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[AnandTech] GeForce+Radeon: Previewing DirectX 12 Multi Adapter with Ashes of the Singularity - Page 24

post #231 of 326
Quote:
Originally Posted by looniam View Post

its nvidia saying they sell graphics cards (rendering) not physX cards. i don't know what the problem is with a manufacturer specifying the conditions their products are used.

but it seems not everyone is going to like that.

ok, fair enough. thumb.gif

Actually now that you bring that up, that is likely another reason they would want it disabled. Not that it would have happened in a million years, but they probably didn't want to get pigeon holed into the company who sells supporting-role PhysX cards, and the competition sells the big rendering cards.
Sorry AMD
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Sorry AMD
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post #232 of 326
Quote:
Originally Posted by Ultracarpet View Post

Actually now that you bring that up, that is likely another reason they would want it disabled. Not that it would have happened in a million years, but they probably didn't want to get pigeon holed into the company who sells supporting-role PhysX cards, and the competition sells the big rendering cards.

i'll completely agree with that.
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post #233 of 326
The usual AMD vs. Nvidia bullcrap aside, is this a good indication that games are going to have decent crossfire and SLI support at launch once they are on DX12?
post #234 of 326
Quote:
Originally Posted by joeh4384 View Post

The usual AMD vs. Nvidia bullcrap aside, is this a good indication that games are going to have decent crossfire and SLI support at launch once they are on DX12?

from my understanding there will be no need for SLI or crossfire profiles DX12 will have all this built into it to work out the gate but yes it will need optimized for each engine but after it is well it is a plug and play feature that works without needing further input from Nvidia or AMD the engine and the DX12 main code is what gets optimized not the game for crossfire / SLI this is how low level hardware access works.
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post #235 of 326
Quote:
Originally Posted by joeh4384 View Post

The usual AMD vs. Nvidia bullcrap aside, is this a good indication that games are going to have decent crossfire and SLI support at launch once they are on DX12?

Nope. It ultimately comes down to the developers, unless proper load balancing is somehow built into the game engines. I see that as very hard to do considering no two game is alike, but I could be wrong.
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post #236 of 326
Quote:
Originally Posted by rickcooperjr View Post

I myself can understand why AMD wouldn't do CUDA or PhysX and key thing to remember is Nvidia's history they don't play well with others so why would AMD trust them to play nicely if they jumped on that bandwagon not to mention Nvidia's notorious habit of doing proprietary stuff so who is to say had AMD jumped on that bandwagon Nvidia wouldn't isolate AMD off in one corner of the room and then take the other rest of the room for themselfs just food for thought.

I was always told look at a companies history before you think of working with them if theyre known for backstabbing or ripping off technology along with also doing malicious stuff why would you risk it so again I see why AMD made the choice not to jump in Nvidia's boat and not trust them otherwise Nvidia could have paddled said boat out in middle of ocean and threw AMD overboard and that would likely have been the case in a metaphoric way.

You're right, they were much better off not getting on the boat, while NVIDIA coasted away, and took over the GPGPU space all by themselves. AMD is years behind CUDA with OpenCL. Their marketshare is a reflection of their poor decision making.
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post #237 of 326
Quote:
Originally Posted by 2010rig View Post

Quote:
Originally Posted by rickcooperjr View Post

I myself can understand why AMD wouldn't do CUDA or PhysX and key thing to remember is Nvidia's history they don't play well with others so why would AMD trust them to play nicely if they jumped on that bandwagon not to mention Nvidia's notorious habit of doing proprietary stuff so who is to say had AMD jumped on that bandwagon Nvidia wouldn't isolate AMD off in one corner of the room and then take the other rest of the room for themselfs just food for thought.

I was always told look at a companies history before you think of working with them if theyre known for backstabbing or ripping off technology along with also doing malicious stuff why would you risk it so again I see why AMD made the choice not to jump in Nvidia's boat and not trust them otherwise Nvidia could have paddled said boat out in middle of ocean and threw AMD overboard and that would likely have been the case in a metaphoric way.

You're right, they were much better off not getting on the boat, while NVIDIA coasted away, and took over the GPGPU space all by themselves. AMD is years behind CUDA with OpenCL. Their marketshare is a reflection of their poor decision making.
Could have been much worse if AMD jumped in the boat with Nvidia and Nvidia took them on a fishing trip only to throw AMD overboard we all know Nvidia is that way they care nothing about anything but what puts money in theyre pocket not even theyre customers which was my point this is why they are so heavy about proprietary stuff and give nothing away AMD on other hand atleast tries to be fair and work with everyone even with Nvidia AMD makes attempts to benefit everyone and has done so to point they have nearly drove themselfs bankrupt.

I will put it simply Nvidia care only about themselfs and do not even care about theyre customers they only do what they need to and that is about it and in doing so charge a premium PLZ have a conversation with keplar owners and such that got screwed over when 900 series came out when alot of the keplar lineup was still pretty new. I will say this in short only way to move forward for alot of keplar owners was to upgrade hardware they just bought around 1yr before talk about short lifespan hardware.

I am going to stop before this turns into a flame war but facts are Nvidia doesn't have a good track record about playing well with others name 1 company that was a competitor that Nvidia partnered with and they didn't screw over one way or another.
Edited by rickcooperjr - 10/29/15 at 12:57pm
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post #238 of 326
Nah, this is pretty civil and doesn't have to turn into a flame war. I just think that AMD could've jumped on the CUDA and PHYSX boat, AND still continued development of OpenCL on the side. As it stands right now, not only did they miss the CUDA boat, but they are really late to the party with OpenCL.

A while ago, I was reading that CUDA owned around 90% of the GPGPU market.
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post #239 of 326
Quote:
Originally Posted by 2010rig View Post

Nah, this is pretty civil and doesn't have to turn into a flame war. I just think that AMD could've jumped on the CUDA and PHYSX boat, AND still continued development of OpenCL on the side. As it stands right now, not only did they miss the CUDA boat, but they are really late to the party with OpenCL.

A while ago, I was reading that CUDA owned around 90% of the GPGPU market.
yes very true but they had the program engineers for alot of major software in theyre back pocket drinking theyre koolaid Nvidia put alot of money into these software DEV's pockets as they also did with alot of OEM's with a form of kickbacks and such and it was borderline illegal the way they done so so again Nvidia not playing well with others.

ADOBE (you know adobe premier / photoshop and such) is one of these companies that Nvidia only had to tell them to jump and they would ask how high it is because Nvidia pretty much owns them many other software companies are like this and it has to do with money Nvidia threw theyre way and kickbacks and such.

PLZ I would like to get back on topic but I wanted to set a few things straight before I backed away.
Edited by rickcooperjr - 10/29/15 at 1:06pm
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post #240 of 326
personally, since you researched it, i am hoping you have an example with citation(s) of nvidia screwing over one of their partners but if you want to back away . . smile.gif
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