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[Various] Fallout 4 Leaked Gameplay Footage and Screenshots (Seventh Update) - Page 35

post #341 of 497
Quote:
Originally Posted by r0llinlacs View Post



Who wants to play Fallo.... erm minecraft?

Sorry but these textures are inexcusable. I saw better textures in 2002.

What you tripping over? The textures look good. Not sure what games you were playing back in 2002 but I remember games looking more like this...




Embellish much?
     
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post #342 of 497
Quote:
Originally Posted by Chargeit View Post

What you tripping over? The textures look good. Not sure what games you were playing back in 2002 but I remember games looking more like this...




Embellish much?

http://i.imgur.com/uMynada.jpg

I'm not embellishing or even exaggerating. The brick wall texture looks like it's from 2003. Look at the full res photo.
    
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post #343 of 497
Quote:
Originally Posted by r0llinlacs View Post

http://i.imgur.com/uMynada.jpg

I'm not embellishing or even exaggerating. The brick wall texture looks like it's from 2003. Look at the full res photo.

First you are blind. Second you compare different diffuse.Red Bricks != Concrete

And ofc they are different because fallout 4 is not photorealistic like gta.

If we want to talk about texture quality the texel density of fallout 4 for an open world game is quite high.
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post #344 of 497
Quote:
Originally Posted by ryboto View Post

MAYBE the environments are comparable, but the character models in Crysis 3 were better. We really haven't had anyone get skin tone/faces as good since then, have we?

I'd argue that Ryse surpasses Crysis 3 in every way including faces.
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post #345 of 497
Quote:
Originally Posted by Chargeit View Post

What you tripping over? The textures look good. Not sure what games you were playing back in 2002 but I remember games looking more like this...




Embellish much?

Then 2003 hit with titles that look 100% better. Tom Clancy's Splinter Cell... you get the idea. Games may have had fewer polygons and looked pretty bad but video cards only had a max of 32 to 64mb of ram. Rare occasion 128mb. My god Return to Castle Wolfenstein has better textures. I still play it too.

2001: Return to Castle Wolfenstein



They are not even using parallax texture maps in FO4! How hard is that to do?
Edited by SpeedyVT - 11/5/15 at 10:39am
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post #346 of 497
Quote:
Originally Posted by Nvidia Fanboy View Post

I'd argue that Ryse surpasses Crysis 3 in every way including faces.

Same year, same engine. If anything, Ryse helps the argument for better looking games.
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post #347 of 497
Quote:
Originally Posted by SpeedyVT View Post

Warning: Spoiler! (Click to show)
Then 2003 hit with titles that look 100% better. Tom Clancy's Splinter Cell... you get the idea. Games may have had fewer polygons and looked pretty bad but video cards only had a max of 32 to 64mb of ram. Rare occasion 128mb. My god Return to Castle Wolfenstein has better textures. I still play it too.

2001: Return to Castle Wolfenstein



They are not even using parallax texture maps in FO4! How hard is that to do?





     
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post #348 of 497
Quote:
Originally Posted by SpeedyVT View Post

Then 2003 hit with titles that look 100% better. Tom Clancy's Splinter Cell... you get the idea. Games may have had fewer polygons and looked pretty bad but video cards only had a max of 32 to 64mb of ram. Rare occasion 128mb. My god Return to Castle Wolfenstein has better textures. I still play it too.

2001: Return to Castle Wolfenstein



They are not even using parallax texture maps in FO4! How hard is that to do?

Parallax mapping is an enhancement of bump mapping. Bump mapping every single texture in an open world game is just stupid.

For these bricks mostly you need normal maps.
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post #349 of 497
Quote:
Originally Posted by sugarhell View Post

Parallax mapping is an enhancement of bump mapping. Bump mapping every single texture in an open world game is just stupid.

For these bricks mostly you need normal maps.

Graphics cards can easily parallax these days. Nearly second nature with the loss of 1-3 fps from the max at most. Now lighting and shading over a parallax can get intense if you don't set a limit. Plus you can easily FOD the textures by distance, they don't have to enable so far away.
Edited by SpeedyVT - 11/5/15 at 10:57am
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post #350 of 497
Quote:
Originally Posted by SpeedyVT View Post

Graphics cards can easily parallax these days. Nearly second nature with the loss of 1-3 fps from the max at most.

No. I think you are confusing games that are not open world without realtime shadows and lightning.
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