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[AnandTech] GeForce+Radeon: Previewing DirectX 12 Multi Adapter with Ashes of the Singularity - Page 13

post #121 of 326
For real? Thats a damn impressive trick if they can really pull that one off. Wonder if Vulkan has something similar planned?
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post #122 of 326
This will be a nice boost for those of us sitting here with our integrated gpu's in standby/off! biggrin.gif
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post #123 of 326
I can see how an AMD APU would be better than an Intel CPU in dx12 for gaming now, and the reason why Zen has a huge die size saved for the GPU, and why if its slower than Intel it will still be a great option regardless. Called this when I saw the Zen leak. Future is fusion.
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post #124 of 326
Quote:
Originally Posted by Defoler View Post

You mean bad crossfire drivers, bad stuttering which caused unreal average fps, "open features" which only worked on their cards, bashing other companies on alpha state games, demanding tech without paying for it, not developing any new visual tech, putting out hype which ended up a complete BS lie?
Yeah that kind of bad practice? Which I don't know... AMD are doing?

Please...
After the latest drivers, nvidia showed that they can keep up on DX12 without too many issues.
When the DX12 games come out, we will know real performance with updated drivers. Maybe AMD will have advantage, maybe Nvidia. We saw consistently that each company has its strengths and each cards perform differently on different games.

AoS is a single game. It will not make, break or change anything based on, one game.
Ok, i lol'd. Bad crossfire drivers is the same as bad SLI drivers.It is present on both sides. AMD are just slower with releasing those said profiles . Microstuttering - yea, stuff happens sometimes.Dunno what you mean with the open features, that work only on their card. Is there even one like that ? You have Gameworks that favours nVidia, and TXAA that runs fine on both. Or do you mean the PhysX by nVidiat that requires only nVidia hardware to run ? And i believe they did not bashed OxideDevs in any way. Unlike the lies nVidia said about "bug". Does AMD demand some tech and not paying for it ? Is that supposed to be Adaptive/Freesync of HBM ? And is HBM not new visual tech >
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post #125 of 326
Quote:
Originally Posted by ku4eto View Post

If i was AMD, i would have sued nVidia for bad marketing practices and on-purpose performance and quality reduction. Is this still a thing and present in the current drivers ? From what i know, it was indeed possible to do this, but haven't head someone still do it with such high-end GPUs around.

It is still in the driver but there were some hacked drivers which used to work until NVIDIA sued the developers. See my main rig, it has an NVIDIA card for Physx because it used to work.
Once NVIDIA moved to the APEX framework is when they simultaneously sued the physx hacked driver developer. NVIDIA has tried everything in order to stop AMD users from being able to enjoy PhysX. They even claimed that using an AMD card would result in a reduced gaming experience, false of course.
http://physxinfo.com/wiki/Hybrid_PhysX
Quote:
Originally Posted by 47 Knucklehead View Post

So what are the numbers for a Fury X + 980Ti as compared to Fury X + Fury X or 980Ti + 980Ti?

To me, that is all that matters.

While the idea of having BOTH an AMD and nVidia card in the same box is "cute", I don't see the real advantage.

Who will Crossfire/SLI work? Will it only be as good as the worst driver? What if one card has a profile for game x, but the other card doesn't? How will Crossfire perform in non-Full Screen mode? (Crossfire DOESN'T work, but SLI does a little, so what will happen?)

But to me, the biggest point is ... who is really going to go out and get a G-Sync AND FreeSync monitor? I mean I do, but only because I'm insane, but I really don't see people buying one of each. Then there is the whole issue of how G-Sync/FreeSync performs in a dual manufacturer card situation.

I'm sorry, I just don't see an advantage of doing this as opposed to picking a side and getting 2 cards.

There are no profiles. Multi adapter is implemented by the developer. It is not controlled by the driver or a driver profile. Basically the developer assigns alternating workloads, in the case of AFR, from one GPU to the other. I believe that fencing is used, in an alternating fashion, in order to achieve this.

There is no need for crossfire or sli profiles under DX12. In fact they don't work. This is truer for AMD than NVIDIA on the basis that the software, game, speaks directly to the hardware. The driver works as a minimal middle man who simply relays the information. With NVIDIA, it's a tad different because of their software side scheduling.

As fot Freesync/adaptive sync... NVIDIA supports the technology on laptops therefore their hardware supports it. Were you aware that "GSYNC", on laptops, is actually adaptive sync?
Edited by Mahigan - 10/27/15 at 4:46am
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post #126 of 326
I doubt that Nvidia, the ultimate control freak, whose business model is based on pricing, and selling "Performance" , by as many sku categories as possible, is going to allow free performance of any kind to anyone. period. Nor, would AMD for that matter.
DX 12 has plenty of "free performance", but I doubt that either of these companies would allow the market to have this benefit without paying for it. Its just a matter of who will charge more for it than the other.

Whether it happens through drivers, developer influence or closed ecosystem, there will be a way to shut it down, before this tech can flourish as it should.
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post #127 of 326
Quote:
Originally Posted by Mahigan View Post

It is still in the driver but there were some hacked drivers which used to work until NVIDIA sued the developers. See my main rig, it has an NVIDIA card for Physx because it used to work.
Once NVIDIA moved to the APEX framework is when they simultaneously sued the physx hacked driver developer. NVIDIA has tried everything in order to stop AMD users from being able to enjoy PhysX. They even claimed that using an AMD card would result in a reduced gaming experience, false of course.
http://physxinfo.com/wiki/Hybrid_PhysX
There are no profiles. Multi adapter is implemented by the developer. It is not controlled by the driver or a driver profile. Basically the developer assigns alternating workloads, in the case of AFR, from one GPU to the other. I believe that fencing is used, in an alternating fashion, in order to achieve this.

There is no need for crossfire or sli profiles under DX12. In fact they don't work. This is truer for AMD than NVIDIA on the basis that the software, game, speaks directly to the hardware. The driver works as a minimal middle man who simply relays the information. With NVIDIA, it's a tad different because of their software side scheduling.

As fot Freesync/adaptive sync... NVIDIA supports the technology on laptops therefore their hardware supports it. Were you aware that "GSYNC", on laptops, is actually adaptive sync?


It is the lack of need for profiling that concerns me in the long haul. Removing the absolute need for MGPU driver support, almost removes any obligatory requirement to support such things from the vendors. How will the contrast vary between explicit MGPU support and applications that require an SLI or Crossfire (or rather driver optimised) profile in order to support scaling. In the real world, not all developers are as enthusiastic about this level of support when it comes to the PC. Profiles at least, along with NVIDIA's currently continuing Game Ready drivers offer a steady level of support for SLI as a technology. Without this, I am not sure I would like to predict where DirectX12 will take MGPU systems, or how many studios will take this native support seriously. This to me could possibly be one of the pitfalls of opening up DX11 vacuum
Edited by Silent Scone - 10/27/15 at 5:20am
post #128 of 326
Nvidia will block this I bet.
post #129 of 326
Quote:
Originally Posted by Newbie2009 View Post

Nvidia will block this I bet.
They can't it is part of the core functionality of DX12 and bypasses drivers itself and goes straight to the hardware microsoft has the keys to DX12 not Nvidia or AMD people need to learn this DX12 is a Microsoft windows 10 thing and Microsoft control theyre own baby not AMD / Nvidia this is how low level access works the OS has total control of it not drivers.

I will say this it is like how car manufacturers have total control of theyre cars now days because theyre hands are integrated in every aspect of theyre vehicles essentially allowing them to tell you the buyer what you can and can't do with the vehicle you bought essentially the OS software vendor is what owns the vehicle not the driver / buyer in a sense some vehicle manufacturers will file lawsuits and take your vehicle from you if you tamper with the OS / software or vehicle in general in a unsupported way.

Nvidia / AMD signed a legally binding agreement and partnered with Microsoft on DX12 giving Microsoft the power / control of everything DX12 related essentially Microsoft is the shot caller and has the reigns otherwise Microsoft can flat out disable either vendor all together from being used with theyre OS's same as Linux / Macintosh / Androind / APPLE do.
Edited by rickcooperjr - 10/27/15 at 6:34am
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post #130 of 326
Quote:
Originally Posted by Newbie2009 View Post

Nvidia will block this I bet.
From what i understood, AFR doesn't use driver profiles, because it is not SLI/CFX. What they can do is, totally disable drivers if another brand dGPU is present.
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