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[VB] Even though Gamers said they would stop, Game pre-orders are up 24% in 2015 - Page 6

post #51 of 231
Guilty as charged to contributing to some of the pre-order madness...in 2014. I think being burned by Battlefield 4's astounding buginess at launch (which took about 1 year to resolve) and two years of misses with Call of Duty (seriously, Black Ops 2 has a livelier fanbase than Ghosts and Adv. Warfare). At this point, I'm content to wait until people review the games before making a purchase decision, especially considering that these days, no game is immune from getting discounts within 4 months of release.

I guess I may still be guilty of pre-ordering one title (X-COM 2), but only on the basis of them going PC only, me liking the first XCOM and a GMG discount...meh we'll see.
post #52 of 231
The study also doesn't clarify who is pre-ordering. Is it mommy & daddy preordering COD X for little tommy or a 20 something female? Where are the demographics?
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post #53 of 231
Quote:
Originally Posted by MadRabbit View Post

Sure they wont patch the first game then but when no one buys the next one, who knows. smile.gif
If we learned anything over the years its that gamers in general don't mind getting ripped off and eventually accept it like it became the standard. Just look at microtransations, nobody bats an eye anymore.
post #54 of 231
games should always be free, micro-transactions though is another story.

on the other hand, a "free" basic-mode game, and a ton of expensive DLCs would be much more practical.
for example, you can actually get your hands on the game without paying a dime (except the internet bill), and find out how broken the game is.
post #55 of 231
Quote:
Originally Posted by epic1337 View Post

games should always be free, micro-transactions though is another story.

on the other hand, a "free" basic-mode game, and a ton of expensive DLCs would be much more practical.
for example, you can actually get your hands on the game without paying a dime (except the internet bill), and find out how broken the game is.

Most aaa devs wouldn't like that. They'd have to actually release a fun and stable game at launch. No more pre-order trailer hype.
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post #56 of 231
Quote:
Originally Posted by Assirra View Post

If we learned anything over the years its that gamers in general don't mind getting ripped off and eventually accept it like it became the standard. Just look at microtransations, nobody bats an eye anymore.

I actually don't completely agree.

I think that industry has changed, dramatically, over the past 5 years.

We entered a recession - Gamers scaled back - In order to compensate, the industry pushed micro-transactions. Gamers eventually pushed back against micro-transactions and thus, DLC's were pushed.

DLC's are now widely accepted as "expansions" because, most of them are...But, some are a bit lacking.

The issue really is standards - Where are they?

DLC standards vary by studio...They always have really, it's just never been acknowledged.

2K's content differs from Bungie's, who differs from CDPR, who differs from EA, etc.

If there was a standard, there would be more to judge by but, there isn't...So CDPR gives their content away for free but, they're also a small studio...EA gives significantly more DLC's but, with less content...So on and so on...

You really can't have it both ways...Studio's actually can't survive on $60 a unit unless it's a smash hit and they can't charge what the real world cost of the product would be because gamers would push back at a $110 game...

That doesn't make anyone stupid...
post #57 of 231
Quote:
Originally Posted by BiG StroOnZ View Post

Personally out of all the games I played since I was a child, I can only think of a few games that would be worth me pre-ordering or being worth a $60 price tag. Off the top of my head, most recently; Witcher 3 was worth $60, Grand Theft Auto 5 was worth $60, and going back in time Quake 3 Arena was worth $60 and Doom 3 was worth $60. Witcher 3 was worth $60 but I still only payed $30, but I bought the DLC for it. It was worth it because i got over 115 hours of quality gaming out of it. Grand Theft Auto 5 was worth $60 and I payed $60 for it even though I could have gotten it cheaper. I payed $60 for it because I really wanted it on Steam, and I also got a quality 100 hours out of it. Quake 3 Arena was worth $60 because of the multiple mods available for it (which were all free btw) like Rocket Arena 3, Weapons Factory Arena (the original Team Fortress), and Urban Terror. I played Quake 3 Arena and all its mods from 1999 all the way until 2008. So I must have accumulated thousands upon thousands of hours. Then Doom 3 was the only single player game I ever played more than once, so definitely worth $60 because of the quality time I got from beating the campaign and expansions more than once.

But aside from that, I really cannot think of game that would ever actually be worth $60 or worth pre-ordering. I played games that were great that I thoroughly enjoyed. Far Cry: Blood Dragon comes to mind. But I still don't see it being worth pre-ordering.

While you say you haven't had an instance where you regretted a pre-order, I can easily say that I have had multiple instances where I don't think games were worth near their full price. So because of that I still don't pre-order, on top of the fact that in present times it seems that the majority of games aren't worth their full price (even if they are good, but not for $60). With that said, if you haven't had a bad experience with pre-ordering then by all means keep pre-ordering but for a good portion of us, we rather wait and see if a game is worth our money before we commit (and even then try to save some money).

TW3 was definitely worth the pre-order, and i'm glad i did it.
 
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post #58 of 231
Quote:
Originally Posted by keikei View Post

Most aaa devs wouldn't like that. They'd have to actually release a fun and stable game at launch. No more pre-order trailer hype.

of course if they could fund themselves without pre-orders then its all good, they're standing up on their own.
but on the note of the approach, a demo version isn't that much far off from what i've mentioned, except instead of DLCs you're buying the actual game instead.
Edited by epic1337 - 10/26/15 at 7:34am
post #59 of 231
Quote:
Originally Posted by Masked View Post

Actually, not quite.

Alpha and Beta testing is now more prevalent and offered to more players, than ever before.

It's never been our responsibility to fix anything but, if something IS wrong it can now be fixed on the fly, it's a double edged sword, really.

It's not about saving money. It's about supporting the companies you choose to support.

We've had this discussion before - Actual value of a game, with inflation, should be around $100 but, due to the market, games are still $60...They make up that gap with DLC's etc...They're a necessary evil to make up for the stop-gap in pricing...Either you support them up front for full value, or you wait for the discounted version, where-in you're only supporting them for 1/3 of the product's original value.

It's not a question of stupidity, once again, it's a question of support.

"Vote with your wallet" as a movement, in and of itself, has recently claimed 2 small dev studios because the product wasn't "up to par" yet, the smaller studios were, intrinsically, what the movement actually embodied...The issue isn't so much stupidity, it's one of hypocrisy.

with things as of late, ive been under the impression that this new so called "alpha and beta" testing that has taken over gaming is nothing more than the new "demo"...sometimes hidden behind a paywall that guarantees the devs pre-order money.
sure, some devs may have a legit beta process that is open to the public, but it doesn't appear to be the standard anymore.

also, with the so called, "inflation prices should be X"..well there are a lot of things that should have "kept up" with inflation that didn't, so that is a very deep hole.
you cant say things like DLC haven't become a lie perpetuated by money hungry companies...its apparent with things like season passes which do literally nothing but maybe drop map packs, which are laughable when compared to games that have actual expansions with actual content, all priced similarly.

and yes, I do work in software dev, so I do understand the process and I don't buy into the myth the industry keeps trying to perpetuate about DLC/season passes, etc...especially launch day stuff.
there are things you can say the game dev industry does diff than other software dev industries, but the process is all the same.
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post #60 of 231
Quote:
Originally Posted by keikei View Post

The study also doesn't clarify who is pre-ordering. Is it mommy & daddy preordering COD X for little tommy or a 20 something female? Where are the demographics?

It does not matter if it was little tommy or his mom and pop who made the pre-order. As long as the $$ are comming in for the studio, they don't care
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