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[WCCFTECH]Star Citizen 1.3 Performance Analysis - Page 3

post #21 of 40
wow. I can tell who follows the game and who doesnt. because if you do a little research, and read the weekly updates from RSI, youll see what the devs are currently working on. This week's ATV they talked with the devs who are in charge of optimizing how the game utilizes the cpu, and gpu. It was the weekly interview, in ATV. The only optimization that has really been done so far is " the low hanging fruit" or easy , not as time consuming stuff. They have to wait until more features are implemented to do optimization, because they could spend all that time optimizing the current build, and add a feature next week that breaks all that optimization, and it needs to be redone. They have explained it time and time again , in their ATV, RTV, 10 ftc, and weekly and monthly updates. The information is there.
Edited by drm8627 - 11/5/15 at 9:07pm
post #22 of 40
Why benchmark an Alpha? A Beta, sure, but an Alpha?

This game is going to go through MANY drastic changes before getting a Released sticker, so why bother benchmark it? The code is still very much a work in progress.
post #23 of 40
Quote:
Originally Posted by Malinkadink View Post

Why are people upset about benchmarking an alpha? The game is on 1.3, seems the game has been out for a bit now, they're taking people's money and letting them play, so it's only fair to bench the game and see how it runs on different hardware. Seems like games can just label themselves as an alpha and get away with being incomplete. 1.0 used to mean a game was in its final complete form, now all of that is just thrown out the window and games are releasing as alphas, and staying as such for an indefinite amount of time. Looking at you DayZ.

You're the kind of person that snatches a drawing from an artist while saying "Woooowwww, nice drawing! It looks a little unfinished though..."

Star Citizen is in Alpha for a reason and that reason, as the artist would tell you, is: "I'm not done yet!"
post #24 of 40
Quote:
Originally Posted by Malinkadink View Post

Seems like games can just label themselves as an alpha and get away with being incomplete. 1.0 used to mean a game was in its final complete form, now all of that is just thrown out the window and games are releasing as alphas, and staying as such for an indefinite amount of time.

The game isn't 1.0 yet. It is alpha 1.3. The article has incorrectly labelled it. Funnily enough, they were going to call it just 1.x a while ago (without the "alpha" prefix), but people kicked up a stink for this very reason. There is this perception that 1.0 is something special and people equate it with stable. That is really only true if you follow semver. Version numbers are arbitrary.
Edited by randomizer - 11/6/15 at 3:49am
    
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post #25 of 40
Quote:
Originally Posted by randomizer View Post

The game isn't 1.0 yet. It is alpha 1.3. The article has incorrectly labelled it. Funnily enough, they were going to call it just 1.x a while ago (without the "alpha" prefix), but people kicked up a stink for this very reason. There is this perception that 1.0 is something special and people equate it with stable. That is really only true if you follow semver. Version numbers are arbitrary.

Yep! Numbers really mean nothing anymore. Look at Firefox, they were for awhile, although may still be doing it, releasing every update as a new 1.x build. That was just because they wanted to catch up with Chrome/IE. And with AMD, the GPU's jumped from the Radeon HD 7xxx/8xxxm series to 2xx series.

So why are people upset about this?
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post #26 of 40
Quote:
Originally Posted by drm8627 View Post

wow. I can tell who follows the game and who doesnt. because if you do a little research, and read the weekly updates from RSI, youll see what the devs are currently working on. This week's ATV they talked with the devs who are in charge of optimizing how the game utilizes the cpu, and gpu. It was the weekly interview, in ATV. The only optimization that has really been done so far is " the low hanging fruit" or easy , not as time consuming stuff. They have to wait until more features are implemented to do optimization, because they could spend all that time optimizing the current build, and add a feature next week that breaks all that optimization, and it needs to be redone. They have explained it time and time again , in their ATV, RTV, 10 ftc, and weekly and monthly updates. The information is there.

It's hard to track everything; i have a newsletter from them but i didn't watch all of those videos religiously for over 2 years or even any at all recently.

45fps on a 6600k in a singleplayer environment is well past major alarm bells; it must be bad for them to quadruple performance with optimizations in a relatively short time approaching release.
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post #27 of 40
Quote:
Originally Posted by Cyro999 View Post

It's hard to track everything; i have a newsletter from them but i didn't watch all of those videos religiously for over 2 years or even any at all recently.

45fps on a 6600k in a singleplayer environment is well past major alarm bells; it must be bad for them:thumb: to quadruple performance with optimizations in a relatively short time approaching release.

45 fps on a 6600k doesnt mean squat on an unoptimised, unfinished game. it means absolutely nothing. There is barely even a game to play right now, most of their work is going towards getting the tech right for the game. There is legitimately no point whatsoever in focusing on optimizing at this point. Its counter intuitive .
post #28 of 40
I don't see anything alarming really. Quads are getting maxed out in many games these days, this one supposedly will be the most technically advanced game of em all.
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post #29 of 40
game is highly unoptimized with performance all over the place... not sure what the point in benching it is.. its still in alpha
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post #30 of 40
I have a feeling this game will be a failure based on employee complaints and the fact that there is an overwhelming amount of features this game is supposed to have. The plan for it may be too ambitious. It will also take another 4 years before the release date and by then the interest will diminish, graphics will be outdated, and the number of bugs will be crazy-high.
Edited by MonarchX - 11/6/15 at 9:00am
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