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Dell S2716DG 1440 144 Hz G-Sync Owners Thread - Page 311

post #3101 of 5226
I received my third panel, I was told it would be an A03 or A04, ended up being A03, but no dead pixels and the hdmi works this time. Quite happy with this one.
Now to send the other 2 back thumbsdownsmileyanim.gif
post #3102 of 5226
According to a forum post by Dell the A04 does not actually exist...
This is getting really confusing :/
post #3103 of 5226
Quote:
Originally Posted by spin5000 View Post

Has anyone tried reducing all colours in the Dell's onboard control panel to values of 80 (or maybe 85 is low enough) in order to reduce reverse ghosting / pixel inversion? I just read this: https://pretentiousname.com/dell2407fix/index.html
Interesting. Mine were on custom 100% for R, G and B. I lowered to 90 and it appears to drastically reduce the trails I see here on OC when I mouse scroll quoted text. The black on gray background.
I lowered to 90% and I could barely see it. Neat. However now I see it on all the black text on white which is much more common.
The only time i really notice the inversion trails is here on Overclock forums, on quoted text. I dont really notice ANY where else.
Lowering it by 5, 75% seems to be where I dont really see the trail on either.
Mind you this is with Fatty's ICC profile and 22 brightness, 75 contrast.
Brightness raised to 50% didnt seem to impact the trails.
I dont have a colorimeter so I guess for a bit ill leave the colors at 75, raise brightness a lil more and see how things fair.
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post #3104 of 5226
Could someone do me a favour? I would like to know if the Dell don't has that problem, or if it's the case with every TN.

My go to example is reddit (mechmarket), and to look and take a picture like this. It really annoys me that the colors shift from top to bottom that much, even when looking centered.





The first one is from a BenQ XL2730Z (TN), the second one from a QNIX (IPS).
post #3105 of 5226
Has anyone seen this yet? Apparently a way to use ULMB and G-Sync at the same time. I'm at work so I can't test currently but sounds promising.
https://www.reddit.com/r/nvidia/comments/553q20/gsync_ulmb_at_the_same_time_proof_and_howto/
post #3106 of 5226
Quote:
Originally Posted by TheGlow View Post

Interesting. Mine were on custom 100% for R, G and B. I lowered to 90 and it appears to drastically reduce the trails I see here on OC when I mouse scroll quoted text. The black on gray background.
I lowered to 90% and I could barely see it. Neat. However now I see it on all the black text on white which is much more common.
The only time i really notice the inversion trails is here on Overclock forums, on quoted text. I dont really notice ANY where else.
Lowering it by 5, 75% seems to be where I dont really see the trail on either.
Mind you this is with Fatty's ICC profile and 22 brightness, 75 contrast.
Brightness raised to 50% didnt seem to impact the trails.
I dont have a colorimeter so I guess for a bit ill leave the colors at 75, raise brightness a lil more and see how things fair.
Considering how many are complaining/noticing reverse ghosting / inverse pixels this could be a huge breakthrough.

I wonder if the RGB values (and other options) can be "hacked" to work in 3D Vision mode since almost all options from the OSD are stupidly locked-out during 3D Vision use. If someone can apparently hack Gsync to work with ULMB then anything's possible.
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post #3107 of 5226
Quote:
Originally Posted by rdhrdh View Post

Has anyone seen this yet? Apparently a way to use ULMB and G-Sync at the same time. I'm at work so I can't test currently but sounds promising.
https://www.reddit.com/r/nvidia/comments/553q20/gsync_ulmb_at_the_same_time_proof_and_howto/

I already posted the original information but hardly anyone cared, I guess...

I'm still trying to find out if this can be done without 3d glasses.
There may be a way.

First this has to be in the registry because Lightboost has to be enabled on the desktop at all times. But with a real 3d vision 2 kit, you don't need it

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D]
@=""
"EnableWindowedMode"=dword:00000005
"StereoVisionConfirmed"=dword:00000001
"StereoTypeSet"=dword:00000001
"EnablePersistentStereoDesktop"=dword:00000001
"StereoRefreshDefaultOn"=dword:00000000



Then the monitor product ID should be changed in toastyX CRU to ACI27F8

Then you should manually install the 3d vision 2 drivers in the Nvidia folder, if they were not selected when installing the graphics driver.

This works to get 3d vision 2 to work on the 1080p screens. But this has been UNTESTED on the 1440p gsync TN monitors that support 3d vision 2.
Edited by Falkentyne - 9/30/16 at 12:22pm
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post #3108 of 5226
w
Quote:
Originally Posted by hammelgammler View Post

Could someone do me a favour? I would like to know if the Dell don't has that problem, or if it's the case with every TN.

My go to example is reddit (mechmarket), and to look and take a picture like this. It really annoys me that the colors shift from top to bottom that much, even when looking centered.

LL

LL

The first one is from a BenQ XL2730Z (TN), the second one from a QNIX (IPS).
In general all TN panels have some color shift(darker at the top and lighter at the bottom). Larger screens show it more. Your brain with either adjust to it, or you will end up swapping to another screen.

IPS should have very minimal shift when looked at head on(but will have some glow on the edges.).
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post #3109 of 5226
Quote:
Originally Posted by spin5000 View Post

Considering how many are complaining/noticing reverse ghosting / inverse pixels this could be a huge breakthrough.

I wonder if the RGB values (and other options) can be "hacked" to work in 3D Vision mode since almost all options from the OSD are stupidly locked-out during 3D Vision use. If someone can apparently hack Gsync to work with ULMB then anything's possible.
Well I've been using it for a few days, no gaming besides diablo3, and so far its been beautiful.
I dont recall ever experiencing the ghosting on any of my other monitors, and i use an HP IPS at work, so when I check overclock there, its fine.
So coming home it was always a sore thumb scrolling around and seeing that.
However since I made those adjustments I havent encountered any other blatant ghosting.
The quoted black on gray is very subtle. I have to scroll slowly and really stare to try to see it. Regular use unnoticeable.
Same with the black on white text. Very satisfied.
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post #3110 of 5226
Can someone tell me where on the box you can see the revision number? I know you can see it on the panel itself near the ports but didn't someone say you can also check the box for the revision number? If so, can someone please take a quick photo showing where to find it?
Quote:
Originally Posted by Falkentyne View Post

I already posted...
1) Technically speaking, is GSync working with Lightboost or ULMB?

2) Is ULMB just an alternate marketing term for Lightboost (which itself is a marketing term) or are Lightboost and ULMB technically two different things going on (3D aside).

3) If GSync can be made to work with Lightboost and/or ULMB, then can it be made to work during 3D Vision mode (which uses Lightboost)?

4) I never understood why every monitor has much lower brightness settings with ULMB and "Blur Reduction Mode" if Lightboost can blast extra brightness? If the strobing makes things way more dim (80 - 120 brightness range) then how come Lightboost is the only strobing mode that isn't susceptible to this and almost blinds me whenever I use it without putting my 3D glasses? Does Lightboost have some sort of patent that no other strobing mode manufacturer is allowed to use which offsets, and more, the brightness reduction associated with typical strobing modes? I mean, seriously, when using 3D mode (or 2D Lightboost) on my ASUS VG248QE, the monitor goes into some eye-searingly bright mode which, by the way, the 3D glasses nicely balance-out (the 3D glasses also balance-out and add back-in contrast, vibrancy, and deeper blacks but I digress).
Edited by spin5000 - 10/2/16 at 12:08am
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