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[TechSpot] New Ashes of the Singularity DX11/12 tests. 1080p, 1440p, and 4K - Page 2

post #11 of 52
Quote:
Originally Posted by Prophet4NO1 View Post

DX12 is not looking like the game changer people thought it would be. Except that mixed GPU test that came out a week or so ago. Still early but so far things have been all over the board since the first test where shown for Ashes.

The hype will fade as more games show this. They say in the source article since they used a 6700k that's why there isn't much difference dx12/11. I am now wondering if drivers aren't going to be optimized in dx12 then it's going to just be flat performance for hardware. You buy a new gpu and it performs the same throughout its lifespan. This makes me think overclocking or buying a new gpu will be your only choice for faster performance. Now i just wonder if games will have varying performance in dx12 as well like in dx11. So if games will perform differently then your stuck with what you get. I.E.: Don't like the performance your getting in Witcher4? Buy a new gpu and or brand that runs it better. Won't be waiting around for drivers to help fix it.
post #12 of 52
Quote:
Originally Posted by Prophet4NO1 View Post

DX12 is not looking like the game changer people thought it would be. Except that mixed GPU test that came out a week or so ago. Still early but so far things have been all over the board since the first test where shown for Ashes.
It started as a shallow commentary, but great plot twist in the middle and cliffhanger in the end. Very much a thriller novel.thumb.gif
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post #13 of 52
Quote:
Originally Posted by dagget3450 View Post

The hype will fade as more games show this. They say in the source article since they used a 6700k that's why there isn't much difference dx12/11. I am now wondering if drivers aren't going to be optimized in dx12 then it's going to just be flat performance for hardware. You buy a new gpu and it performs the same throughout its lifespan. This makes me think overclocking or buying a new gpu will be your only choice for faster performance. Now i just wonder if games will have varying performance in dx12 as well like in dx11. So if games will perform differently then your stuck with what you get. I.E.: Don't like the performance your getting in Witcher4? Buy a new gpu and or brand that runs it better. Won't be waiting around for drivers to help fix it.

Most likely DX12 increase performance will come on the next iterations of GPUs, once more DX12 improvements in the hardware comes to both companies.
Right now, they are both running main DX11 hardware cards with DX12 patches either in hardware or software. But the full benefit we will see hopefully next year.

Even the first DX11 cards weren't absolutely amazing in it. And since this is only one game, which seems to less focus on compute and less on the new visuals through DX12, we will see actually quality improvements in other DX12 games instead once they come out.
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post #14 of 52
This has been interesting. I remember that one "290X matching/beating 980 Ti" chart everyone was flipping out over despite no other review showing the same thing, then all the claims about asynchronous compute and how AOTS proved Maxwell was doomed in the DX12 era, then the Fable benchmarks showing the 980 Ti vastly outperforming the Fury X in actual compute sections (ie. compute shaders and dynamic GI), then AOTS and Fable Legends both showing even a reference 980 Ti coming out on top, then excuses about how they only do "5% async compute", and now maintenance of the assumption that GCN really will do better with DX12 because of async shaders even though the only supposed evidence shows little to no benefit and has been relegated to being meaningless... except the part where this one benchmark is the only reason any value was attributed to async shaders in the first place, but now shows no such thing.

Still, the assumption persists that asynchronous compute will be Maxwell's doom or that even single-precision compute in general is weak on Maxwell, despite no such evidence.
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post #15 of 52
Quote:
Originally Posted by Serandur View Post

This has been interesting. I remember that one "290X matching/beating 980 Ti" chart everyone was flipping out over despite no other review showing the same thing, then all the claims about asynchronous compute and how AOTS proved Maxwell was doomed in the DX12 era, then the Fable benchmarks showing the 980 Ti vastly outperforming the Fury X in actual compute sections (ie. compute shaders and dynamic GI), then AOTS and Fable Legends both showing even a reference 980 Ti coming out on top, then excuses about how they only do "5% async compute", and now maintenance of the assumption that GCN really will do better with DX12 because of async shaders even though the only supposed evidence shows little to no benefit and has been relegated to being meaningless... except the part where this one benchmark is the only reason any value was attributed to async shaders in the first place, but now shows no such thing.

Still, the assumption persists that asynchronous compute will be Maxwell's doom or that even single-precision compute in general is weak on Maxwell, despite no such evidence.

The fact still remains that AMD are seeing solid gains, regardless of the hyperbole.
post #16 of 52
Quote:
Originally Posted by Gumbi View Post

The fact still remains that AMD are seeing solid gains, regardless of the hyperbole.

Yes, but at the cost of performance at DX11, which is what all current games are running. And with windows 10 being a requirement, right now it won't matter to 65% of the market, at all.
By the time that solid gains actually matter, maxwell will be replaced. And then it won't matter even more.
Edited by Defoler - 11/4/15 at 12:57am
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post #17 of 52

Summary :

 

on AMD side   == DX12> DX11

on Nvidia side == DX11 > DX12

 

weird....

post #18 of 52
Quote:
Originally Posted by Defoler View Post

Yes, but at the cost of performance at DX11, which is what all current games are running. And with windows 10 being a requirement, right now it won't matter to 65% of the market, at all.
By the time that solid gains actually matter, maxwell will be replaced. And then it won't matter even more.

That doesn't make it irrelevant though.

AMD are definitely dropping the ball as regards DX11 for CPU limited games (seeing a 290 get trounced bya 750ti is painful but reality), but saying it's irrelevant is untrue.
post #19 of 52
I would have liked to have a CPU bottleneck test scenario more then this. Wasn't DX12 for more improvement of CPU bottleneck then the GPU bottleneck ?
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post #20 of 52
Thread Starter 
Quote:
Originally Posted by BiG StroOnZ View Post

These benchmarks must be fake because AMD cards have Asynchr0n0us C0mput3 and there's nothing NVIDIA could ever do in drivers to improve DX12 performance... rolleyes.gif

This. biggrin.gif

Quote:
Originally Posted by Xuper View Post

Summary :

on AMD side == DX12> DX11
on Nvidia side == DX11 > DX12

weird....

Not really. Across the board for the 980Ti vs Fury X, nVidia beats AMD in BOTH DX11 and DX12. Same for the 980 vs 390X, nVidia beats AMD in both DX11 and DX12. It is only when you drop down to the next lower tier of cards (970 vs 390) that AMD beats nVidia in DX12, but nVidia ties it up when it switches to DX11. Now when you get to the 960 vs 380, that is where AMD finally beats nVidia regardless of DX11 or DX12.
Edited by 47 Knucklehead - 11/4/15 at 4:04am
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Overclock.net › Forums › Industry News › Software News › [TechSpot] New Ashes of the Singularity DX11/12 tests. 1080p, 1440p, and 4K