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[TT] Rock Band 4's DLC totals up to a whopping $3,926?! - Page 3

post #21 of 96
Quote:
Originally Posted by r0llinlacs View Post

Wow look at all the DLC lovers... that are probably 12 years old and never played a complete game that didn't have DLC.

There's a sucker born every minute. Probably every second nowadays. The suckers keep sucking up the DLC like no tomorrow. And the entire gaming community has to pay for it (literally).

If any situation exemplifies the reasons stupid people are hated, this is it.

Woah, watch your balance! Falling off a horse that high can kill you!
post #22 of 96
Songs are generally 99 cents..... you pay aother 99 cents for them to take the masters and "develop" the song into guitar, bass, drum, and vocal tracks that are playable with a controller of varying degrees of difficulty. Thats not DLC out of hand, thats a great business model that is fair to musicians, harmonix, and the player.
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post #23 of 96
Quote:
Originally Posted by r0llinlacs View Post

Wow look at all the DLC lovers... that are probably 12 years old and never played a complete game that didn't have DLC.

There's a sucker born every minute. Probably every second nowadays. The suckers keep sucking up the DLC like no tomorrow. And the entire gaming community has to pay for it (literally).

If any situation exemplifies the reasons stupid people are hated, this is it.

yes because every game before DLC was 100% perfect, and adding options for customization of a game where the licensing of the additional content matters is a really bad thing.

So would you rather have the base game with 65 songs and no additional songs. Guess what, you can have that. I honestly think Harmonix and Divetail (the Train Simulator Devs) found a great use for DLC (Adding content to their games without having to release a new edition. If you claim its a money grab, why are they allowing the licenses from previous games to transfer for free? If they wanted to make more money why not release the core game with all new libraries (Ala RB Beatles) instead of finding a way to cater to their customers and provide a customized library.

Railing against the inclusion of DLC is short sighted. Granted there are a lot of instances of poor implementation of DLC and there are plenty of Developers who seem to abuse this, but the logic behind DLC is not inherently flawed

Just for the record, I'm 44 (not 12) I started gaming in the 70s so yes I may have played a few games that were "DLC Free" I saw the same uproar from people when Expansion packs came out. So by your logic (the game should have no additional cost beyond the initial product) we should consider the base game on their own merit. Gaming was not the Panacea you remember. So expansion packs like Lord of Destruction (Diablo II), Yuris Revenge (C&C 2) The Frozen Throne (Warcraft III) Tales of the Sword Coast (Baldur's Gate) should have never happened?
post #24 of 96
Quote:
Originally Posted by r0llinlacs View Post

Wow look at all the DLC lovers... that are probably 12 years old and never played a complete game that didn't have DLC.

There's a sucker born every minute. Probably every second nowadays. The suckers keep sucking up the DLC like no tomorrow. And the entire gaming community has to pay for it (literally).

If any situation exemplifies the reasons stupid people are hated, this is it.

I hate DLC, but this is one instance when I completely understand its use. There is no way that these games would launch with 300+ songs(The royalty fees would probably be crazy). Do you understand what killed these games to begin with? It was they released too many of them way too quickly and it hurt the series(Rockband/Guitar Hero). If they can release these games every 2 years - 3 years and add songs through this method, I think it will help people not get burnt out. People can buy and play the songs that they want to. I would rather have a bunch of songs I want to play versus them releasing a game every single year where a lot of the songs on the game I have no interest in wanting to play. All these songs that are dlc are not free to add to the game at all so it is only logical they cost money.

Edit: I am 25, and have been gaming since the Super Nintendo when you had to sometimes bang your cartridge to get the game to work, back in the days when your game progress would sometimes for no reason get deleted( This happened to my A Link to The Past mad.gif ).
Edited by Boomer1990 - 10/20/15 at 8:19am
post #25 of 96
I would say it's good to have a bunch of songs you can buy and download because it's like iTunes. And I view this DLC as different in that regards. It's not vital to the game and you only buy the songs you want. But $1.99 is a bit much for them. I would prefer them to be at $1 each tbh. But I have a feeling Harmonix doesn't control music prices.

I'm one of the few people who likes DLC when implemented properly. I loved buying songs in Guitar Hero 3 on my PS3. But I wouldn't pay $1.99 per song. That's insane. That's $40 for 20 songs.
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post #26 of 96
I fail to see the issue in this instance. Rockband neither created nor owns the music in their game. Consequently, they have to pay for it.

I expect some of the music they get the rights to (the beatles for example) is quite expensive.

Other games from companies like EA where EA creates the content and sells it after the game is released is a different matter than can be considered gouging.
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post #27 of 96
Quote:
Originally Posted by r0llinlacs View Post

Wow look at all the DLC lovers... that are probably 12 years old and never played a complete game that didn't have DLC.

There's a sucker born every minute. Probably every second nowadays. The suckers keep sucking up the DLC like no tomorrow. And the entire gaming community has to pay for it (literally).

If any situation exemplifies the reasons stupid people are hated, this is it.

That was completely uncalled for. You can make your point without trying to insult others. Acting like this just makes you look irrational and hard to take seriously.
Edited by moocowman - 10/20/15 at 9:05am
post #28 of 96
So... artist is charging on avg. 20$ per album, with much luck that album will have 10 songs and bring price per song to $2. With extreme luck you'll like at least 5 of those songs, which will put it at $4 per song.
So the game is charging same 2$ per song with an added bonus of buying what you want. Like in itunes I think, don't use it but surely there are services that charge by the song.
So what's their problem? Click bait? Or just stupid people whining on the internet?
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post #29 of 96
Quote:
Originally Posted by DiNet View Post

So... artist is charging on avg. 20$ per album, with much luck that album will have 10 songs and bring price per song to $2. With extreme luck you'll like at least 5 of those songs, which will put it at $4 per song.
So the game is charging same 2$ per song with an added bonus of buying what you want. Like in itunes I think, don't use it but surely there are services that charge by the song.
So what's their problem? Click bait? Or just stupid people whining on the internet?

If you buy DLC by the album or pack it actually discounts. A 3 song pack will usually be $5, An album was around $1.50 per song, rounded to the nearest $5 increment (some albums are like 5 songs, others closer to 20). Honestly I dont thin the price is that out there. Doesnt Itunes charge $1.30 for 256 kbps songs? You cant even play those rolleyes.gif
post #30 of 96
The price makes sense, but I think you should be able to unlock the songs from that artist if you purchase their CD, or at least get a discount.
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