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[GamerNexus]Call of Duty: Black Ops III VRAM Consumption – Up to 10GB on Titan X (+ GPU benchies) - Page 2

post #11 of 47
Quote:
Originally Posted by 0m3g4 View Post

I must be in the minority, game runs pretty good for me ( albeit I don't know why it requires such high level hardware, the visuals don't seem up to par for said hardware, but cod isn't about looking pretty).

I play on sig rig 4.4cpu, 1400gpu core, most settings on medium, no ambient occlusion, 1x fxaa. I maintain 100-120 pretty consistent. I have had the occasional dip to 80( more like a hitch) and it rebounds back to 100. I use said settings to keep frames up vs the game being maxed on rog swift with ULMB on.

When I first checked the reviews on steam (200+) not 1 positive. I don't know if the game is that bugged but damn, it seems people are expecting something other than cod.

Yeah you are one of the lucky ones. Have friends with beast pcs that are having a hard time running the game and in my case I stuck to the PS4 this time around. And man there are bugs in there that have been around since BO1 that they haven't fixed yet. Overall yeah it is a cod game but Treyarch had 3 years on this one, and when you factor in that they just recycled BO2, made it pretty and added some new movement you think the game would come out working perfectly.
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post #12 of 47
Quote:
Originally Posted by Clocknut View Post

Now u see why buying 2GB 960/R9-285 is pointless......

i have my vram problem with GTX 570/ 1GB 7790, those card were once quick, but it is vram gated.

All those 2GB GTX960/770/680 will get vram gate in future, same for AMD 2GB tonga chip

And tl think.... People called me a fool for buying x2
MSI GeForce GTX 580 (Fermi) N580GTX Lightning Xtreme Edition 3GB 384-Bit GDDR5.

Old as dirt and still kicking some ass! thumb.gif
    
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post #13 of 47
The vram consumption is intentional. Why does nobody get that? By default it targets 90% vram utilisation by caching all textures. You can decrease this to 75%. What's the point of vram if you ain't going to use it? confused.gif
post #14 of 47

This reminds me of the BF4 launch. The game was totally unstable of weeks/months, but benches were still published. I consider the bench numbers invalid due instability. I'm also not willing to waste money to actually see the numbers, so im going to wait. The game needs time to get finished. Activision pulled a DICE on this one.
Quote:
Note: we have not ahd the time for Crossfire and SLI measurements. In fact you should be happy to see even single graphics card performance results as I nearly binned this article due to the many issues we encountered.
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post #15 of 47
Weird, I have not had any bugs yet.
Graphics are not all that.
Even my system dips below 60FPS at times at 4k w/ all drop downs maxed.
System RAM typically hovers around 15.5gb and vram between 4-6gb. No stutters though so definitely must be caching.
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post #16 of 47
Same here, no issues for me. Like hanzy said the graphics aren't award winning but I get no studders. Vram usage is about 4.5gb and system RAM is about 14-15gb. I play on max settings with a resolution of 3440x1440 and I stay above 100fps almost 98% of the time.
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post #17 of 47
Oh it just never gets old here on OCN... The COD games have been doing this forever. They intentially reserve 90% of your VRAM for caching texture just to ensure they never have to be streamed in from your drive. This actually eliminates stuttering. The game may only need a few gigs but will reserve it all just for smoothness. And they let you adjust your VRAM target, you can change it from 90% to 70% or 60% or whatever you want.

The game DOES have a stuttering problem right now but it's related to a memory leak with system RAM.
post #18 of 47
Strange results with this game with benchmarks all over the place. Computerbase.de having Fury X ruling the roost by some distance,



To gamegpu having AMD cards way down on the list.
    
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post #19 of 47
Quote:
Originally Posted by iamhollywood5 View Post

Oh it just never gets old here on OCN... The COD games have been doing this forever. They intentially reserve 90% of your VRAM for caching texture just to ensure they never have to be streamed in from your drive. This actually eliminates stuttering. The game may only need a few gigs but will reserve it all just for smoothness. And they let you adjust your VRAM target, you can change it from 90% to 70% or 60% or whatever you want.

The game DOES have a stuttering problem right now but it's related to a memory leak with system RAM.

Yeah I recall the previous Call of Duty games caching the memory so I wasn't really surprised, as-long as it performs well and is smooth on cards with less VRAM like 2GB or less then the VRAM usage doesn't really matter, but as you said there is a stuttering problem which alot of people have mentioned on Steam which is quite unfortunate as it looks like a really fun game, especially in the Zombie mode.

I wish the Call of Duty games on PC had split-screen CO-OP though, I wonder why the developers don't implement it on the PC version? A couple of PC Games like Rocket League have split-screen multiplayer, it's a shame more developers don't implement it as playing in split-screen can be really fun.
post #20 of 47
game runs fine for me on my 290 crossfire i get maxed out 144 fps on a 1440p 144hz monitor. smooth as butter no stuttering either. qq some more?
    
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