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[Destructoid]Gran Turismo Sport Announced (PS4) - Page 6

post #51 of 123
Quote:
Originally Posted by Majin SSJ Eric View Post

GT is the best racing series ever made IMO but the whole "standard cars" fiasco was a huge letdown and disappointment. As always, the de rigeur criticism of GT's inclusion of 35 GT-R's at the exclusion of many other great cars is also a sore point with me and many others. As is, the GT franchise has just become very stale and I feel like I am still playing essentially the same game that debuted almost 20 years ago, just with prettier graphics and some extras thrown in. Kaz really needs to push his talented team to innovate and create a new paradigm rather than living on the successes of the past...

wow, excellent post. Repped you because a lot of GT fans share your sentiment.
     
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post #52 of 123
GT doesn't need a huge overhaul, just some different race event types would do. Just look at DriveClub, they were trying to get the racing club feel in a racing game, but that didn't work out too well. GT7 should remain the core GT structure (get license, race events, win credit, buy more cars). But they could do a spin off like Forza Horizon. I would love to see a 500+ car open world racing game. That would be awesome.
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post #53 of 123
Quote:
Originally Posted by awdrifter View Post

GT doesn't need a huge overhaul, just some different race event types would do. Just look at DriveClub, they were trying to get the racing club feel in a racing game, but that didn't work out too well. GT7 should remain the core GT structure (get license, race events, win credit, buy more cars). But they could do a spin off like Forza Horizon. I would love to see a 500+ car open world racing game. That would be awesome.

What GT does well is add an element of maturity and class to the racing genre. If you look at GT6, the whole thing about Ayrton Senna was very well done. Also, in previous games, it's always interesting to learn about the history of car brands etc... I've always thought of Gran Turismo being quite a classy game.

But, it does serious work to it. I don't so much care about legacy models, but it needs more premium models, it needs better engine noises (not necessarily more realistic, just better) and better AI. Also, I hope with the addition of the FIA license, we start to see a more realistic race programme, similar to the way Project Cars emulates different leagues.
post #54 of 123
I first played the first installment in 1998,next morning went and bought a PSX. I have been buying playstations for 17 years mainly to play GT.
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post #55 of 123
Quote:
Originally Posted by twitchyzero View Post

wow, excellent post. Repped you because a lot of GT fans share your sentiment.

I thought GT6 was a return to form. But I agree, racing as a whole has gotten stale for me.

Driveclub on PS4 brought back some of the magic I had with the original gran turismo.
post #56 of 123
Quite honestly, I like the standard models. Yes, there are lots of "duplicates" and they don't look great, but it's the driving experience that counts. There are wayyyy to many standard cars I would never give up. You barely have time to look at the gauges, let alone stare at the car/interior because if you're seriously racing, you can barely take your eyes off the track. You go off the feel of the car.

I'm glad standards will be included, even though I won't be playing the game. Anybody that takes this franchise seriously would say the same thing. This franchise is the Fallout of racing games because of the freedom. Limiting the vehicle selection would kill the franchise, and TBQH, the vehicle selection is what drew me to the franchise in the first place, since GT1. I know the count is inflated, but it's still more than any racing game in history, not counting "duplicates".

And also TBQH, there really aren't that many exact duplicates. Just because the car looks the same, doesn't mean it is the same. Every "duplicate" has something different about it, and yes the differences can be quite small, such as small weight differences, small power differences, or left hand drive/right hand drive (country of origin), engine differences, drivetrain differences, suspension differences, body differences (which do make a difference with downforce and drag coefficient) etc, but the point is they all make a difference in the handling of the vehicle (no matter how much you tune it), which is the strong point of the entire GT franchise, the vehicles and the experience each different vehicle brings. You have to read the description of each vehicle to know the difference. The differences are evident once you drive and compare them.

If you want to be fast online, most of the challenge is the finding the best performing, fastest version of any given car, just to be competitive, so the "duplicates" do serve a purpose. Then comes tuning the car. Then comes mastering the car. Then comes mastering the track. Then comes fine tuning the car for the track. Then comes remastering the track with the car tuned for the track. That's how much it takes to be fast in GT6. It's an enthusiasts simulation game, it's not an arcade game. The only thing I want is more cars, standard or not.

Don't get me wrong though, if they could make every car premium, I would love it just as much as anybody else. The customization options are better and the cars do look better, but I know that's not possible for Polyphony to accomplish, and I'm not willing to sacrifice the large amount of diverse standard cars just because they don't look the best. If you give up standards, you would be giving up every RUF in the game, just for example, you can forget Porsche because EA has exclusivity. You'd be giving up tons of 50's, 60's, 70's, 80's, and 90's cars because most premiums are year 2000 and later. You'd be giving up tons of concept vehicles and off-the-wall cars such as Jay Leno's Tank Car. There are so many standard cars that I can't even think of all the ones I'd miss. Anybody screaming less cars is just anti-GT. More cars is what makes the franchise, Polyphony knows it, and that's why standards are staying.
Edited by r0llinlacs - 10/28/15 at 2:35am
    
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post #57 of 123
Quote:
Originally Posted by awdrifter View Post

GT doesn't need a huge overhaul, just some different race event types would do. Just look at DriveClub, they were trying to get the racing club feel in a racing game, but that didn't work out too well. GT7 should remain the core GT structure (get license, race events, win credit, buy more cars). But they could do a spin off like Forza Horizon. I would love to see a 500+ car open world racing game. That would be awesome.

It didn't work because that game just simply isn't fun to play. That and the car selection is very limited. I don't want to drive only European cars.

And I honestly don't want to drive 2 dozen S2000's. At the very least use those variants to add more customization to GT (which I thought was SERIOUSLY lacking in GT5) instead of giving me a 1000 cars with 200 of them being the only ones I actually want to drive. That's one thing Forza does better than GT5 ever did; great variety of cars and great customization, and none of that "standard & premium cars" BS. That's seriously all it is. A bunch of BS I got tired of smelling and I've only played two GT games (GT5: Prologue and GT5), which is sad because I really like how GT feels over Forza.
post #58 of 123
Quote:
Originally Posted by r0llinlacs View Post

You barely have time to look at the gauges, let alone stare at the car/interior because if you're seriously racing, you can barely take your eyes off the track. You go off the feel of the car.

https://www.youtube.com/watch?v=NeFqsWWG1qE

You've never spent enough time on a track to get in "the zone"? (or "the tunnel" as Senna would say).
I remember one time while watching an F1 race on Speed Channel, David Hobbs mentioned that Senna would like to look for the most attractive women in the crowds while he was racing.
Eventually racing a track becomes muscle memory and you do get to enjoy the view a bit.
Not that you aren't paying attention, but often I find my thoughts drifting a bit after the first few dozen laps on a familiar track.
Edited by ILoveHighDPI - 10/28/15 at 11:20am
post #59 of 123
Quote:
Originally Posted by ILoveHighDPI View Post

https://www.youtube.com/watch?v=NeFqsWWG1qE

You've never spent enough time on a track to get in "the zone"? (or "the tunnel" as Senna would say).
I remember one time while watching an F1 race on Speed Channel, David Hobbs mentioned that Senna would like to look for the most attractive women in the crowds while he was racing.
Eventually racing a track becomes muscle memory and you do get to enjoy the view a bit.
Not that you aren't paying attention, but often I find my thoughts drifting a bit after the first few dozen laps on a familiar track.

^

If you don't have "spare time" while racing, you're doing something wrong.

I can think about what I want for lunch, look at road markings and scenery, watch tyre pressure go up and down, etc. and still get a sub-8 minute clean lap of Nordschliefe Endurance in Assetto Corsa while driving the GTR GT3.
post #60 of 123
Well I'm not sure if you guys are using automatic transmissions or paddle shifters or what, but I use the clutch and H-shifter. I'm way too busy predicting which gear I should be in, rev matching, downshifting, concentrating on shifting perfectly, staying on the race line, pretty much just too busy racing to look anywhere but the road, especially on the Nordschleife. I highly doubt paying close attention to the road is "doing something wrong".
    
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