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post #111 of 326
Quote:
Originally Posted by Kollock View Post

The hardest part was just figuring out the API, specifically the underpinnings of windows timers, fences, etc. No one had done this before except in a few small demos so we were basically on our own to figure things out. Honestly, we had no idea if it work and we'd see decent gains. We are quite pleased to see it work reasonably well, and we still can make it work a little better/faster. The implementation for linked vs multi isn't especially different, so I would think anyone doing explicit support could support cross-vendor without huge difficulties.

It's possible many games won't support this, however, with many games built on 3rd party engines (including multiple titles on Nitrous), it's probably not going to be uncommon. I wouldn't say the support is quite automatic for Nitrous, but so long as you follow a few guidelines it should work.

Thanks, I suppose the fact you managed article worthy results going in blind speaks words. The major hurdle in this industry though being forthright is the lack of any continuity or regulation. With vendor profiling, yes it's not great and yes it's still very much neglected by both major parties in various ways - but there is an obligation there to provide a level of support.

My fear is that complacency will kick in. This isn't so much an issue right now depending on the number of pixels you are trying to push - but it's still a case of UHD needing this frame scaling. I just hope vendors reach out more so with DX12 in the way that NVIDIA has with their programmes and investments - just maybe not with trivial middleware plugins, but with actual support for things like MGPU and proper middleware management
Edited by Silent Scone - 10/27/15 at 12:49am
post #112 of 326
Quote:
Originally Posted by Myst-san View Post

I was wondering if someone can test Intel +AMD+Nvidia when the bench is out. Does it support iGPU?

It should support it. When the iGPU is enabled the system "sees" two GPUs. Just like as if two dGPUs where installed in the system.
post #113 of 326
Quote:
Originally Posted by LancerVI View Post


So in summary; since it's going to be a while before it's implemented industry wide, if at all, it shouldn't be implemented at all?

Is that what I'm reading? I wonder if you felt the same way about any feature that's added to an API when it was added. If so, and people in the business felt the same, we'd still be playing pong.
No you don't get it.
The problem is Nvidia doesn't hold the advantage.
This is why DX12 is not the Greatest any more and DX12 won't take off. This is why this feature is not exciting.
post #114 of 326
Quote:
Originally Posted by Serios View Post

No you don't get it.
The problem is Nvidia doesn't hold the advantage.
This is why DX12 is not the Greatest any more and DX12 won't take off. This is why this feature is not exciting.
Just because nVidia don't like it, it doesn't mean it won't happen.
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post #115 of 326
Neither of you know what NV like or don't like so stop with the drivel please
post #116 of 326
Quote:
Originally Posted by Silent Scone View Post

Neither of you know what NV like or don't like so stop with the drivel please
There have been enough bad practices from nVidia, so i wouldn't be surprised if they do this.
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post #117 of 326
Quote:
Originally Posted by Klocek001 View Post

there was never any war, there's just always been stubborn people on this planet.
I wonder how 290X + 980Ti does, cause if buying a second hand 290X could hold me up until 2017 that'd be just great.

Well said and a rep coming your way thumb.gif
post #118 of 326
Quote:
Originally Posted by Gedm5 View Post

AMEN

Give me AWOMEN biggrin.gif
post #119 of 326
Quote:
Originally Posted by ku4eto View Post

There have been enough bad practices from nVidia, so i wouldn't be surprised if they do this.

You mean bad crossfire drivers, bad stuttering which caused unreal average fps, "open features" which only worked on their cards, bashing other companies on alpha state games, demanding tech without paying for it, not developing any new visual tech, putting out hype which ended up a complete BS lie?
Yeah that kind of bad practice? Which I don't know... AMD are doing?

Please...
Quote:
Originally Posted by Serios View Post

No you don't get it.
The problem is Nvidia doesn't hold the advantage.
This is why DX12 is not the Greatest any more and DX12 won't take off. This is why this feature is not exciting.

After the latest drivers, nvidia showed that they can keep up on DX12 without too many issues.
When the DX12 games come out, we will know real performance with updated drivers. Maybe AMD will have advantage, maybe Nvidia. We saw consistently that each company has its strengths and each cards perform differently on different games.

AoS is a single game. It will not make, break or change anything based on, one game.
Edited by Defoler - 10/27/15 at 2:01am
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post #120 of 326
so true , it will be collective of many that will tell the full story thumb.gif
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