Originally Posted by Chakravant
No. Why would I be? Is expecting a laser to travel in a straight line in a AAA title that likely cost well over 10 million dollars to make really that beyond the pale?
You realize by treating games like this, which include skill bases for accuracy and ability use, to act like a FPS as far as weapon accuracy, you ruin the point of the skill system.
Also, if you've ever fired a gun in real life you know that if you arent skilled enough (see the tie in here) to hold it properly, your projectiles will appear to go in wildly inaccurate directions. You shoot at a 0deg angle, but are holding it wrong (eg, poor grip) and it goes 15deg off course, then recoil... rinse and repeat. Now, as skill/experience with grip etc increases, you tend to hit your target more. I'd say that's a fair view of natural progression.
Its ok to have FPS with actually accurate weapons, because the assumption is that these are trained career soldiers... shooting is kind of in the job description
edit: also, this has nothing to do with it being a AAA title... money spent does not equal product end result. Look at all these indy titles out there.