Originally Posted by facePlanted
I have a decent rig: 4770K, 16GB ram, GTX 980 and played around 200 hours of Borderlands 2 on Windows
then I moved to Linux and played till now around 50 hours.
Can't tell the difference.
I have frames capped at 60 fps, when online and full of enemies and bullets it occasionally drops to 40-50 fps
but that happened also on Windows.
About Valve Linux ports, those are my results with CS:GO:
min: 170 fps
avrg: 220 fps
peaks: 260 fps
Originally Posted by Chakravant
The difference is easy enough to see, as there are numerous Youtube videos showing both split screen. The Linux version lacks VSync as well, so while you may not be sensitive or just have that good a rig, there will be tearing for most people.
I did mistype there. I meant to question ports on Steam in general. I agree Valve has made a lot of progress on (and put a lot of work into) their ports.
Checked now and there are both the VSync option and the frame cap, same as on Windows, in Borderlands 2 on Linux.
Tearing is the worst artifact, most games don't have tearing but yes there is occasional tearing in Borderlands 2.
!!! I'm happy to report that today I got a new screen: Dell P2415Q, it's a 23.8" 4K (UHD-1) IPS screen ( https://pcpartpicker.com/part/dell-monitor-p2415q
so I plugged the displayport cable, turned on the screen and didn't have to restart the window manager nor the nvidia-settings panel: got recognized plug&play and ready to be positioned in the Layout.
This is my first 4K screen on Linux and everything went as expected / hoped: fonts are super tiny but readable with size 7-9
and super crisp gorgeous at higher dots.
I'll use this screen just to display an insane amount of text in terminals (servers stuff) but for fun, I tried my favourite game, Xonotic, at resolution 3840x2160 (maxed)
getting 180 fps on space maps and 150 fps on more complex maps.
Tried also Broforce, which works beautifully on Linux, made 4K vs 1080p (upscaled) screens:
1080p upscaled to 4K: http://postimg.org/image/tqwavuxdr/full/
(just to check if the 4K resolution was actually being used by the game)