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[Bethesda] The Graphics Technology of Fallout 4

post #1 of 111
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The hardware we play games on continues to advance at a rapid pace with exciting new graphics features. Our Creation Engine has evolved to incorporate this new technology in order to empower the artists and designers at Bethesda Game Studios to create an immersive new world. The tech team here is closely aligned with the art team, and together we carefully selected each individual feature based on specific artistic and performance goals we wanted to achieve in creating this world.


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The first thing we did after Skyrim was to enhance the Creation Engine’s graphical core by adding a physically based deferred renderer. This new renderer allows us to add many more dynamic lights to every scene, and paint our surfaces with realistic materials. We want objects and characters in the world to feel tactile and grounded, and a big part of that is ensuring that these materials are distinct – that metal reflects light in a distinct manner from wood, for example.


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As always, our world features fully dynamic time of day and weather. To create that volumetric light spilling across the scene (sometimes called “god rays”) we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water. The technique used here runs on the GPU and leverages hardware tessellation. It’s beautiful in motion, and it adds atmospheric depth to the irradiated air of the Wasteland. Like all the other features here, we’ve made it work great regardless of your platform.

When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.





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We’re not going to spoil every improvement we’ve made, but for those of you who enjoy the technical details, here’s a sampling of what we’ve added to the latest version of the Creation Engine:

  • Tiled Deferred Lighting
  • Temporal Anti-Aliasing
  • Screen Space Reflections
  • Bokeh Depth of Field
  • Screen Space Ambient Occlusion
  • Height Fog
  • Motion Blur
  • Filmic Tonemapping
  • Custom Skin and Hair Shading
  • Dynamic Dismemberment using Hardware Tessellation
  • Volumetric Lighting
  • Gamma Correct Physically Based Shading




More at the source! This game is going to be amazing! biggrin.gif
Edited by TopicClocker - 11/4/15 at 10:12am
post #2 of 111
as they say... to see is to believe...
too many broken promises already... tongue.gif
post #3 of 111
Textures may not be as good as many other games but the new world sure does look good. So much more realistic and alive IMO. Night and day difference from even a nicely modded FO3/NV.
post #4 of 111
Wow. That looks really good.

Hard to believe it is from ingame.

post #5 of 111
I think from what I've seen that this looks good. Not the best, but its still an obvious improvement over Skyrim.

Only gripes I have really are some textures just look plain flat. Windows still seem to be the same painted on windows from TES and previous FO titles as opposed to real windows you can look through.

Will look forward to the mods.
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post #6 of 111
Some of those screenshots do look amazing though tbh.
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post #7 of 111
There is a lot of technology going on.
I really hope they QA it well.
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post #8 of 111
I could care less about the graphics updates, I want to know if the engine is going to continue to crap on one core while the rest idle and be locked to 60hz or the physics gets all wonky.
post #9 of 111
Quote:
Originally Posted by prjindigo View Post

Shall we take bets on how many things nV did to it to screw up AMD cards?

I'm gonna lay out a "4 things" card.

Depends wether or not it's on Directx 12 or not. I didn't really care for Fallout, so I also haven't really followed the news on it. Anyways, if it's Directx 11, it shouldn't really be that surprising when Nvidea gains the upper hand. But that also has to do with their optimalization for D11, not only their dubious business practices. In other words, I don't really think it's a bad thing. After those D12 benchmarks (I forgot the game title, sorry), it seems AMD will gain quite some ground in the department of market shares and all.
 
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post #10 of 111
Quote:
Originally Posted by Scorpion49 View Post

I could care less about the graphics updates, I want to know if the engine is going to continue to crap on one core while the rest idle and be locked to 60hz or the physics gets all wonky.

Wondering about the physics too. I always forget to set my 120Hz monitor back to 60Hz before I load up Skyrim and items start flying around and it reminds me. redface.gif
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