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[Various] Fallout 4 Leaked Gameplay Footage and Screenshots (Seventh Update) - Page 17

post #161 of 497
Quote:
Originally Posted by moocowman View Post

You're just joking, right?
No. Why would I be? Is expecting a laser to travel in a straight line in a AAA title that likely cost well over 10 million dollars to make really that beyond the pale?
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post #162 of 497
Thread Starter 
Quote:
Originally Posted by Olivon View Post

Another gameplay video (following the last video) with all the perks showed :

http://vid.me/Vw0n

Good find, I found a few more too I will upload them to vimeo when I get a chance to get on my computer thumb.gif
post #163 of 497
lol at some of the comments.
IMHO the graphics are good enough for me to enjoy and get immersed in the game world.
That is good enough for me with this type of game.
And, mods.
I know I know shouldn't have to rely on mods to make game better blah blah.
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post #164 of 497
Quote:
Originally Posted by Chakravant View Post

No. Why would I be? Is expecting a laser to travel in a straight line in a AAA title that likely cost well over 10 million dollars to make really that beyond the pale?

You realize by treating games like this, which include skill bases for accuracy and ability use, to act like a FPS as far as weapon accuracy, you ruin the point of the skill system.

Also, if you've ever fired a gun in real life you know that if you arent skilled enough (see the tie in here) to hold it properly, your projectiles will appear to go in wildly inaccurate directions. You shoot at a 0deg angle, but are holding it wrong (eg, poor grip) and it goes 15deg off course, then recoil... rinse and repeat. Now, as skill/experience with grip etc increases, you tend to hit your target more. I'd say that's a fair view of natural progression.

Its ok to have FPS with actually accurate weapons, because the assumption is that these are trained career soldiers... shooting is kind of in the job description biggrin.gif

edit: also, this has nothing to do with it being a AAA title... money spent does not equal product end result. Look at all these indy titles out there.
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post #165 of 497
Quote:
Originally Posted by Valor958 View Post

You realize by treating games like this, which include skill bases for accuracy and ability use, to act like a FPS as far as weapon accuracy, you ruin the point of the skill system.

Also, if you've ever fired a gun in real life you know that if you arent skilled enough (see the tie in here) to hold it properly, your projectiles will appear to go in wildly inaccurate directions. You shoot at a 0deg angle, but are holding it wrong (eg, poor grip) and it goes 15deg off course, then recoil... rinse and repeat. Now, as skill/experience with grip etc increases, you tend to hit your target more. I'd say that's a fair view of natural progression.

Its ok to have FPS with actually accurate weapons, because the assumption is that these are trained career soldiers... shooting is kind of in the job description biggrin.gif
Where to begin...

To start with, I have no issue with an accuracy mechanic. One can still have an accuracy mechanic and lasers that travel in a straight line. The end point can miss the target while still being straight from the hit location to the "barrel". Your argument makes no sense.

I can't believe I have to say this, but a laser fires differently than a firearm. There is no kick from the massless projectile. Grip and trigger squeeze are mitigated quite a bit when one has absolutely no recoil. This is seen in real life, as a novice can fire a .22 pistol more accurately than a 9mm, even without being trained in how to handle the weapon. Reality itself disagrees with you on this point.
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post #166 of 497
Thread Starter 
Here's two more videos:
Quote:


Updated OP
post #167 of 497
Quote:
Originally Posted by Chakravant View Post

No. Why would I be? Is expecting a laser to travel in a straight line in a AAA title that likely cost well over 10 million dollars to make really that beyond the pale?

Is it really the laser bending? That red trail looks like a plasma trail left by the laser, not the laser itself.

Either way, it just seems like a very nitpicky complaint when you're talking about a series in which you regularly battle super-mutants and stimpaks can instantly heal broken limbs. I guess you're not, but I'm definitely able to suspend my disbelief pretty far when it comes to this game.
post #168 of 497
It looks just fine graphically and honestly I don't really care about that. The game itself on the other hand looks like alot of fun, can't wait for it.
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post #169 of 497
Quote:
Originally Posted by Chakravant View Post

Where to begin...

To start with, I have no issue with an accuracy mechanic. One can still have an accuracy mechanic and lasers that travel in a straight line. The end point can miss the target while still being straight from the hit location to the "barrel". Your argument makes no sense.

I can't believe I have to say this, but a laser fires differently than a firearm. There is no kick from the massless projectile. Grip and trigger squeeze are mitigated quite a bit when one has absolutely no recoil. This is seen in real life, as a novice can fire a .22 pistol more accurately than a 9mm, even without being trained in how to handle the weapon. Reality itself disagrees with you on this point.

Recoil has very little to do with accuracy, most of the recoil (in "traditional" firearms) is caused by the projectile leaving the muzzle of the weapon and in most modern firearms they have mechanisms designed to delay the recoil felt by the shooter (like buffer springs or slides). By time the recoil hits you the projectile is long gone.

Example: https://www.youtube.com/watch?v=ySO0EWIlOKc
Notice how the slid begins to move after the projectile leaves the muzzle and even then it absorbs a good amount of momentum before the weapon actually begins to move. At this point the projectile is likely already at it's intended destination.

In addition, Proper Handling (grip), trigger squeeze have less than nothing to do with the recoil of the weapon because both of these things occur well before the projectile leaves the muzzle and the effects of recoil are felt. However each of these things can have an absolutely devastating effect on how accurate your fire is especially on lighter weapons. You're likely to be just as inaccurate with a "massless" projectile weapon as you are a "traditional" firearm. Probably why those storm troopers couldn't hit anything.
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post #170 of 497
Quote:
Originally Posted by moocowman View Post

Is it really the laser bending? That red trail looks like a plasma trail left by the laser, not the laser itself.
How many high capacity lasers have you worked with? Plasma trails don't follow lasers often, and when they do they are just as straight as the laser. You're just digging a deeper hole here.
Quote:
Either way, it just seems like a very nitpicky complaint when you're talking about a series in which you regularly battle super-mutants and stimpaks can instantly heal broken limbs. I guess you're not, but I'm definitely able to suspend my disbelief pretty far when it comes to this game.
One person's suspension of disbelief is another's lack of immersion.
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