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[PC Gamer] 144Hz monitors and Nvidia GPUs draw surprising amounts of power - Page 13

post #121 of 131
Quote:
Originally Posted by Frankzro View Post

Yeah man seriously... I'm at the point of 120hz + or GET OUT... Really 60hz sucks monkey butts..

 

Good for you.

 

60Hz is fine for me.

   
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post #122 of 131
Quote:
Originally Posted by Cyro999 View Post

That's not true at all.

That's only a 1.2x difference. 30 to 36 is almost the same as well! If you compare 100 to 140 or 30 to 42 you'll see huge improvement in both cases.
I agree.
I can actually feel dips from 120 to 110-115(in of all things Audiosurf[card does not always slightly clock up as needed in Windows 10]) so yeah. I say feel because I think that is a large part of it.
Controls feel more sluggish as frame rates drop.

I would personally rather have constant 100hz(toss in ulmb or another stobed backlight) than 120 with lots of dips to 110.
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post #123 of 131
Thread Starter 
If a game can pull 110 fps + I can play it at high refresh rate. 110 fps + is the point where drops don't seem to bother me.

When a game I play can hold 144Hz (l4d2, 200 - 300 fps if left open) then I wish that I was running at more like 300Hz.

I still game at 60Hz most of the time since I play a lot of 3rd person games using my Xbone controller. Though you do get a benefit using the controller at higher fps, it isn't that huge of a deal. Nothing like the benefit you get while using a kb&m.

If I had more control over setting refresh for each game I play then I'd likely fine tune my refresh rates for each game. Some I'd run at 60, 80, 110+. It would be sweet if you could manually set the desired refresh rate for each game in control panel.
     
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post #124 of 131
Many games have config files you can edit. This can allow different refresh rates for these games.

If you are at 120hz you can use the half refresh option in the Nvidia control panel for games that work better at 60hz. Just never do it when running 60hz. it added soo much input delay when I tested it. Was trying to keep GW 2 @ 30fps(my poor old GTX 650ti) all the time so the huge variation in frame rates in heavy areas would be less noticeable(I find constant way better than high-low any day).
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post #125 of 131
Quote:
I still game at 60Hz most of the time since I play a lot of 3rd person games using my Xbone controller. Though you do get a benefit using the controller at higher fps, it isn't that huge of a deal. Nothing like the benefit you get while using a kb&m.

That's because of the poorer and higher latency control. The more close to perfect you are, the more the same amount of difference matters

35 to 25ms is way more important than 75 to 65ms for example
Edited by Cyro999 - 11/1/15 at 10:40am
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post #126 of 131
Thread Starter 
Quote:
Originally Posted by Nukemaster View Post

Many games have config files you can edit. This can allow different refresh rates for these games.

If you are at 120hz you can use the half refresh option in the Nvidia control panel for games that work better at 60hz. Just never do it when running 60hz. it added soo much input delay when I tested it. Was trying to keep GW 2 @ 30fps(my poor old GTX 650ti) all the time so the huge variation in frame rates in heavy areas would be less noticeable(I find constant way better than high-low any day).

I know. Just it would be nice to have something like this built into the drivers/control panel. I'm not sure if there is a good reason it's not, but, I assume it should be possible since some games have in game refresh options.

With Gsync enabled your options for Vsync in control panel are, on, off, app controlled. Yes, gsync can cover up some drops. It does not cover up everything. If you have sharp, large fps drops then you're going to notice it. I still shoot for a steady fps with this gsync monitor. I used to use Adaptive Vsync, and adaptive half in most games before getting this Gsync monitor.

I'd take a steady low fps over fluctuating high fps myself.
     
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post #127 of 131
With a 1440p, 144hz monitor my Asus strix 970 only down clocks to 899mhz or something. It doesn't really bother me. Just means that the fans have to turn on every few minutes and take the temp down when it gets up to about 58. The actual power consumption in itself, I really couldn't care less about.

This "issue" has been well known for quite some time now. I don't know why some are acting like it's some big issue.
post #128 of 131
Quote:
Originally Posted by Nukemaster View Post

I agree.
I can actually feel dips from 120 to 110-115(in of all things Audiosurf[card does not always slightly clock up as needed in Windows 10]) so yeah. I say feel because I think that is a large part of it.
Controls feel more sluggish as frame rates drop.

I would personally rather have constant 100hz(toss in ulmb or another stobed backlight) than 120 with lots of dips to 110.

because its off sync
i also limit my framerate lower to the factory screen refresh rate(sometimes i lower both but i hate vsync),for example in bf my framerate is stable with cap close to the min. fps, if it had vsync 120hz it would "lag"
the frame draw-scan would dsync and sync, jerky pic movement and also mouse control

and 120hz 144hz has nothing to do with this. recent games are so hard to keep high framerate to actually experience the difference (if there s any)
Edited by jmcosta - 11/1/15 at 4:52pm
post #129 of 131
Strange this is playing some games at 60 now feels delayed. That is with the screen and game at 60hz. since updates at 120 are faster, I would guess you see what you do with the mouse sooner as well.

Either way. I still have plenty of games that play at 60 for performance reasons.
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post #130 of 131
NVIDIA uses 2x more power than AMD @ anything higher than 120hZ

http://www.overclock3d.net/articles/gpu_displays/nvidia_s_power_draw_at_144_hz_on_desktop_is_higher_than_on_amd/1
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