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Steelseries Rival 100 Review - by Ino

post #1 of 79
Thread Starter 
Steelseries Rival 100 Review



Here I’m going to review the (new) Rival 100 by Steelseries. I got it gifted by a friend who already replaced the original mouse feet with MS3(?) ones so, but otherwise the mouse was in mint condition.



Boxing

Simple, small, nothing much to say here.

What's included:
Just the mouse

Box:







Weight & Shape

The Rival 100 is very similar in shape to the Kana



It also weighs the exact same with 90g which is also the same as the bigger ZA11.



Weight: 90 g
Height: 37 mm
Width: 68 mm
Estimated width at grip position: 56 mm
Length: 120 mm
Number of buttons: 6







G100s - Sensei - Rival 100 - ZA11


Sensei - Rival 100 - ZA11


The shape in general works just fine, it’s really like a better Kana (which featured the most retarded side buttons in history). The back part does not offer as much support as the ZA series does, but I still found it easy to get a good grip on the mouse in a short period of time.

For reference, here is how I grip it:









My hand is around 20 cm from the tip of my middle finger to the base.

Of course shape is completely individual preference, so everyone has to try for himself in the end.



Sensor / Performance

So yeah, here is where it get’s interesting, especially because of the marketing mumbo jumbo that is done by Steelseries to shine a good light on their choice of a A3050 variant, the 3059. Let’s see how well it does in the performance tests.

ALL TESTS ARE PERFORMED ON THE ZOWIE G-SR
The real cpi for each setting can be seen in the mouse tester print.

I only tested the mouse at 1000 Hz. For the tests in MouseTester I mainly tried to find the perfect control speed (PCS) for each step which is important to me because of my low sens and me regularly hitting speeds higher than 4 m/s. I summarized the results below:



Well, that is something you don’t really see with new designs that often, because most new sensors maintain a high PCS regardless of set CPI step. So why does the Rival 100 behave like that? Because it can only do a maximum of 127 counts per poll, which means at higher CPI steps the bandwidth is the bottleneck instead of the ability of the sensor to track. This is evident in the chart below showing the max counts per poll for each step.



For 500 CPI the sensor lost the ability to track at around 4.6 m/s which was around 92 counts per poll. For all higher CPI steps it capped at 127 counts except for the 4000 CPI step. Why for that one? Because that one just doubles every count from the 2000 CPI step, so basically like setting windows mouse speed to 8/11. That’s why it capped at the same speed as the 2000 CPI step which is an abysmal 1.7 m/s.

CPI steps are a bit off as well, but that might be due to new mousefeet.



MouseTester Screens (Click to show)









Another interesting aspect of sensor performance is cursor stability, or jitter test.
Again on 500 CPI it was all fine, but the higher steps… Just look at the examples below. I would not recommend to even use this at 1000 CPI let alone any higher step.

Cursor stability tests (Click to show)







Yeah right, that’s how 4000 CPI performs. It’s terrible.

Speed related accuracy variance

Judging from this it seems to be in the same ballpark as all the 3310 sensors, maybe a little worse.

Lift Off Distance

Around 2 CDs



Buttons / Switches / Scroll Wheel

There is not much to complain about here in terms of buttons, they feel fine. Main buttons are lighter than Zowies but also less crisp. RMB feels a bit different from LMB for some reason. Side buttons are good too and MWheel click is good. The wheel itself seems to be the same as the one in the Sensei Raw Rubberized I got.



Build Quality

Surprisingly good considering how much flak Steelseries gets for quality. I think the surprisingly higher weight here (compared to a bigger ZA11 that weighs the same) all goes into thicker walls for the shell which makes it quite sturdy. Even the side grips have a high quality feeling to them, much different from the ones on the original Rival.



Conclusion

The Rival 100 works quite well on 500 CPI and if someone really wants to have that shape I would recommend sticking to that step. All other steps are rather bad, but that was to be expected considering the low end sensor they chose.
Personally I see no reason for me to use the Rival 100 considering the ZA11 has a better fit and better sensor performance. If you are looking for a good budget mouse to use at low CPI and need higher PCS than a G100s offers this might be worthwhile for you.
Edited by Ino. - 11/7/15 at 7:40am
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post #2 of 79
Thanks for yet another great review!
post #3 of 79
Yeah great review and pretty much the same as my thoughts!. Yeah those are MS3s.
post #4 of 79
Quote:
Originally Posted by Ino. View Post

and actually even more customisation options even without software

How so? You can change lighting options, angle snapping, macros and button binds, CPI steps to cycle through and the polling rate from the Steelseries Engine.
post #5 of 79
Why is it capped at 127 counts? I was under the impression that most gaming mice declare more than 8-bits in their descriptor.
post #6 of 79
Can we get sensor latency (compared to WMO if you have one or 3366) and click latency graphs too? biggrin.gif
post #7 of 79
Thread Starter 
Quote:
Originally Posted by trism View Post

How so? You can change lighting options, angle snapping, macros and button binds, CPI steps to cycle through and the polling rate from the Steelseries Engine.

Not for Rival 100 it seems. I could change lights and CPI, no option for Polling or angle snapping. Or I just missed it? But I know I saw all these options for the sensei, so I guess they aren't there for rival 100?
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post #8 of 79
Quote:
Originally Posted by Ino. View Post

Not for Rival 100 it seems. I could change lights and CPI, no option for Polling or angle snapping. Or I just missed it? But I know I saw all these options for the sensei, so I guess they aren't there for rival 100?

post #9 of 79
Thread Starter 
Quote:
Originally Posted by trism View Post


Ahaha, I never saw that you could scroll there biggrin.gif Thanks for showing me, I'll correct that above.
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post #10 of 79
Same as Xornet 1, only usable on 500dpi.
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