Originally Posted by majin662
I'm still super interested in this one but my concern is for the future. They keep making sure to stress the "21 heroes we've introduced so far" They're very deliberate in that statement repeatedly. I get that we get 21 heroes at the start. My concern is with the heavy focus on switching toons to counter certain comps or players will become a vehicle for their paywalls. It is there that their communication is lacking for me.
I've been playing the beta for about a week, and there are so many different ways to counter already in the game I really see that as a non-issue, though communication could improve I think they still have to make a lot of important decisions.
Originally Posted by overvolted
Paying for a TF2 update that gives Joe blow the average aimer equal footing to someone who's actually taken the time to learn how to use their crosshair
Why oh why do developers keep giving ol Joe a way to be relevant vs decent players. I understand not making it equal to Quake Live in terms of skill ceiling, that could drive away the kind of audience Blizzard tends to attract but still.... TF2 struck a good balance between fun for casuals but not letting them have too much of a chance vs seasoned players. Overwatch doesn't seem to have that balance. Maybe I'm judging too early, but the Twitch streams aren't doing a good job of changing my mind.
I'm no brofessional, but you can definitely notice skill gaps in this game. And I don't think the intention is to be taken as a serious next level competitive shooter.
This will be a great game to get on with a couple of friends and goof around with, easily worth $40.
And it isn't a slow placed game in its current state, though different game modes could change the pacing. With cap-points and payload it's generally people just throwing themselves at the objectives.