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[PCGamer]Total War: Warhammer release date set, first DLC adds Chaos Warriors - Page 2

post #11 of 21
Quote:
Originally Posted by ma2k5 View Post

People please read this before complaining about d1 dlc

http://www.giantbomb.com/downloadable-content/3015-329/forums/day-one-dlc-not-as-evil-as-you-think-539098/

I don't think it is totally unjustified - working within a software development role myself.
The first reply in that thread because its not worth my time anymore to argue this every time. (Click to show)
Hmmm, as see it is, you neglected to mention a few major issues here. And so I must ask... are you in development at all?

First, (and I'm speaking to the idea, not your opinion) it's utter baloney to say that DLC development lives entirely outside the realm of the original title's budget. Even if the entire DLC team is/was seperate, and you really believed that they"waited" until the end of the initial development run (which obviously would never happen with day/month one DLC) , those items still have to be coded into the actual game. That takes time out of the original dev cycle that wouldn't need to be there otherwise. Guess who pays for that? In a sense, the consumer of the main product. It's almost like people think DLC is developed independantly of the main code as a tack-on entity or something, and that's simply not the case. These things have to work together, and that takes a lot of effort.

I'm a software developer; right now I'm developing a series of eLearning courses for a major automobile manufacturer. Say tomorrow I or my boss decided (and we do it all the time) that some part of the app (or sometimes the entire shell) is going to be reused in the future for another client, or perhaps just re-issued with new content for the current client (exactly what i'm working on right now). Guess what I have to do? Spend hours and hours making the course modular/dynamic so that new content can be added later.

Yes, that new content will be developed and charged seperately if and when the client comes back for a new course, but the time I spent making that shell dyamically updatable fell into the original dev cycle of the software. It is IMPOSSIBLE to entirely seperate the two things.

Moving on, lets talk about BioWare/ME3 as that's been all over the news lately for this. This is directly from the mouth of Mass Effect executive producer Casey Hudson:

""It takes about 3 months from 'content complete' to bug-fix, certify, manufacture, and ship game discs," he tweeted. "In that time we work on DLC... On [Mass Effect 3], content creators completed the game in January and moved onto the From Ashes DLC, free with the [Collector's Edition] or you can buy separately.""

Even if it was actually true that not one single second of the standard development cycle for this game went into the DLC, how would this schedule even be possible?

They obviously knew from jump-street that there would be DLC (you have to code in the ability to accept it after all), and then they waited for the game to go to QA ("bug-fix") before they began work on it?

Ok, first off, QA is a process, not a hand-off, and as far as my company (and probably any other one on the planet) is concerned, you are still in full-swing development during the QA cycle. Point being, it's very strange that he's delineating that entire section of the development cycle as some foreign entity with it's own time frame, or worse yet, giving the notion that the dev team has free time during this period...

Then look at the fact that there is a collectors edition with the DLC included. That means that by the time the game went gold, they had already marketed, promoted and created the damn boxes for that special edition. And then after all of that, they waited until they had shipped the game off to QA (with crossed fingers I'd say) to even BEGIN working on the promotional tie-in content they were now totally committed to?

This also makes zero sense when you stop to realize that the DLC would have to go through QA as well, so all the same steps would have to be taken when it was done being created (albeit a lot faster since it's less content.) But still, it's not going to magically fall into this perfect window between the main game's completion and its in-store date, where you conceive, create, test, repair, and release the DLC.

So, unless it's just the most magical coincidence ever that the DLC made it out in time for release, they would have had to have held up the game's release to wait for the DLC to be tested and certified too...

Or (and much more likely), they were working on the DLC at the same damn time as the game (because it IS the game) and it's just more profitable to split it up and market it this way. What sub-team actually created the new assest is totally irrelevant. Someone already had to pave the way for them to do that, and you paid for it.
     
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post #12 of 21
Quote:
Originally Posted by Alvarez View Post

No...

Total War Warhammer - Chaos Sword Update Pack *+7 Damage per attack*: 0.99$
Total War Warhammer - Shield Upgrade Pack *+11 Defense*: 1.99$
Total War Warhammer - Chaos Outfit Upgrade *+2 attack*: 1.99$
Total War Warhammer - Empire Cavalry Unit: 4.99$
Total War Warhammer - Empire Cavalry Horse Upgrade *+1 Damage, +2 Defense*: 2.99$
Total War Warhammer - Empire Cavalry Shield Upgrade: 1.99$
Total War Warhammer - Empire Cavalry Sword Upgrade: 0.99$
Total War Warhammer - Empire Buildings Upgrade Second Tier: 9.99$
Total War Warhammer - Second half of the Map: 11.99$
Total War Warhammer - Blood and Gore: 9.99$
Total War Warhammer - Ultra Graphic Settings Unlock: 4.99$

That is next step.
Shush,don't give them ideas!
It's bad enough as it is.
post #13 of 21
This game still looks...meh. They really need to create a Total War game around the Warhammer 40k universe with Space Marines, Chaos, Orcs, and Eldar.
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post #14 of 21
Quote:
Originally Posted by The EX1 View Post

This game still looks...meh. They really need to create a Total War game around the Warhammer 40k universe with Space Marines, Chaos, Orcs, and Eldar.

I'm a warhammer fan but I prefer 40k over fantasy... still, theres no way I'm missing out on this unless they completely screw the pooch by the time the release date comes around.
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post #15 of 21
All you people complaining about DLC. It's easy, if you don't like the model, don't buy the game.
post #16 of 21
Quote:
Originally Posted by AlDyer View Post

This might be the first Total War game I'm outright skipping. I have to admit that I have never been keen on Warhammer so that affects my decision anyway.

Same here. TW was my go to series but just don't have interest in Warhammer so this is a wash. Will save some money and give me time to play other games in my backlog.
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post #17 of 21
Quote:
Originally Posted by Alvarez View Post

Sauce: http://www.pcgamer.com/total-war-warhammer-release-date-set-first-dlc-adds-chaos-warriors/

My comment on this:

I don't like this Nope.

I said it before and i will say it again. this DLC business is getting out of hand. There are 6 (SIX) months until the release they are announcing a DLC ?


Just don't buy the game until everything is released or the game+DLC goes on sale for less then the initial retail price of the standalone game.
The game isn't going anywhere so we can wait. Once the game industry realizes that people are not buying games day one anymore, DLC will stop.
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post #18 of 21
Quote:
Originally Posted by WorldExclusive View Post

Just don't buy the game until everything is released or the game+DLC goes on sale for less then the initial retail price of the standalone game.
The game isn't going anywhere so we can wait. Once the game industry realizes that people are not buying games day one anymore, DLC will stop.

It really won't. Day 1 DLC included in pre-orders takes the place of the incentive to preorder in the past of just getting the game on launch. If publishers remove DLC they are just going to replace it with Xpacs like they did in the past. The only difference is we will have to wait longer.

Now don't get me wrong there are some DLC practices that are just wrong especially those that make a game unplayable unless your buy it or pay to win. As long as I get a game that works from start to finish, doesn't require DLC to play and provides the entertainment value I deem worthy I don't care if there is day1 or day 400 DLC. I would much rather smaller peices of content coming quickly rather than larger peices coming less frequent. It also allows us to pick and choose what we buy. Now if say the day 1 dlc was to kill the final boss I would be furious as a complete story should be included unless they let you know before hand its going to be episodic.

Edit: I get complete story can be subjective. I by no means am implying good story (although I always want one). What I would consider incomplete is take FFVII and make Hojo the last boss then sell DLC day one to go into the cave and kill Sephiroth. What I would be okay with is day 1DLC selling the weapons as optional really tough bosses. This example assumes we didn't already have FFVII, if they made the weapons DLC in the remake I will freak out haha.
Edited by b.walker36 - 10/23/15 at 8:52am
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post #19 of 21
Quote:
Originally Posted by bigkahuna360 View Post

The first reply in that thread because its not worth my time anymore to argue this every time. (Click to show)
Hmmm, as see it is, you neglected to mention a few major issues here. And so I must ask... are you in development at all?

First, (and I'm speaking to the idea, not your opinion) it's utter baloney to say that DLC development lives entirely outside the realm of the original title's budget. Even if the entire DLC team is/was seperate, and you really believed that they"waited" until the end of the initial development run (which obviously would never happen with day/month one DLC) , those items still have to be coded into the actual game. That takes time out of the original dev cycle that wouldn't need to be there otherwise. Guess who pays for that? In a sense, the consumer of the main product. It's almost like people think DLC is developed independantly of the main code as a tack-on entity or something, and that's simply not the case. These things have to work together, and that takes a lot of effort.

I'm a software developer; right now I'm developing a series of eLearning courses for a major automobile manufacturer. Say tomorrow I or my boss decided (and we do it all the time) that some part of the app (or sometimes the entire shell) is going to be reused in the future for another client, or perhaps just re-issued with new content for the current client (exactly what i'm working on right now). Guess what I have to do? Spend hours and hours making the course modular/dynamic so that new content can be added later.

Yes, that new content will be developed and charged seperately if and when the client comes back for a new course, but the time I spent making that shell dyamically updatable fell into the original dev cycle of the software. It is IMPOSSIBLE to entirely seperate the two things.

Moving on, lets talk about BioWare/ME3 as that's been all over the news lately for this. This is directly from the mouth of Mass Effect executive producer Casey Hudson:

""It takes about 3 months from 'content complete' to bug-fix, certify, manufacture, and ship game discs," he tweeted. "In that time we work on DLC... On [Mass Effect 3], content creators completed the game in January and moved onto the From Ashes DLC, free with the [Collector's Edition] or you can buy separately.""

Even if it was actually true that not one single second of the standard development cycle for this game went into the DLC, how would this schedule even be possible?

They obviously knew from jump-street that there would be DLC (you have to code in the ability to accept it after all), and then they waited for the game to go to QA ("bug-fix") before they began work on it?

Ok, first off, QA is a process, not a hand-off, and as far as my company (and probably any other one on the planet) is concerned, you are still in full-swing development during the QA cycle. Point being, it's very strange that he's delineating that entire section of the development cycle as some foreign entity with it's own time frame, or worse yet, giving the notion that the dev team has free time during this period...

Then look at the fact that there is a collectors edition with the DLC included. That means that by the time the game went gold, they had already marketed, promoted and created the damn boxes for that special edition. And then after all of that, they waited until they had shipped the game off to QA (with crossed fingers I'd say) to even BEGIN working on the promotional tie-in content they were now totally committed to?

This also makes zero sense when you stop to realize that the DLC would have to go through QA as well, so all the same steps would have to be taken when it was done being created (albeit a lot faster since it's less content.) But still, it's not going to magically fall into this perfect window between the main game's completion and its in-store date, where you conceive, create, test, repair, and release the DLC.

So, unless it's just the most magical coincidence ever that the DLC made it out in time for release, they would have had to have held up the game's release to wait for the DLC to be tested and certified too...

Or (and much more likely), they were working on the DLC at the same damn time as the game (because it IS the game) and it's just more profitable to split it up and market it this way. What sub-team actually created the new assest is totally irrelevant. Someone already had to pave the way for them to do that, and you paid for it.

this. +rep
post #20 of 21
Never played a total war game. Kinda interested on this.
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