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[Techpowerup]Black Ops III: 12 GB RAM and GTX 980 Ti Not Enough - Page 16

post #151 of 372
Quote:
Originally Posted by cstkl1 View Post

So if next cod with similar graphics as this with dx12 . Ure 980ti only delivers 30fps @1080p n uses 32gb of ram n 12gb of vram.. Ure okay with that??

No I wouldn't be ok with that, but if I can make it run adequately with lowering some unnecessary resource hog settings I would be ok, If I can still exceed PS4 quality I'm basically fine. I don't need to run the max settings, if they don't look worth the cost.
post #152 of 372
Quote:
Originally Posted by kirk007 View Post

No I wouldn't be ok with that, but if I can make it run adequately with lowering some unnecessary resource hog settings I would be ok, If I can still exceed PS4 quality I'm basically fine. I don't need to run the max settings, if they don't look worth the cost.
Sorry bro comment was meant for @Dry Bonez
Ios safari mishap
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post #153 of 372
Busy with the install now, Will update with performance ect.
A friend of mine with a 4790K + Single GTX980 @ 1080P is running perfectly fine. He had stuttering at 1st but then did a fresh driver install and it was sorted after that.

I won't be jamming @4K though, 1440P for me frown.gif lol
    
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post #154 of 372
Quote:
Originally Posted by SpeedyVT View Post

Sounds like the game is cashing a lot of data while you simultaneously play to reduce it's load times. I don't see an issue in this, don't be cheap with your ram. Although it's still pretty bloated. Could use a diet.

Caching til you overflow 6GB and even 8GB of VRAM and then fallback to system memory and stuffer is awful behavior - you can't realistically tell people with 6GB and 8GB VRAM flagships "don't be cheap with your VRAM"
Edited by Cyro999 - 11/6/15 at 5:45am
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post #155 of 372
Eh 980 ti sli had to reduce texture to high instead extra. Vram was below 4gb
Kept shadow thingy from extra to high. Aswell. Cpu usage reduce from 93% to 70%
Disable pagefile as well.

I think its a ram issue. It was trying to reserve more ram ..
When i did those settings it reduce it back to 16gb on pagefile n all was good.

1440p.
Edited by cstkl1 - 11/6/15 at 6:01am
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post #156 of 372
Just played it. Runs beautifully on my rig. Seeing ~9GB VRAM use, ~10GB RAM use. Maxed out settings at 4k, getting ~75fps average in campaign and ~100fps average in multiplayer. 99%/92% GPU usage. Even CPU usage across all 12 CPU threads. thumb.gif
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post #157 of 372
Quote:
Originally Posted by cstkl1 View Post

higher 11.5gb but that was with Supersampling 2x/4x@1440p...
this was just at 1440p

pro
sli is working good

con
high cpu usage
and the game seriously looks like crap. not next gen etc.. in comparison to battlefront

edit: thought you were saying BFront didn't have great graphics. I'm waiting for BO3 to finish now bro
Edited by st0necold - 11/6/15 at 6:25am
post #158 of 372
Quote:
Originally Posted by BigMack70 View Post

Just played it. Runs beautifully on my rig. Seeing ~9GB VRAM use, ~10GB RAM use. Maxed out settings at 4k, getting ~75fps average in campaign and ~100fps average in multiplayer. 99%/92% GPU usage. Even CPU usage across all 12 CPU threads. thumb.gif

That's good and all that you can run it, but it is a garbage game with garbage graphics. It shouldn't use all those resources....lol
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post #159 of 372
Quote:
Originally Posted by criminal View Post

That's good and all that you can run it, but it is a garbage game with garbage graphics. It shouldn't use all those resources....lol

I disagree. It's the most enjoyable shooter I've played the last couple years, and the graphics are IMO better than BF4, which performs about the same as this on my rig. It's no Battlefront visually, but the hipster line of "garbage game with garbage graphics" is tired out and not really meaningful anymore.
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post #160 of 372
Had to stick everything to medium without AA and Ambient Occlusion with a 1170MHz 780ti @1080p for this game. Pretty brutal.thumbsdownsmileyanim.gif

Kid is still happy though, that's what's important.smile.gif
    
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