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[AnandTech] GeForce+Radeon: Previewing DirectX 12 Multi Adapter with Ashes of the Singularity - Page 2

post #11 of 326
980ti and Titan X are running multi adapter, not sli, and since it's clear from the charts that any GeForce card is bad as GPU#1 therefore 980ti+Titan X is just poor (I think it's probable that all nvidia needs is a driver update to sort it out tho). That Fury X with 980ti is just thumbsupsmiley.png I'd like to see Fury X + 980ti vs Fury X CF
post #12 of 326
So every game with DX12 API can make use of this?!
post #13 of 326
Well this is interesting and exciting. So they had both AMD and Nvidia drivers installed at the same time here?

Now just think about some other features of DX12 like the ability to add VRAM (rather than mirror as currently) with multigpu setups. biggrin.gif DX12 looking really nice.

I'm hoping developers really jump on board since DX12 seems to have a lot to offer at this point. Seems like a far bigger upgrade than say DX10 to DX11.
post #14 of 326
Quote:
Originally Posted by KingG14 View Post

So every game with DX12 API can make use of this?!
Yes, unless the developers are lazy.
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post #15 of 326
I'd like to see how Fury X + 980 Ti compares to two Fury X cards. On a slightly related note, with Microsoft's acquisition of Havok (physics engine), will this mean that it could be possible to have a single card dedicated to physics and have another card (or two) for everything else? Sort of like the PhysX cards of the past. Edit: I guess this is similar to how they said things like HUDs could be rendered by an iGPU.

I'm beginning to think Nvidia isn't on the wrong track with releasing drivers every quarter through their official website. With news like this, it seems drivers will not be as important as they are today (looking at you SLI & CrossFireX).
post #16 of 326
Didn't NVidia do something to their drivers so that when it detects an AMD card installed in the same system it won't install? They did this just after they released PhysX so you couldn't pair the two together. The only way you could get it to work was to use hacked drivers.

Did they fix this, or are these hacked drivers as well??
 
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post #17 of 326
Quote:
Originally Posted by xxdarkreap3rxx View Post

I'd like to see how Fury X + 980 Ti compares to two Fury X cards. On a slightly related note, with Microsoft's acquisition of Havok (physics engine), will this mean that it could be possible to have a single card dedicated to physics and have another card (or two) for everything else? Sort of like the PhysX cards of the past.

I'm beginning to think Nvidia isn't on the wrong track with releasing drivers every quarter through their official website. With news like this, it seems drivers will not be as important as they are today (looking at you SLI & CrossFireX).
Well, you still need to have a SLI profile ready from the drivers for the game. Although it will not be SLI, but an AFR profile.
Quote:
Originally Posted by nakano2k1 View Post

Didn't NVidia do something to their drivers so that when it detects an AMD card installed in the same system it won't install? They did this just after they released PhysX so you couldn't pair the two together. The only way you could get it to work was to use hacked drivers.

Did they fix this, or are these hacked drivers as well??

Dunno about this, but if they did such a thing, they should have been sued by AMD. You cannot tell a consumer not to use a competitor product along side with yours.
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post #18 of 326
I'm just excited to see a test using my 7970's!! lol
post #19 of 326
I remember arguing this wouldnt happen, I was wrong, mind=blown biggrin.gif
post #20 of 326
Quote:
Originally Posted by ku4eto View Post

Well, you still need to have a SLI profile ready from the drivers for the game. Although it will not be SLI, but an AFR profile.

I don't know if that's necessarily true in every case: http://www.pcgamer.com/directx-12-will-be-able-to-use-your-integrated-gpu-to-improve-performance/
Quote:
Things get more complicated with Explicit Multiadapter, which is new in DX12. Explicit Multiadapter will have two distinct API patterns: Linked GPUs and Unlinked GPUs. Linked GPUs refer to the special pairing of specific hardware, similar to what we're familiar with via SLI and Crossfire. DirectX 12 will view linked GPUs as a single GPU, allowing them to collaborate more closely and share resources in each other's rendering pipeline.
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