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[Gamespot] Blizzard Will No Longer Report World of Warcraft Subscriber Numbers. - Page 5

post #41 of 69
Quote:
Originally Posted by Foolsmasher View Post

Duncan Jones has made some great movies, not sure what you're on about. Were you expecting Oliver Stone to direct and Daniel Day Lewis to star? How serious does Orcs and Humans need to be for ya "Bro"?
Quote:
Originally Posted by Defoler View Post

Source code is actually a pretty good movie.
He also directed moon, which I also think is a great movie.
Who do you want them to bring? Michael Bay? That every time an orc sneezes an explosion happens in the background? That every other word a human say is "orcs!" and another explosion happens in the background?

The movie is most likely (at least from the previews shown) is more about the story and less about brainless action with pew pew and boom boom happening. And for that, he is a pretty good director.

Anyway, the movie is all about making hype to sell the game to more people. There were plans for years to make it, and they were delayed constantly. Now they just have no choice with the decline of subscribers.

Steven Spielberg... Peter Jackson? Someone who can do a Fantasy Movie...? Even the director of BeoWulf?
    
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post #42 of 69
Now, on-topic.

I believe World of Warcraft will 'retire' to a state where it will target a very young and casual audience. It has been heading in that direction with the last three expansions. (Well I'd argue about including Cataclysm too, but that's my opinion.)
A very small player base will be kept (to the standards of WoW anyway, it will still stomp many other titles number-wise).
I've always found information about their subs when a) they shatter records; and b) when they announce something that generates a lot of excitement, so that sub count spikes again after being on the low for a long time. I don't see even any short-term excitement happening again, especially after the godawful WoD launch and overall quality of the expansion.
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post #43 of 69
Quote:
Originally Posted by fragamemnon View Post

I believe World of Warcraft will 'retire' to a state where it will target a very young and casual audience. It has been heading in that direction with the last three expansions. (Well I'd argue about including Cataclysm too, but that's my opinion.)
A very small player base will be kept (to the standards of WoW anyway, it will still stomp many other titles number-wise).
I've always found information about their subs when a) they shatter records; and b) when they announce something that generates a lot of excitement, so that sub count spikes again after being on the low for a long time. I don't see even any short-term excitement happening again, especially after the godawful WoD launch and overall quality of the expansion.

The launch of WoD was bad. People were loving the expansion, talking about how much better than Cata and MoP it was. It was the month after that people realized it had actually failed. I think the garrisons played a big part in that, because the rest of the expansion wasn't terrible in of itself. The game has been dumbed down (mainstreamed) a bit too much.
post #44 of 69
Quote:
Originally Posted by Frankzro View Post


Steven Spielberg... Peter Jackson? Someone who can do a Fantasy Movie...? Even the director of BeoWulf?

You do understand that directors don't stand in a basket for anyone to pick from them on a whim?
Maybe Peter Jackson wasn't available, maybe Robert Zemeckis wasn't available. Maybe Steven Spielberg was too busy doing some cosplaying leia in his own personal falcon to give a damn.
Maybe they clicked with what they chose, maybe his ideas, his writing, was just spot on with what blizzard wanted to make?

You have no idea why he was chosen, so assumptions like "well they could go with Steven Spielberg", like they even could just call him "Yo steve! my man!, wanna do a movie for us? sure? awesome! we will send a flying car right away to pick you up from your deathstar home next to saturn!!"

Be a bit more realistic.

Before calling fail, might as well give him a chance before going all judgmental.
Edited by Defoler - 11/5/15 at 4:52am
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post #45 of 69
Quote:
Originally Posted by sorrowfool View Post

The launch of WoD was bad. People were loving the expansion, talking about how much better than Cata and MoP it was. It was the month after that people realized it had actually failed. I think the garrisons played a big part in that, because the rest of the expansion wasn't terrible in of itself. The game has been dumbed down (mainstreamed) a bit too much.

To be honest, in part, it also the players faults.

For the last 3 years, there have been calls for guild housings, for simpler raids, for easier time, for less grind (and more grind), for ways to play for free, for more open world pvp, for more things to do once they kill the boss 1000 times (and it was delivered with mystic for another 1000 times).
So overall, blizzard gave that to people because the calls became louder and louder. Now people complain on all those things they asked for.
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post #46 of 69
Quote:
Originally Posted by sorrowfool View Post

The launch of WoD was bad. People were loving the expansion, talking about how much better than Cata and MoP it was. It was the month after that people realized it had actually failed. I think the garrisons played a big part in that, because the rest of the expansion wasn't terrible in of itself. The game has been dumbed down (mainstreamed) a bit too much.

The launch of WOD was great, but your right about a month later when people cleared Highmaul they realized it resulted in doing garrison tasks raiding and nothing else. What used to be acceptable in griding dailies was no longer acceptable and they have not found a proper time killer yet. Garrisons was a good idea in theory but it forced everyone to stay there and be anti social.

I personally don't think they really dumbed wow down. Yeah we used to have more complex skill trees but it was still one maybe two builds to be competitive. Hell in vanilla good luck tanking with a Paladin you were pretty much forced into a warrior. Vanilla and TBC was no where near as fluid as wow is now. It wasn't really hard in terms of skill just slower and unforgiving. Dungeons were definitely just harder and took more coordination and CC but everything else was pretty similar just different. Mythic raiding is still really hard and most players cannot do it. Anyone saying its easy is just flat out lying. The hardest part about molten core was getting 40 people.
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post #47 of 69
Translation: "Numbers are dropping so low now, we aren't going to report them because it doesn't serve any positive purpose to us, but make no mistake, if the numbers were going up, we'd damn sure post them to make ourselves look good."

Typical
post #48 of 69
Quote:
Originally Posted by b.walker36 View Post

The launch of WOD was great, but your right about a month later when people cleared Highmaul they realized it resulted in doing garrison tasks raiding and nothing else. What used to be acceptable in griding dailies was no longer acceptable and they have not found a proper time killer yet. Garrisons was a good idea in theory but it forced everyone to stay there and be anti social.

I personally don't think they really dumbed wow down. Yeah we used to have more complex skill trees but it was still one maybe two builds to be competitive. Hell in vanilla good luck tanking with a Paladin you were pretty much forced into a warrior. Vanilla and TBC was no where near as fluid as wow is now. It wasn't really hard in terms of skill just slower and unforgiving. Dungeons were definitely just harder and took more coordination and CC but everything else was pretty similar just different. Mythic raiding is still really hard and most players cannot do it. Anyone saying its easy is just flat out lying. The hardest part about molten core was getting 40 people.

Tbh I think vanilla and TBC and wotlk, had something of an epicness to them. Even if the raids in vanilla were not very hard, just to get 40 people was sometimes an issue, the fights felt... epic. 40 people doing it together. Feels more thrilling than 10 people trying to kill the boss. I still think the "X is the bomb!" in molten core in vanilla game some edge to the play. Or the fun of "lets see how many I can blow up!" when it was more trivial and was just for fun with alts.

Then you have Ahn'Qiraj which felt immense thrilling (except the 10-15 minutes run every wipe with a bit more complex raid), or Naxxramas which did require some coordination, planning and work. When a new raid came, it didn't take 3 days for most guilds to clear it and then be bored out of their minds. Even good guilds required a lot of time to accomplish.

After that, the whole feeling of the game was that it just required being online and being picked for the raid. You could do all the content without feeling amazed of it, you could phase past things, people pretty ignored the big story overall.

I still remember going back to mop to try it out, and after a few weeks of leveling and gearing, I could go through normal raids without even needing to know the tactics. It was, boring. Felt non-climatic.
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post #49 of 69
Quote:
Originally Posted by Defoler View Post

Tbh I think vanilla and TBC and wotlk, had something of an epicness to them. Even if the raids in vanilla were not very hard, just to get 40 people was sometimes an issue, the fights felt... epic. 40 people doing it together. Feels more thrilling than 10 people trying to kill the boss. I still think the "X is the bomb!" in molten core in vanilla game some edge to the play. Or the fun of "lets see how many I can blow up!" when it was more trivial and was just for fun with alts.

Then you have Ahn'Qiraj which felt immense thrilling (except the 10-15 minutes run every wipe with a bit more complex raid), or Naxxramas which did require some coordination, planning and work. When a new raid came, it didn't take 3 days for most guilds to clear it and then be bored out of their minds. Even good guilds required a lot of time to accomplish.

After that, the whole feeling of the game was that it just required being online and being picked for the raid. You could do all the content without feeling amazed of it, you could phase past things, people pretty ignored the big story overall.

I still remember going back to mop to try it out, and after a few weeks of leveling and gearing, I could go through normal raids without even needing to know the tactics. It was, boring. Felt non-climatic.

I agree, the first 2 xpacs had way more epicness to them. Getting to illidan and arthas was an epic experience. Panda was a joke and cataclysm had a really cool boss but the raids just sucked. Not sure what they did with WOD the leveling process was epic until Guldan took Grommash then it was just retarded.

I'll get legion becuase I have generally loved the leveling story in all the xpacs and I want the CE with artbook. I had enough gold from when I played for real that I do not need to subscribe again for like a year.
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post #50 of 69
Quote:
Originally Posted by sorrowfool View Post

Also, Blizzard is far from broke. They aren't making that "10 million subscriber" WoW money, but they are far from hurting. They were a very successful company long before WoW came out. WoW may be passed it's prime, but I doubt they are making the movie to "cash in." They were likely just waiting for a time when all facets of it came together. I'm fairly certain that everyone who has ever played WoW, plus most who have heard of it are going to check out the movie. On top of that anyone who is into fantasy because there is pretty slim picking in that regard, epecially as it pertains to big budget movies.

From at least 150M$ a month, they dropped to about 70M$, and that does not include those who make the in game currency to buy the tokens.
So 70M$ will mean less staff, less people to work on new content. It is less. It does hurt, because those 80M$ they lost per money, can't go to other projects, to other games, to other franchises.
It might not be enough to make them struggle, but losing half the income over 5 years, makes WoW overall a much less profitable project. And without keeping numbers as they are or increasing them, they have to find other sources for money.
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