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can someone help me tweak my cs:go mouse accel / sens settings. - Page 2

post #11 of 14
Quote:
Originally Posted by jjpjimmy View Post


By using accel, one can have extremely low USABLE base sensitivity FAR beyond what would be limited by deskspace/# of times user will pick up the mouse. This is the premise of using mouse accel (where space constrictions is no longer an issue) in my opinion.

Sounds like a sensible reason for using accel, provided you wouldn't do better out of improving consistency in other ways or with a mousepad catering to the needs of the game. If it's indeed working well for quake players then maybe it's to do with reaction times in quake. I'd prefer upping the polling rate as a way of solving that.

As to low sensitivity in quake I'm not sure it would be the right choice or wrong choice, as I've only played some quake clones and using a medium-low sensitivity (which seemed right at the time). A lot of games low sens just works so long as you improve other habbits like being cautious, cornering properly (in csgo) being more aware of surroundings, making sure you can still do a 180 and some reasonable headphones.

I think most people should prefer some more exacting methods to improve consistency further like a high refresh monitor, framerate caps within the spec of the monitor and stable mouse polling rate 250Hz-1000Hz for improving consistency beyond just disabling mouse accel or other built in annoyances.

I'm also unsure all the details in the gsync/freesync argument but I have an idea I wouldn't want either the frame rate or the refresh rate jumping, wether it jumps up or down is not relevant because an upward jump means you get more movement out of nowhere. It may be smooth, but I guess the better solution is either get a 250Hz monitor or wait for them to be mainstream.
post #12 of 14
Quote:
Originally Posted by qsxcv View Post

Quote:
Originally Posted by etplayer View Post

Note that FPS drops cause inconsistency in your mouse movement too, so you want it stable (it should move by no more than 1-2 frames in most situations). Also use the most stable mouse polling rate you can that is higher than your refresh rate.
csgo's/source's fps cap isn't stable anyway so might as well uncap it or fps_max 1000 to avoid some source engine glitches
>:/ I wish CS:GO would support multi threading. My FX-8350 got completely pooped on by their animation update. 250-300fps->40-150
post #13 of 14
m accel 1 , exponent 1.24 dear lawd, u also didnt list ur gear

1 is the accel that everyone says u cant use consistently and i kinda agree. 3 is like a filter, feels good for me and braxton sniper.gif

https://www.youtube.com/watch?v=ZR8ITMKZYBE

mionix castor
1600 DPI
sens .420 wheee.gif
m_customaccel 3
m_customaccel_exponent 1.059
m_customaccel_max 0
m_customaccel_scale 0.00000
m_mousespeed 0
m_rawinput 0
Edited by Scrimstar - 11/4/15 at 5:34pm
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i7
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CPUMotherboardGraphicsRAM
i7 930@3.72GHz (x22.0; 1.152V) Gigabyte UD3R ASUS 1070 ROG OC OCZ Gold XTC 1333MHz 12GB 
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W10 Pro 64 bit LG Electronics Gaming 24GM77 144hz 1ms CM NovaTouch, K95 Brown RGB Antec TruePower Quattro 1k 
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post #14 of 14
Quote:
Originally Posted by etplayer View Post

If it's indeed working well for quake players then maybe it's to do with reaction times in quake. I'd prefer upping the polling rate as a way of solving that.

As to low sensitivity in quake I'm not sure it would be the right choice or wrong choice, as I've only played some quake clones and using a medium-low sensitivity (which seemed right at the time). A lot of games low sens just works so long as you improve other habbits like being cautious, cornering properly (in csgo) being more aware of surroundings, making sure you can still do a 180 and some reasonable headphones.

Quake is a Deathmatch game where the enemy can spawn in various locations of the map. It requires the play to constantly scan and gather new information. TF2 is a bit similar as well, with many flanking positions (on most maps) and class based game-play requires situational knowledge to make the best decisions. Competitive L4D2 as well, especially as survivors.
A game like CS usually holds angles and clears positions, so it's not necessary to scan as often.

so... yeah..The number of games that benefit using acceleration are fairly low. In the end, I just wanted to bring further insight into why accel isn't simply "****", "it makes you worse". There are definite cons and I've mentioned those as well (user-setup).
Quote:
Originally Posted by Scrimstar View Post

m accel 1 , exponent 1.24 dear lawd, u also didnt list ur gear

1 is the accel that everyone says u cant use consistently and i kinda agree. 3 is like a filter, feels good for me and braxton
Here are the value properties...
0: custom accelaration disabled
1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.
3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
Edited by jjpjimmy - 11/4/15 at 8:37pm
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