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[VB] Even though Gamers said they would stop, Game pre-orders are up 24% in 2015 - Page 11

post #101 of 231
I'll admit it. I preordered Halo 5 earlier this week. It didn't matter if the game was good or bad. I was gonna buy it anyway.
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post #102 of 231
People don't stick to their convictions. I haven't purchased a Valve game since 2003 or an EA game since 2008, nor anything that requires Steam or Origin, ever...because I have a problem with the practices of these companies and these sorts of clients being required. Does this limit me? Sure, but there are other games out there, and even if there weren't, I'd find it easier to give up new video games entirely, or my left arm, than to go back on my word.

I've never categorically ruled out pre-ordering, but I am highly skeptical of them. Once they know they have your money anyway, incentive for a solid product declines.

List of games I've pre-ordered in the last 30 something years:

Elite: Dangerous -- life time expansion pass, because I've sunk four figure hours into the game so far, and I'm hedging my bets that the rest of the game will be good enough to justify paying what will almost certainly turn out to be less than half price than if I buy the expansions as they are released. Maybe I'll get burned for paying for something I can't experience yet, maybe not.

...and that's about it.
Quote:
Originally Posted by Masked View Post

There have genuinely only been 2 BROKEN products on launch in the past 5 years...Batman and Aliens.

That you know of, by your narrow definition.

Significant bugs and unfinished games are par for the course, and have been for a very long time.

Prior to the mid-late 90s, the number of games that I had that even noticeably benefited from the patches that were released for them was tiny. Most games I've played in the last two decades have been unfinished upon release, and a significant minority have been broken to the point where major features were non-functional or the game could not be completed.
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post #103 of 231
Quote:
Originally Posted by Blameless View Post

People don't stick to their convictions. I haven't purchased a Valve game since 2003 or an EA game since 2008, nor anything that requires Steam or Origin, ever...because I have a problem with the practices of these companies and these sorts of clients being required. Does this limit me? Sure, but there are other games out there, and even if there weren't, I'd find it easier to give up new video games entirely, or my left arm, than to go back on my word.

I've never categorically ruled out pre-ordering, but I am highly skeptical of them. Once they know they have your money anyway, incentive for a solid product declines.

List of games I've pre-ordered in the last 30 something years:

Elite: Dangerous -- life time expansion pass, because I've sunk four figure hours into the game so far, and I'm hedging my bets that the rest of the game will be good enough to justify paying what will almost certainly turn out to be less than half price than if I buy the expansions as they are released. Maybe I'll get burned for paying for something I can't experience yet, maybe not.

...and that's about it.
That you know of, by your narrow definition.

Significant bugs and unfinished games are par for the course, and have been for a very long time.

Prior to the mid-late 90s, the number of games that I had that even noticeably benefited from the patches that were released for them was tiny. Most games I've played in the last two decades have been unfinished upon release, and a significant minority have been broken to the point where major features were non-functional or the game could not be completed.

A bug's significance is 100% subjective opinion.

We as a "unit" consider many games "broken" that actually aren't.

Take for example, Batman - I could play it, I beat it and I didn't have any problems with it. Yet, gamers considered it broken.

The unfortunate reality is that so many games are now lumped into this category that AREN'T BROKEN, that it's muddied the waters.

Prior to the mid-late 90's we were literally coding with Vbasic, C++, etc etc etc.

Now we're coding for 4k, the hardware market is expanding so rapidly that Nividia's drivers are inadequate, causing MASSIVE optimization issues with next-gen hardware...We use over 32 modern game engines from HERO/UNGINE to U3...We went from studios of 10 guys making Doom to 75 for Doom 3...

The hypocrisy is amazing.
post #104 of 231
I don't get how someone can not buy Steam games. It's like wth do you have a gaming rig if you don't allow yourself access to 90% of the games on PC.

Origin or Uplay I can see and used to boycott them myself until I realized that all I was doing was causing myself to miss out on a lot of good games.

Way too many sour people in a hobby that's supposed to be fun. I buy what I want from who I want and have been a happier gamer because of it.
     
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post #105 of 231
Quote:
Originally Posted by Chargeit View Post

I don't get how someone can not buy Steam games. It's like wth do you have a gaming rig if you don't allow yourself access to 90% of the games on PC.

I don't have any dedicated gaming rigs. I have systems that are fully capable of playing games, but It's been a very long time since I built a system for myself explicitly to game on.

Also, Steam is hardly required for 90% of games...and perforce all of the games I play can be played without it. If it were such a profound monopoly, that would only be more reason for me to avoid it.
Quote:
Originally Posted by Chargeit View Post

Way too many sour people in a hobby that's supposed to be fun.

I do not enjoy and will not support attempts to monopolize access to my hobbies or control how I utilize them.
Quote:
Originally Posted by Chargeit View Post

I buy what I want from who I want and have been a happier gamer because of it.

It's been considerably easier to narrow down what games I give my time by asking "does this require a third party/non-game specific client to run, or is it a non-MMO with restrictive DRM?" and categorically ruling out anything where the answer is "yes".
Edited by Blameless - 10/27/15 at 7:10am
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post #106 of 231
Quote:
Originally Posted by Masked View Post

While I do agree/disagree, Adobe analytics are second to none...In fact, Google's analytics are based off of Adobe's so...To say the source material isn't accurate is, not quite, accurate.

That being said, continue forth with the pitchforks and torches.

That being said...

They are basing their results off from facebook likes. Did you read that? Facebook likes.

If someone said they pre-ordered and you want to comment on the thread, you have to like it. And that counts as a pre-order in this study.

What is the next step.

Everyone that commented in this thread is officially a preorder because they commented in this thread?

I don't think views, likes, and shares means more pre-orders.
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post #107 of 231
Quote:
Originally Posted by RiverOfIce View Post

That being said...

They are basing their results off from facebook likes. Did you read that? Facebook likes.

If someone said they pre-ordered and you want to comment on the thread, you have to like it. And that counts as a pre-order in this study.

What is the next step.

Everyone that commented in this thread is officially a preorder because they commented in this thread?

I don't think views, likes, and shares means more pre-orders.

I did read that and understand the situation - That being said, stats are stats and regardless of their "findings", pre-orders are up, significantly.

This is really a situation of semantics - Even if there's a deviation, it's still pretty accurate considering the market.

More pre-order "bonuses" are offered now, more than ever...As such, there is definitely a spike in pre-orders or, they wouldn't be offering more incentives.

It's very clear that most of you don't know how pre-orders actually work, or sales; for that matter.

VIdeo games (in the case of AAA titles) cost about $40-$50 for the vendor (Cost does not reflect active inventory). The vendor then sells the game for MSRP which is $60. That MSRP requirement scales and eventually falls off after a certain time period. Depending on the distributor/vendor relationship, that $50 is then transferred to the publisher and the remainder is kept by the vendor.

Pre-orders are NOT transferred to the publisher UNTIL there's a formal sale.

So your pre-order is actually irrelevant to the publisher until you hand currency over to the store.

Ultimately, pre-orders aren't a guarantee and haven't been for a very long time...Even people that pre-order from Gamestop for full price, get cold feet based on reviews and swap their orders.

The reality is that pre-orders are irrelevant because, again, until the cash is handed over, it's not actually a sale.
post #108 of 231
Quote:
Originally Posted by Blameless View Post

Warning: Spoiler! (Click to show)
I don't have any dedicated gaming rigs. I have systems that are fully capable of playing games, but It's been a very long time since I built a system for myself explicitly to game on.

Also, Steam is hardly required for 90% of games...and perforce all of the games I play can be played without it. If it were such a profound monopoly, that would only be more reason for me to avoid it.
I do not enjoy and will not support attempts to monopolize access to my hobbies or control how I utilize them.
It's been considerably easier to narrow down what games I give my time by asking "does this require a third party/non-game specific client to run, or is it a non-MMO with restrictive DRM?" and categorically ruling out anything where the answer is "yes".

I understand your reasons. Same reasons we've all been annoyed with modern gaming. I just moved on myself accepting it as a losing battle. The industry moved in the direction it did and nothing will change that. DRM, Day one DLC, Season passes, Day one Patches, Pre-Orders, these are all things that are now firmly inserted as part of gaming that current generations of gamers are growing up with and not fazed by.

If I were a Publisher I'd have to think that over time you naturally condition most of your customers and groom the younger ones into accepting your way of handling things.

*For a while after building my gaming PC I was only buying games off of Steam. I did this because of convenience. After thinking about it I did realize all I was doing was supporting a monopoly by not buying from EA or Uplay. I also was not impressed with the total lack of quality control on Steams part. Now I buy games from whichever service suits me. Still, it's hard to beat having all of your games easily accessible in one location that also backups up your saves, keeps screen shots, and does all the other stuff steam does.
Edited by Chargeit - 10/27/15 at 7:54am
     
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post #109 of 231
Only games I pre ordered in 3 years was rock band 4 and Forza 6, Rock Band was because my gamestop only orders enough band bundles to fill pre orders and Forza because I bought the whole "Day One" edition and got a bunch of car dlc's.
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post #110 of 231
Haven't made any preorders in the past three years, not about to start. Patience is a virtue sorely absent in the modern day.
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