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[Bethesda] The Graphics Technology of Fallout 4 - Page 2

post #11 of 111
Quote:
Originally Posted by Sir Beregond View Post

Wondering about the physics too. I always forget to set my 120Hz monitor back to 60Hz before I load up Skyrim and items start flying around and it reminds me. redface.gif

Its always interesting to see that horse and cart in the intro doing backflips into the sky at warp speed.
post #12 of 111
Quote:
Originally Posted by Nehabje View Post

Depends wether or not it's on Directx 12 or not. I didn't really care for Fallout, so I also haven't really followed the news on it. Anyways, if it's Directx 11, it shouldn't really be that surprising when Nvidea gains the upper hand. But that also has to do with their optimalization for D11, not only their dubious business practices. In other words, I don't really think it's a bad thing. After those D12 benchmarks (I forgot the game title, sorry), it seems AMD will gain quite some ground in the department of market shares and all.


And here we go.........................Sigh
 
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post #13 of 111
Quote:
Originally Posted by Scorpion49 View Post

Its always interesting to see that horse and cart in the intro doing backflips into the sky at warp speed.

Had a good laugh. Thank you thumb.gif

Yeah, I really hope FO4 doesn't have this same issue, but considering its still the Creation Engine, not holding my breath.
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post #14 of 111
Quote:
Originally Posted by Scorpion49 View Post

I could care less about the graphics updates, I want to know if the engine is going to continue to crap on one core while the rest idle and be locked to 60hz or the physics gets all wonky.
They are recommending quad cores
32 bit to 64 bit is a big jump...fingers crossed.
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post #15 of 111

Many of those new graphics additions were long overdue. Also, that foliage is begging for some downsampling.

post #16 of 111
Quote:
Originally Posted by TFL Replica View Post

Many of those new graphics additions were long overdue. Also, that foliage is begging for some downsampling.

this. will be running 4k DSR to 1080p, all being well.
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post #17 of 111
I think the biggest downside are the textures.
post #18 of 111
Quote:
Originally Posted by 8-Ball View Post

I think the biggest downside are the textures.

easiest to fix by community wink.gif
post #19 of 111
Quote:
To create that volumetric light spilling across the scene (sometimes called “god rays”) we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water.
sad-smiley-002.gif
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post #20 of 111
Looks like a PS3.5 game to me.
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Overclock.net › Forums › Industry News › Video Game News › [Bethesda] The Graphics Technology of Fallout 4