Originally Posted by etplayer
It keeps coming up about acceleration.. the thing is acceleration causes inconsistency, and assuming that you could get in a state where it's not inconsistent.. a question I would ask is, how is it different than if you had no acceleration and simply increased the sensitivity to suit you better
? Most pro gamers simply say 'turn it off' and they are 100% right - you're not going to improve that way. You want raw input on, mouse acceleration off in the game and enhanced pointer precision disabled in your windows setting with the slider set dead in the middle.
A properly configured acceleration can achieve consistency.
To answer your question, by using acceleration you have the benefit of having two (or more) sensitivities. There is a threshold to how low one can set their sensitivity before it becomes detrimental.
There's a reason quake pros use acceleration. It's because of the pros and cons of a high&low sens.
And to further expand.. A Lower sens makes tracking targets easier and reduces the lowers the skill for precision movement of the hardware (what I'm trying to say is it takes more skill on the user to move the mouse say 0.1cm to move 20px than to move 6cm for the same 20px). Everyone is told to go "low" with their sens. Newbie gamers first tips when it comes to sens is to drop it down down doowwwnnnn.
However one would be limited to how much mouse space they have. Less of a problem in these decades but deskspace was a luxury next to the full size keyboards, CRT monitors, and large tower pcs. And playing a low sens also puts one at a disadvantage should a player spawn behind the player or when scanning an area to gather information.
On the other hand, High sens makes turning a flick of a wrist but sacrifices tracking ability and requires more user precision movement of the hardware.By using accel, one can have extremely low USABLE base sensitivity FAR beyond what would be limited by deskspace/# of times user will pick up the mouse.
This is the premise of using mouse accel (where space constrictions is no longer an issue) in my opinion.
It is however heavily operator dependent to configure values to perfection and I've found from experience (2 seasons of ESEA tf2 using accel) that takes a daunting amount of time.. That acceleration curve window (youtube link provided in an earlier post) didn't exist when I used to use povohat's QL accel driver.
Valve games have never really supported acceleration well enough for pros to use.
Originally Posted by subreach87
Yea I know about the povohat driver, but its a hassle to install so **** it.
Yeah and leagues like ESEA doesn't allow such a program..Edited by jjpjimmy - 11/2/15 at 9:08pm