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[AnandTech] GeForce+Radeon: Previewing DirectX 12 Multi Adapter with Ashes of the Singularity - Page 17

post #161 of 326
Quote:
Originally Posted by Kollock View Post

Quote:
Originally Posted by rickcooperjr View Post


Does Nvidia own the DX12 rights or own Microsofts windows platform NO so essentially it is Microsofts bag and they decide if the cat gets to play in said bag or as I termed it before Windows is Microsofts playground / school if Nvidia or AMD don't play well they can essentially expel them or cut them off and also sue them because of the legally binding agreement they signed when they partnered with Microsoft on Microsofts project DX12 because it isn't Nvidia or AMD's project or OS. So Microsoft can give them the shaft anytime they choose they can go full hilt or take it easy it all depends on Microsoft not AMD / Nvidias choice only Microsoft get say in this matter.


Do Nvidia or AMD have theyre own OS that is such a large ecosystem NO so essentially they will be at mercy of Microsoft again Microsoft will hold the keys not AMD / Nvidia and DX12 is Microsofts baby and Microsoft already said 100% positive the multi GPU cross vendor / manufacturer functionality is a core part of DX12. So again if Nvidia or AMD try to do anything to combat this they got Microsoft to answer to and Microsoft can essentially leave either Nvidia or AMD screwed in every sense of the word because the core platform for gaming is windows and Nvidia / AMD know this and who is the largest and most powerfull software company on the planet Microsoft so essentially Microsoft could easily ruin either companies life at anytime if they so chose.

So essentially AMD / Nvidia answer to Microsoft at end of the day and they know if they upset Microsoft they are in trouble in so many ways in essence Microsoft will have control in the windows platform with DX12.

This is a capability described in feature levels of the hardware via a query mechanism. You can read about them here: https://msdn.microsoft.com/en-us/library/windows/desktop/dn770364(v=vs.85).aspx

Naturally, any hardware is free to not enable these bits, but seeing as it is a major differentiating feature of D3D12, to not support them would obviously have marketing implications. If CrossAdapterRowMajorTextureSupported is set, then the cards are capable of being used in the manner that we are using them. There is a validation process called WHQL (pronounced wickle) where MS specifically tests this feature as well. About the only thing that is needed to be supported is the ability for the GPU to use system memory with a standard texture format.

There is also a standard swizzle format for more efficient sharing of textures between adapaters, but I'm unsure what hardware currently supports it. We hope that most future hardware will.

TY for that clarification as for my other posts do you have any comments or are you allowed to comment on them because alot of this is very important to figure out / understand as a going forward understanding that I and many others would really appreciate clarification on.
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post #162 of 326
Quote:
Originally Posted by Redwoodz View Post

Where to start...
First,PhysX was only made open source at GDC in 2015. And while it is open source to developers,you still need a CUDA enabled device to compute on gpu instead of cpu.That's still proprietary.

As of September,there are more Freesync monitors than Gsync,and they are indeed cheaper.Open source takes longer to develop,not that hard to understand.

Currently,Nvidia does not have DX12 async shaders.
@Defoler : roughly what Redwoodz said. I can add few more lines to it, but it wouldn't help explaining that AMD isn't in the wrong, while nVidia is still technically not wrong but is morally wrong on many different levels.
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post #163 of 326
Quote:
Originally Posted by Randomdude View Post

I can see how an AMD APU would be better than an Intel CPU in dx12 for gaming now, and the reason why Zen has a huge die size saved for the GPU, and why if its slower than Intel it will still be a great option regardless. Called this when I saw the Zen leak. Future is fusion.

How long have we been hearing the Future is Fusion?
Quote:
Originally Posted by ku4eto View Post

@Defoler : roughly what Redwoodz said. I can add few more lines to it, but it wouldn't help explaining that AMD isn't in the wrong, while nVidia is still technically not wrong but is morally wrong on many different levels.

We get it, you guys love AMD, they can do no wrong, move along.
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post #164 of 326
I've got a morally wrong card in my rig.
post #165 of 326
Quote:
Originally Posted by Klocek001 View Post

I've got a morally wrong card in my rig.

REPENT

THE END IS NIGH
post #166 of 326
XI. Thou shall not cripple AMD with gameworks
post #167 of 326
XII. Thou shall show your devotion to AMD every chance you get.

~AMD Loyalty Program
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post #168 of 326
Quote:
Originally Posted by ku4eto View Post

Well, you still need to have a SLI profile ready from the drivers for the game. Although it will not be SLI, but an AFR profile.
Dunno about this, but if they did such a thing, they should have been sued by AMD. You cannot tell a consumer not to use a competitor product along side with yours.
Indeed, right now I have a HD5850 and GTX 760 running alongside. The 5850 I don't use anymore, for a long time now even. Used to use it to mine, but it's no longer useful for that is it.
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post #169 of 326
Quote:
Originally Posted by 2010rig View Post

How long have we been hearing the Future is Fusion?
We get it, you guys love AMD, they can do no wrong, move along.
Okay, i am tired to make a proper argument, and you all start making fun, when you know that AMD haven't done such crap like nVidia.
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post #170 of 326
Quote:
Originally Posted by ku4eto View Post

Okay, i am tired to make a proper argument, and you all start making fun, when you know that AMD haven't done such crap like nVidia.

All your arguments revolve around:

AMD good, NVIDIA evil.
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