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[Techpowerup]Black Ops III: 12 GB RAM and GTX 980 Ti Not Enough - Page 19

post #181 of 372
Quote:
Originally Posted by criminal View Post

No hipster here. Just call it like I see it. wink.gif

And FYI if you think this game warrants such extreme resource usage, I have to wonder about your sanity. kookoo.gif

I question the hubris of armchair programmers who think that they can determine what resources a game should or should not use rolleyes.gif

All I know is that the game looks good and runs very well. Why should I complain about how much VRAM it uses?
Edited by BigMack70 - 11/6/15 at 9:03am
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post #182 of 372
Quote:
Originally Posted by BigMack70 View Post

I question the hubris of armchair programmers who think that they can determine what resources a game should or should not use rolleyes.gif

LOL

Why so defensive? It is just a stupid game. lachen.gif
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post #183 of 372
Quote:
Originally Posted by Klocek001 View Post

boy if I ever say I wanna try this game out please talk me out of this, runs mediocre, looks mediocre, plays mediocre.

So you haven't tried it? If you haven't how on earth would you know if it runs mediocre, looks mediocre and plays mediocre?


I pulled the trigger and grabbed the game last night. With everything cranked up the game runs around 120fps @1080p on my 970 SLI setup. Ram usage was nearly 16gb (15,6XX mb) and VRAM was maxed out on both cards with a 27,XXX mb pagefile usage. It hogs the hell out of resources but I didn't have any performance issues. I am going to limit my frame rate (60hz monitor) to try and fix the input lag problem but I wanted to play through a bit with unlimited frame rates to see how it would run.

Overall the game runs fine for me but it does use up resources like a mofo. Not sure how i feel about the gameplay yet, it's been a while since I played a COD game.
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post #184 of 372
I remember CoD and CoD:UO running great on my ATI 9550 AGP. Seems like the last PC optimized cod was CoD 2. I remember it running terrible on consoles though.

I wonder why its so hard to optimize for both, isn't there a console dev team and a pc dev team?
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post #185 of 372
Quote:
Originally Posted by icehotshot View Post

I remember CoD and CoD:UO running great on my ATI 9550 AGP. Seems like the last PC optimized cod was CoD 2. I remember it running terrible on consoles though.

I wonder why its so hard to optimize for both, isn't there a console dev team and a pc dev team?

The article sugarhell linked is saying a lot. At this point its not about optimization, its about stability. I wouldnt buy the pc version at this point in time based on that article. If you run on the assumption that the master race has the hardware to push the game anyways, what is the point of wasting resources to optimize it?
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post #186 of 372
I honestly think it is a memory leak issue, the game runs just fine, it just uses a boatload of memory. Even with my VRAM and system ram maxed I didn't experience any performance issues.
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post #187 of 372
Anyone know why I can't enable Filmic SMAA T2x? Got the latest drivers/Windows 10 x64 and 2x TX's.
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post #188 of 372
Quote:
Originally Posted by DADDYDC650 View Post

Anyone know why I can't enable Filmic SMAA T2x? Got the latest drivers/Windows 10 x64 and 2x TX's.

Think I read this isn't available with SLI...
post #189 of 372
Quote:
Originally Posted by Silent Scone View Post

Think I read this isn't available with SLI...
You are correct. Works with only one GPU. I figured that would be the case but didn't want to face reality..... mad.gif
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post #190 of 372
hmm...

is this another one of them there new titles that only "uses" all of your available resources, not actually uses.

what's that old debate called? Utilization Vs. Usage?
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