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Fury X is now just as fast as GTX 980Ti in 1080p/1440p and faster in 4K - Page 15

post #141 of 165
Exactly... And nobody will care "how" is it achieved if the results/performance are the same or even better...

Recent AOTS perf. test
Edited by Szaby59 - 11/8/15 at 3:59am
post #142 of 165
Quote:
Originally Posted by Klocek001 View Post

yes but it doesn't reduce visual quality. Nvidia cards still do the post processing features in aots, just without the help of parelell compute. Turning off gw will reduce image quality. I'm all for having GW turned off on mid range cards to see which one, e.g. 390 or 970 will let you run 60fps without GW. But on $650 cards - most of GW should probably be enabled, I mean if you spend so much on a GPU you can expect it to run with most of them enabled. People who claim GW is a way of gaining the edge over AMD may be right, but why do they fail to see that most GW features have a very nice impact on visual quality (e.g. check out FC4 with HBAO+ and Enhanced godrays vs SSAO/SSBC and no Godrays, now tell me there's no difference)
Agreed.
Games HBAO+ does alot to make the game pop. It looks pretty flat without it.
The fur looks fine without hairworks but it one of my favorites.
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post #143 of 165
the thing is, I treat GW as an extra feature, which is always nice to have. I'd really like games like FC3 to have a few of them, even in post release patches, so I could replay with better quality than on my first playthrough in 2013.
I really like most of them, although I agree that running them all might be excessive in most cases. But buying a top tier I expect, better, demand from the GPU manufacturer to let me use most of these extra features.
When I had 290 1100/1600 with 4900MHz i5 2500K @1080p I couldn't even use enhanced godrays or hbao+ alone, not to mention both of them. On 980 I could use them both even though I was already running @1440p (still talking FC4 here). Such is the degree, with GW features nvidia crushes AMD.
Edited by Klocek001 - 11/8/15 at 5:03am
post #144 of 165
Quote:
Originally Posted by white owl View Post

Agreed.
Games HBAO+ does alot to make the game pop. It looks pretty flat without it.
The fur looks fine without hairworks but it one of my favorites.

The game looks flat without ambient occlusion, yes. But the difference between ssao and hbao+ is hard to tell in motion and sometimes ssao looks better to me while sometimes HBAO+ looks better..
Quote:
Originally Posted by Klocek001 View Post

yes but it doesn't reduce visual quality. Nvidia cards still do the post processing features in aots, just without the help of parelell compute. Turning off gw will reduce image quality. I'm all for having GW turned off on mid range cards to see which one, e.g. 390 or 970 will let you run 60fps without GW. But on $650 cards - most of GW should probably be enabled, I mean if you spend so much on a GPU you can expect it to run with most of them enabled. People who claim GW is a way of gaining the edge over AMD may be right, but why do they fail to see that most GW features have a very nice impact on visual quality (e.g. check out FC4 with HBAO+ and Enhanced godrays vs SSAO/SSBC and no Godrays, now tell me there's no difference)

Using SSAO instead of HBAO+ is not necessarily decreasing visual quality.

SSAO vs HBAO+ in witcher 3

http://www.geforce.com/whats-new/guides/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide#the-witcher-3-wild-hunt-nvidia-hbao-plus

sometimes one looks better sometimes the other looks better. But there is a definite performance penalty.
post #145 of 165
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post #146 of 165
Quote:
Originally Posted by semitope View Post

The game looks flat without ambient occlusion, yes. But the difference between ssao and hbao+ is hard to tell in motion and sometimes ssao looks better to me while sometimes HBAO+ looks better..
Using SSAO instead of HBAO+ is not necessarily decreasing visual quality.

SSAO vs HBAO+ in witcher 3

http://www.geforce.com/whats-new/guides/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide#the-witcher-3-wild-hunt-nvidia-hbao-plus

sometimes one looks better sometimes the other looks better. But there is a definite performance penalty.

The difference between visual quality on HBAO and SSAO is.... truly low. Yet the performance tanks hard on both vendors (but mainly AMD, cuz of overused Tesselation).

One good thing with the new 15.11 Beta drivers that i saw is that Tesselation is AMD Optimized in the 3D Application settings by default.
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post #147 of 165
Quote:
Originally Posted by ku4eto View Post

The difference between visual quality on HBAO and SSAO is.... truly low. Yet the performance tanks hard on both vendors (but mainly AMD, cuz of overused Tesselation).

One good thing with the new 15.11 Beta drivers that i saw is that Tesselation is AMD Optimized in the 3D Application settings by default.

http://www.hardocp.com/article/2015/01/12/far_cry_4_graphics_features_performance_review/4#.Vj_BGvmrTIE

There are plenty of examples out there that HBAO+ does not penalize AMD cards such as this one.

IMHO, it's the only truly useful feature of Gameworks.
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post #148 of 165
Quote:
Originally Posted by mcg75 View Post

http://www.hardocp.com/article/2015/01/12/far_cry_4_graphics_features_performance_review/4#.Vj_BGvmrTIE

There are plenty of examples out there that HBAO+ does not penalize AMD cards such as this one.

IMHO, it's the only truly useful feature of Gameworks.
When you are comparing HBAO vs SSAO vs off, you can clearly notice the difference versus OFF, but you have to specifically look at the details to know if its HBAO or SSAO. The difference can hardly be made, unless you know what you are looking for, general look is the same, as most of the time you are looking in one specific point, instead of taking a look at the scenic view. The amount of performance/quality is still dependent on the developers, although AMD CCC now has AMD Optimized Tesselation option in the 3D application settings (by default), and you still can reduce the used AA manually.
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post #149 of 165
Quote:
Originally Posted by mcg75 View Post

http://www.hardocp.com/article/2015/01/12/far_cry_4_graphics_features_performance_review/4#.Vj_BGvmrTIE

There are plenty of examples out there that HBAO+ does not penalize AMD cards such as this one.

IMHO, it's the only truly useful feature of Gameworks.
this, godrays and depth of field. hw is great in some scenes, not so much in other ones.
I have no idea what soft shadows do.
post #150 of 165
Quote:
Originally Posted by Roboyto View Post

It's not the latest drivers, but I did this back in January:  http://www.overclock.net/t/1436497/official-amd-r9-290x-290-owners-club/34380_20#post_23458320

Thanks for the link, I appreciate it.
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