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can someone help me tweak my cs:go mouse accel / sens settings.

post #1 of 14
Thread Starter 
Ok before I start, I dont want to hear hear "why are you using mouse accel, dont use mouse accel etc"

Im curious if anyone can help me tweak my sens, Im giving mouse accel another try.

I use my wrist to aim thats it no arm, I pivot on the bottom of my wrist.

settings,

sensitivity 1.84

m_customaccel 1
m_customaccel_exponent 1.24
m_customaccel_max 0
m_customaccel_scale 0.0004

any mouse accel gurus recommend anything given my style.
Edited by subreach87 - 11/1/15 at 3:01pm
post #2 of 14
Accel in CS:GO depends on fps. So yes, don't use in-game mouse accel.
post #3 of 14
I recommend using the Povohat QL accel driver :
http://accel.drok-radnik.com/

This gives a non fps dependent acceleration and you can easily configure the accel parameters from the GUI.

It seems like it does not work for Windows 10 though. The developer says he needs to pay like 500 dollars every year if he wants the driver signed. Windows 10 does not allow the driver otherwise. So sadly, now new versions will come out unless he gets sponsored or something.

For Windows 7 it works perfectly. It should also work on Windows 8, but the installation procedure is said to be more tricky.

What do you mean by tweak your sens by the way ?

I use power 2 = linear accelaration by the way, which seems most common. But maybe you have your reasons for using 1.24

I usually choose a value for the acceleration and then adjust the acceleration so I can do flicks 90 and 180 degrees that fits my muscle memory without acceleration. You can achive this in many ways. You can use a really low sens with high accel or a higer sens and lower accel.

From my experience I don't recommend choosing a too low sensitivity compared to your non accelerated sens. Sure it might sometimes feel nice to be really accurate in precision shots, but as soon as one wants to do a fast flick somwhere it feels to slow in the start.
On the other hand I use it for Team Fortress 2 where fast flicks probably are more important than in CS. Try experimenting with different combinations of sens + accel to find the sweet spot for you.
post #4 of 14
I've messed around with accel in CSGO and honestly its been a confusing journey. For one most of it is FPS based, it depends on your m_customaccel setting (1-3) which you probably already know. But on top of that between the beginning of this year and today they messed with the way the values achieve their acceleration (without including it in patch notes) and after that I stopped bothering. It is in my opinion a waste of time to try and reach a level of usability. Valve seriously ****ed up on the accel value front in CSGO to the point where its barely usable.
post #5 of 14
List JesperT said, Povohats QL mouse filter is THE best option when you want accel and tweaking it. you can alter it in the same way as you would in Quake (with user friendly userface). You customize a ton of different options, ie: acceleration (how fast it goes), power (the accel curve), offset (how fast you have move before accel kicks in), and many more.

I recommend taking a look at this video:
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post #6 of 14
Quote:
Originally Posted by JesperT View Post


It seems like it does not work for Windows 10 though. The developer says he needs to pay like 500 dollars every year if he wants the driver signed. Windows 10 does not allow the driver otherwise. So sadly, now new versions will come out unless he gets sponsored or something.

I got this working on Win10.

For OP; I use 2.5 cap, and high offset for csgo. Using ~80cm/360
Edited by shaiaz - 11/2/15 at 9:12am
post #7 of 14
It keeps coming up about acceleration.. the thing is acceleration causes inconsistency, and assuming that you could get in a state where it's not inconsistent.. a question I would ask is, how is it different than if you had no acceleration and simply increased the sensitivity to suit you better? Most pro gamers simply say 'turn it off' and they are 100% right - you're not going to improve that way. You want raw input on, mouse acceleration off in the game and enhanced pointer precision disabled in your windows setting with the slider set dead in the middle.

Also cap your fps at no higher than your monitor refresh rate, at most 2 frames greater than your monitor refresh rate. For a 60Hz panel 62 fps at most before you will start to see the game looking less smooth on screen as most monitors don't handle this scenario well. If you have a 144hz panel I suggest 142-146fps, and similarly a 120hz panel 118-122fps. Note that FPS drops cause inconsistency in your mouse movement too, so you want it stable (it should move by no more than 1-2 frames in most situations). Also use the most stable mouse polling rate you can that is higher than your refresh rate.
post #8 of 14
Thread Starter 
Yea I know about the povohat driver, but its a hassle to install so **** it.
post #9 of 14
Quote:
Originally Posted by etplayer View Post

It keeps coming up about acceleration.. the thing is acceleration causes inconsistency, and assuming that you could get in a state where it's not inconsistent.. a question I would ask is, how is it different than if you had no acceleration and simply increased the sensitivity to suit you better? Most pro gamers simply say 'turn it off' and they are 100% right - you're not going to improve that way. You want raw input on, mouse acceleration off in the game and enhanced pointer precision disabled in your windows setting with the slider set dead in the middle.

A properly configured acceleration can achieve consistency.

To answer your question, by using acceleration you have the benefit of having two (or more) sensitivities. There is a threshold to how low one can set their sensitivity before it becomes detrimental.
There's a reason quake pros use acceleration. It's because of the pros and cons of a high&low sens.

And to further expand.. A Lower sens makes tracking targets easier and reduces the lowers the skill for precision movement of the hardware (what I'm trying to say is it takes more skill on the user to move the mouse say 0.1cm to move 20px than to move 6cm for the same 20px). Everyone is told to go "low" with their sens. Newbie gamers first tips when it comes to sens is to drop it down down doowwwnnnn.

However one would be limited to how much mouse space they have. Less of a problem in these decades but deskspace was a luxury next to the full size keyboards, CRT monitors, and large tower pcs. And playing a low sens also puts one at a disadvantage should a player spawn behind the player or when scanning an area to gather information.

On the other hand, High sens makes turning a flick of a wrist but sacrifices tracking ability and requires more user precision movement of the hardware.

By using accel, one can have extremely low USABLE base sensitivity FAR beyond what would be limited by deskspace/# of times user will pick up the mouse. This is the premise of using mouse accel (where space constrictions is no longer an issue) in my opinion.

It is however heavily operator dependent to configure values to perfection and I've found from experience (2 seasons of ESEA tf2 using accel) that takes a daunting amount of time.. That acceleration curve window (youtube link provided in an earlier post) didn't exist when I used to use povohat's QL accel driver.

Valve games have never really supported acceleration well enough for pros to use.
Quote:
Originally Posted by subreach87 View Post

Yea I know about the povohat driver, but its a hassle to install so **** it.
Yeah and leagues like ESEA doesn't allow such a program..
Edited by jjpjimmy - 11/2/15 at 9:08pm
post #10 of 14
Quote:
Originally Posted by etplayer View Post

Note that FPS drops cause inconsistency in your mouse movement too, so you want it stable (it should move by no more than 1-2 frames in most situations). Also use the most stable mouse polling rate you can that is higher than your refresh rate.
csgo's/source's fps cap isn't stable anyway so might as well uncap it or fps_max 1000 to avoid some source engine glitches
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