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post #101 of 137
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Quote:
Originally Posted by Mand12 View Post

I don't get it.

For a couple years now, people have cried that the F2P model was the downfall of the pure gaming experience of yore and that it was a great tragedy that new gamers wouldn't know what a non-F2P was like one day.

And now that a AAA, big-name shooter, that has an about zero chance of not being a colossal success, isn't F2P, people are mad?

wth.gif

PC gamers are usually used to paying 5 bucks for a AAA game 2 years later the game is released. 60 bucks seem to much it to them biggrin.gif

But I am with you.
post #102 of 137
Lol another fps that isn't what people wanted lol hahaha blizzard got us there , mhm.

Anyway on a more important note when are we going to see that one company which delivers the best price,gameplay,visual fidelity and optimization that people want this is what I am waiting for.
post #103 of 137
I'm still super interested in this one but my concern is for the future. They keep making sure to stress the "21 heroes we've introduced so far" They're very deliberate in that statement repeatedly. I get that we get 21 heroes at the start. My concern is with the heavy focus on switching toons to counter certain comps or players will become a vehicle for their paywalls. It is there that their communication is lacking for me.
post #104 of 137
It kind of boggles me that people are bashing Blizzard for 1) making a new IP and 2) selling it at $60.

Blizzard is a business, and that business is making and selling games, and they've been doing it successfully for a very long time. I'm pretty sure they know better than anyone here about what's good / not good for their bottom line, and how best to go about it.
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post #105 of 137
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Originally Posted by icehotshot View Post

Pay $40 for a tf2 update? And no hats!?

Hmm I think not.

Paying for a TF2 update that gives Joe blow the average aimer equal footing to someone who's actually taken the time to learn how to use their crosshair tongue.gif

Why oh why do developers keep giving ol Joe a way to be relevant vs decent players. I understand not making it equal to Quake Live in terms of skill ceiling, that could drive away the kind of audience Blizzard tends to attract but still.... TF2 struck a good balance between fun for casuals but not letting them have too much of a chance vs seasoned players. Overwatch doesn't seem to have that balance. Maybe I'm judging too early, but the Twitch streams aren't doing a good job of changing my mind.
post #106 of 137
Quote:
Originally Posted by overvolted View Post

Paying for a TF2 update that gives Joe blow the average aimer equal footing to someone who's actually taken the time to learn how to use their crosshair tongue.gif

Why oh why do developers keep giving ol Joe a way to be relevant vs decent players. I understand not making it equal to Quake Live in terms of skill ceiling, that could drive away the kind of audience Blizzard tends to attract but still.... TF2 struck a good balance between fun for casuals but not letting them have too much of a chance vs seasoned players. Overwatch doesn't seem to have that balance. Maybe I'm judging too early, but the Twitch streams aren't doing a good job of changing my mind.
Because there are a lot more ol Joes then there are "decent players". This game seems to actually do the whole skill difference really well. You can be useful to your team without being a pro player yet pro players can still do cool stuff with other heroes.
post #107 of 137
Quote:
Originally Posted by Assirra View Post

Because there are a lot more ol Joes then there are "decent players". This game seems to actually do the whole skill difference really well. You can be useful to your team without being a pro player yet pro players can still do cool stuff with other heroes.

Maybe, I'll just have to play it myself to truly find out. Could end up being a fun time killer, or just cause the same frustration that many games now days cause. CS:GO, Overwatch, BF4, all just seem to repeat the same mistake over and over, for my preference anyway. The damage is so high with the weapons that all the skill is in team work, map awareness or recoil control, with very little emphasis being put on raw aim. Ol Joe even with the right amount of hours put in doesn't ever get this part because talent plays a big role. I guess all in all I wished talent / hand eye coordination was much more of a factor than it is in something like what I've seen on Overwatch streams.
post #108 of 137
Quote:
Originally Posted by Mand12 View Post

I don't get it.

For a couple years now, people have cried that the F2P model was the downfall of the pure gaming experience of yore and that it was a great tragedy that new gamers wouldn't know what a non-F2P was like one day.

And now that a AAA, big-name shooter, that has an about zero chance of not being a colossal success, isn't F2P, people are mad?

wth.gif
Overwatch isn't a AAA title. It is reused assets from the failed Project Titan cobbled together into a game. That kind of development screams FTP title, not AAA experience. It likely is still DirectX 9 to boot (although it is 64 bit, so I could be wrong here).
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post #109 of 137
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Originally Posted by Chakravant View Post

Overwatch isn't a AAA title. It is reused assets from the failed Project Titan cobbled together into a game. That kind of development screams FTP title, not AAA experience. It likely is still DirectX 9 to boot (although it is 64 bit, so I could be wrong here).
Does the meaning of AAA changes over time or something? By all standards this is an AAA title. Also, it does not matter if it is reused assets for the players cause we never saw it to begin with. For us it is a completely fresh experience.
post #110 of 137
Quote:
Originally Posted by overvolted View Post

Maybe, I'll just have to play it myself to truly find out. Could end up being a fun time killer, or just cause the same frustration that many games now days cause. CS:GO, Overwatch, BF4, all just seem to repeat the same mistake over and over, for my preference anyway. The damage is so high with the weapons that all the skill is in team work, map awareness or recoil control, with very little emphasis being put on raw aim. Ol Joe even with the right amount of hours put in doesn't ever get this part because talent plays a big role. I guess all in all I wished talent / hand eye coordination was much more of a factor than it is in something like what I've seen on Overwatch streams.

CS:GO - 'Very little emphasis being put on raw aim.'

Really?

The game has me curious. How will it compare to Gigantic? How will the pay scale be 1-5 years down the line? Very important things to know.
Edited by SmurfZ - 11/9/15 at 10:49am
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