scene long enough to know all that
My point is, it doesn't make a game "unplayable". I've played on high frame rate monitors, and a lot of games I play are often locked at 299fps 99.9% of the time (CS:Source for example) and yes, it is nice and does make a difference
However I can also play that same game at 60fps and still have a perfectly playable experience. There is a large difference, but again, the difference is not between playable or unplayable, but between good and ideal and that's for an engine that is known to response very well to the higher frames, let alone the fact that it's the one genre (besides racing) that truly benefits from it. This is what some don't seem to grasp about frame rates and the reality of what playable really is. I wouldn't call an RPG like Skyrim any more "playable" at 144fps than I would having it run at 30fps. Again, obviously one is better, but neither matter much for that speed of game in regards to pure playability.Edited by SoloCamo - 10/19/15 at 5:45pm