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[TechSpot] New Ashes of the Singularity DX11/12 tests. 1080p, 1440p, and 4K - Page 6

post #51 of 52
OpenCL async compute makes no sense because nvidia don't like OpenCL, so it might be CUDA which is what you're thinking of and secondly it's a dx12 feature.

I still find it hard to believe that nvidia can't do async compute with Maxwell 2 and the cocurrent kernel execution pedigree they have. They can already do something similar with CUDA and leveraging it for PhysX. Or it perhaps doesn't make much sense for them do so if their shader utiliization is already good enough.

otoh it makes much more sense for AMD to push it so that they can bring the point of competition to shader horsepower.
    
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post #52 of 52
Quote:
Originally Posted by gamervivek View Post

OpenCL async compute makes no sense because nvidia don't like OpenCL, so it might be CUDA which is what you're thinking of and secondly it's a dx12 feature.

I still find it hard to believe that nvidia can't do async compute with Maxwell 2 and the cocurrent kernel execution pedigree they have. They can already do something similar with CUDA and leveraging it for PhysX. Or it perhaps doesn't make much sense for them do so if their shader utiliization is already good enough.

otoh it makes much more sense for AMD to push it so that they can bring the point of competition to shader horsepower.

I think you're thinking of HyperQ, that's also been discussed in depth in regards to Async.

Maxwell v2 may be capable of doing it, but right now it looks like they also take a major performance hit when doing so.
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