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[GURU3D] Just Cause 3 - PC Graphics Options Exposed - Page 4

post #31 of 51
Of course there will be aspect ratio adjustments, like a lot of games it will do it automatically. This game doesn't really need a fov adjustment, but it can be done in the settings.ini or .cfg.
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post #32 of 51
Quote:
Originally Posted by RadarOne View Post

No borderless window? Disappointing.
hopefully non full screen is borderless
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post #33 of 51
Quote:
Originally Posted by rcfc89 View Post

MSAA is far superior visually. SMAA is far less taxing for a reason.

Quote:
Originally Posted by SoloCamo View Post

Exactly. Lack of MSAA is a letdown, and it seems like more games are going this route unfortunately. So sick of the other very blurry alternatives. FXAA is and will always be a joke, the others aren't much better at all. If I apply FXAA even at 4k, it just ruins the whole image for me.

Sorry im going to have to disagree with both of you. Just because MSAA is more taxing dosent equal better visuals, software progresses so why cant we have a AA technique that gives us good AA, performance, and visual quality?

I did a test with GW2 running different AA seeing which gave the best performance and visual (SMAA+4xSGSSAA btw came on top)
NO AA- http://i.imgur.com/Sumeor4.png
SMAA- http://i.imgur.com/f5OeLfQ.png

Between the two I cant find a place where SMAA blurs the visual quality.
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post #34 of 51
Quote:
Originally Posted by WolfssFang View Post


Sorry im going to have to disagree with both of you. Just because MSAA is more taxing dosent equal better visuals, software progresses so why cant we have a AA technique that gives us good AA, performance, and visual quality?

I did a test with GW2 running different AA seeing which gave the best performance and visual (SMAA+4xSGSSAA btw came on top)
NO AA- http://i.imgur.com/Sumeor4.png
SMAA- http://i.imgur.com/f5OeLfQ.png

Between the two I cant find a place where SMAA blurs the visual quality.

Try it on 4k not 1080p, it's easier to see at 4k as they said 4k not 1080 as well
post #35 of 51
I can't wait I think i'll replay Just Cause 2 the graphics are still very decent.
post #36 of 51
Quote:
Originally Posted by WolfssFang View Post


Sorry im going to have to disagree with both of you. Just because MSAA is more taxing dosent equal better visuals, software progresses so why cant we have a AA technique that gives us good AA, performance, and visual quality?

I did a test with GW2 running different AA seeing which gave the best performance and visual (SMAA+4xSGSSAA btw came on top)
NO AA- http://i.imgur.com/Sumeor4.png
SMAA- http://i.imgur.com/f5OeLfQ.png

Between the two I cant find a place where SMAA blurs the visual quality.

You're arguing against facts compared to your personal opinion which is not surprising looking at your current setup. I could show you over a dozen articles and studies by reputable reviewers who judge graphics for a living stating that MSAA is far superior to other forms of AA. Typically settings that have a negative impact on performance do so because they make the game look much better. Its not rocket science.
 
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post #37 of 51
Quote:
Originally Posted by rcfc89 View Post

I could show you over a dozen articles and studies by reputable reviewers who judge graphics for a living stating that MSAA is far superior to other forms of AA..

Please do. I've been trying to find good literature on the subject and haven't gotten far.

(I expect no less than 13 links biggrin.gif)
post #38 of 51
Quote:
Originally Posted by RadarOne View Post

Please do. I've been trying to find good literature on the subject and haven't gotten far.

(I expect no less than 13 links biggrin.gif)

If you can't see the difference I have bad news.
http://international.download.nvidia.com/geforce-com/international/comparisons/watch-dogs/watch-dogs-anti-aliasing-comparison-1-smaa-vs-2x-msaa.html
 
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post #39 of 51
The only texture loss I can see (im on a work pc so the monitor is trash compared to my home pc) is on the hair, which I find very odd on how it only blurs that one texture yet no others.
Edited by WolfssFang - 10/30/15 at 9:31am
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post #40 of 51
Quote:
Originally Posted by WolfssFang View Post

The only texture loss I can see (im on a work pc so the monitor is trash compared to my home pc) is on the hair, which I find very odd on how it only blurs that one texture yet no others.

Its your monitor. Everything is much more defined. I'm at work as well on a 1080p and its night and day. Can only imagine how much better it would be on 1440p or 4k.
 
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