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Dell S2716DG 1440 144 Hz G-Sync Owners Thread - Page 177

post #1761 of 5425
Quote:
Originally Posted by ToKuten View Post

On the previous thread, the dust on picture 1311 has disappeared, i have cleaned the screen with a lint free cloth.
Here some new pictures during the LCD Built-in Self Test
As u can see, we see the light near of the power led on black screen. do you have it ?
Also a bit of yellow at the left edge.
What do you think ?

Also the power indicator is blinking when pc is off as it is using the power save mode, i. already did the reset factory settings and i turned off the sleep mode on OSD because of the known issue with it .

Mines the same, its not a problem. thumb.gif
post #1762 of 5425
I was excited about it until I found out it was a TN monitor. Too bad really for the price they are selling it, IPS should have been included.
post #1763 of 5425
Quote:
Originally Posted by falcon26 View Post

I was excited about it until I found out it was a TN monitor. Too bad really for the price they are selling it, IPS should have been included.

Well it is $200 less than the IPS equivalents. I think the VRR 144 Hz IPS monitors should instead be VA for the price, and no older crappier AMVA panels either but AMVA+ at the bare minimum (but I don't even know how AMVA+ fares with regards to response times).
 
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post #1764 of 5425
I tested CS-GO with GSYNC on and off and i not seen any difference.
Recording a video in slowmotion, I perceive tearing with GSYNC on with V-Sync off, this is normal?
post #1765 of 5425
Yes if you exceed 144 fps. Since we are talking about CS-GO you probably do smile.gif


If you don't then it might be result of too low fps on camera:

https://en.wikipedia.org/wiki/Nyquist–Shannon_sampling_theorem

Although I'm not sure if it would manifest in that way on sample video
post #1766 of 5425
I found the answer:

For enthusiasts, we’ve included a new advanced control option that enables G-SYNC to be disabled when the frame rate of a game exceeds the maximum refresh rate of the G-SYNC monitor. For instance, if your frame rate can reach 250 on a 144Hz monitor, the new option will disable G-SYNC once you exceed 144 frames per second. Doing so will disable G-SYNCs goodness and reintroduce tearing, which G-SYNC eliminates, but it will improve input latency ever so slightly in games that require lighting fast reactions.

To use this new mode, set “Vertical sync” to “Off” on a global or per-game basis in the “Manage 3D settings” section of the NVIDIA Control Panel. When your frame rate exceeds your monitor’s rated G-SYNC refresh rate, for example 144Hz, G-SYNC will be disabled.

From: http://www.geforce.com/whats-new/articles/g-sync-gets-even-better
post #1767 of 5425
Quote:
Originally Posted by yellows View Post


You're doing manually what ColorMunki's software does automatically - it's trying different values for brightness/contrast and RGB gain and from there it does a calibration smile.gif

softMCCS is only needed if the automatic mode is used. For an experiment: write down your OSD settings, adjust brightness to 0 with softMCCS, check if the OSD values were changed and finally power cycle the monitor. Does it hold settings? Mine doesn't and even resets to default after any MCCS action...

for birghtness it does not but coontrast and rgb works
post #1768 of 5425
Quote:
Originally Posted by richardblynd View Post

I found the answer:

For enthusiasts, we’ve included a new advanced control option that enables G-SYNC to be disabled when the frame rate of a game exceeds the maximum refresh rate of the G-SYNC monitor. For instance, if your frame rate can reach 250 on a 144Hz monitor, the new option will disable G-SYNC once you exceed 144 frames per second. Doing so will disable G-SYNCs goodness and reintroduce tearing, which G-SYNC eliminates, but it will improve input latency ever so slightly in games that require lighting fast reactions.

To use this new mode, set “Vertical sync” to “Off” on a global or per-game basis in the “Manage 3D settings” section of the NVIDIA Control Panel. When your frame rate exceeds your monitor’s rated G-SYNC refresh rate, for example 144Hz, G-SYNC will be disabled.

From: http://www.geforce.com/whats-new/articles/g-sync-gets-even-better

Yes so just either keep V-Sync on in NVIDIA Control Panel/Inspector, or use a frame rate limiter. If you can maintain 120 FPS or more in CS:GO then your best bet would be to use ULMB @ 120 Hz instead of G-SYNC and also use V-Sync.
 
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post #1769 of 5425
The only issue with ULMB would be if the frame rate dropped. If your game can hold a solid frame rate and vsync stutter is not an issue.

G-sync with a frame rate cap in Nvidia inspector should work for most.
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post #1770 of 5425
Do I cap fps at 143 or 140 to get rid of the input lag caused by hitting the gsync limit?
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