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[Bethesda] The Graphics Technology of Fallout 4 - Page 10

post #91 of 111
Quote:
Originally Posted by Raven Dizzle View Post

There's the flaw in your logic. This game has probably been in development for YEARS. As in, at least a few years, especially given the amount of content they say it has. Do you expect them to tear down and restart because "it's 2015 and you think the graphics suck"?

I work at a print shop. We have things called listing freezes when we print our regional phonebooks. There are hundreds of new people moving to town every day, and we print one phonebook per year. We have a freeze of listings for the phonebook one month before it publishes. If we didn't, it would never publish. See what I'm getting at?

I'm amazed NOBODY is thinking of this. Besides, the game looks fine. If you're a graphics nut, you picked the wrong series, and you're better off going to play other games. Sitting here and whining about it is fruitless. The developers don't really care - cause they know fans of the series don't care. We're in it for the game, not the glitz.

Explain this to me then how a game company such as Bethesda who is far bigger and with far deeper pockets than a company such as CDPR, can start development of their games at around the same time. Yet one looks like utter garbage when compared to another.

Fallout 4 started full development once Skyrim was ready to release, so around 2011.
Witcher 3 development started around the same time as well, when witcher 2 finally released (May 2011). Help me out here cause your logic isn't spelling this out. While you're at it, tell me how a game that was in development for years and years and which was released in 2007 (Crysis) ends up looking better than a game being released in 2015? I don't understand.....

I'm amazed NOBODY is thinking of this.
post #92 of 111
Quote:
Originally Posted by tpi2007 View Post

Same here. I wonder why they still include this setting and more bewildering is that sometimes like in the release version of Batman Arkham Knight you couldn't even turn it off from the menu (and turning it off from the config file had some bugs if I remember correctly - all of it can be explained with the fact that it was a crappy console port, I know, but still bewildering). Motion Blur makes sense in 24fps movies, not in video games, at least that is my opinion. It should come turned off by default. At least the vast majority of PC games lets you turn it off.

My point exactly, someone put the work in to add it to the game. The point is moot since you're able to turn it off, so the single person out there that likes Motion Blur in their game gets the feature they were anxiously? awaiting.
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post #93 of 111
Quote:
Originally Posted by F1Seb View Post

Explain this to me then how a game company such as Bethesda who is far bigger and with far deeper pockets than a company such as CDPR, can start development of their games at around the same time. Yet one looks like utter garbage when compared to another.

Fallout 4 started full development once Skyrim was ready to release, so around 2011.
Witcher 3 development started around the same time as well, when witcher 2 finally released (May 2011). Help me out here cause your logic isn't spelling this out. While you're at it, tell me how a game that was in development for years and years and which was released in 2007 (Crysis) ends up looking better than a game being released in 2015? I don't understand.....

I'm amazed NOBODY is thinking of this.

Hey, some of us are!
Quote:
Originally Posted by Notmare View Post

My point exactly, someone put the work in to add it to the game. The point is moot since you're able to turn it off, so the single person out there that likes Motion Blur in their game gets the feature they were anxiously? awaiting.

I haven't used motion blur since 2007, but back then it made the difference between Crysis being playable or not at the paltry framerate my 8800GTX was struggling to push out.

You shouldn't be so quick to dismiss motion blur. There are people who are no as fortunate as you and I in terms of what hardware we can buy, and motion blur can be a valuable asset on low end systems. I'm all for it's inclusion as long as it's optional.
Edited by Oubadah - 11/5/15 at 2:52pm
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post #94 of 111
Quote:
Originally Posted by F1Seb View Post

Explain this to me then how a game company such as Bethesda who is far bigger and with far deeper pockets than a company such as CDPR, can start development of their games at around the same time. Yet one looks like utter garbage when compared to another.

Fallout 4 started full development once Skyrim was ready to release, so around 2011.
Witcher 3 development started around the same time as well, when witcher 2 finally released (May 2011). Help me out here cause your logic isn't spelling this out. While you're at it, tell me how a game that was in development for years and years and which was released in 2007 (Crysis) ends up looking better than a game being released in 2015? I don't understand.....

I'm amazed NOBODY is thinking of this.
It's very simple really

1- Art design, which I would have to argue is the biggest factor here. Witcher 3 tries to be photo realistic, while on the other hand FO4 is more of a tv/movie retro style approach.

2- Game engine, I would argue that the type of engine used in both plays a factor here also.
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post #95 of 111
Quote:
Originally Posted by daviejams View Post

Looks fine to me , looks like any other PC game from 2015/16

Dyling Light PC




Witcher 3 PC



GTA V PC



Alien Isolation




Yes, all these games look just like Fallout 4.
post #96 of 111
Quote:
Originally Posted by F1Seb View Post

Explain this to me then how a game company such as Bethesda who is far bigger and with far deeper pockets than a company such as CDPR, can start development of their games at around the same time. Yet one looks like utter garbage when compared to another.

Fallout 4 started full development once Skyrim was ready to release, so around 2011.
Witcher 3 development started around the same time as well, when witcher 2 finally released (May 2011). Help me out here cause your logic isn't spelling this out. While you're at it, tell me how a game that was in development for years and years and which was released in 2007 (Crysis) ends up looking better than a game being released in 2015? I don't understand.....

I'm amazed NOBODY is thinking of this.

Yes, broken logic is broken. I just couldn't be bothered replying to him tongue.gif
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post #97 of 111
Quote:
Originally Posted by WolfssFang View Post

It's very simple really

1- Art design, which I would have to argue is the biggest factor here. Witcher 3 tries to be photo realistic, while on the other hand FO4 is more of a tv/movie retro style approach.

2- Game engine, I would argue that the type of engine used in both plays a factor here also.

I see that 'art design' is the new buzzword excuse for terrible textures (or anything, for that matter).
    
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post #98 of 111
Quote:
Originally Posted by rpsgc View Post

I see that 'art design' is the new buzzword excuse for terrible textures (or anything, for that matter).

Yes, it's a convenient excuse, usually rolled out in conjunction with the "graphics aren't everything" cliche, in a feeble attempt to justify technological stagnation in VG graphics.
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post #100 of 111
Quote:
Originally Posted by rpsgc View Post

I see that 'art design' is the new buzzword excuse for terrible textures (or anything, for that matter).

Actually, art design is a thing but people use it in the wrong context. Art design is responsible for games look different from one another. Art design is not to be confused with poor quality graphics.
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